You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
1.7 KiB
69 lines
1.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
// sv_log.h
|
||
|
// Server logging functions
|
||
|
|
||
|
#ifndef SV_LOG_H
|
||
|
#define SV_LOG_H
|
||
|
#pragma once
|
||
|
|
||
|
#include <igameevents.h>
|
||
|
#include "netadr.h"
|
||
|
|
||
|
class CLog : public IGameEventListener2
|
||
|
{
|
||
|
public:
|
||
|
CLog();
|
||
|
virtual ~CLog();
|
||
|
|
||
|
public: // IGameEventListener Interface
|
||
|
|
||
|
void FireGameEvent( IGameEvent *event );
|
||
|
|
||
|
public:
|
||
|
|
||
|
bool IsActive( void ); // true if logging is "on"
|
||
|
void SetLoggingState( bool state ); // set the logging state to true (on) or false (off)
|
||
|
|
||
|
bool UsingLogAddress( void );
|
||
|
bool AddLogAddress(netadr_t addr);
|
||
|
bool DelLogAddress(netadr_t addr);
|
||
|
void DelAllLogAddress( void );
|
||
|
void ListLogAddress( void );
|
||
|
|
||
|
netadr_t GetLogAddress();
|
||
|
|
||
|
void Open( void ); // opens logging file
|
||
|
void Close( void ); // closes logging file
|
||
|
void Flush( void ); // flushes the log file to disk
|
||
|
|
||
|
void Init( void );
|
||
|
void Reset( void ); // reset all logging streams
|
||
|
void Shutdown( void );
|
||
|
|
||
|
void Printf( PRINTF_FORMAT_STRING const char *fmt, ... ) FMTFUNCTION( 2, 3 ); // log a line to log file
|
||
|
void Print( const char * text );
|
||
|
void PrintServerVars( void ); // prints server vars to log file
|
||
|
|
||
|
void RunFrame();
|
||
|
|
||
|
private:
|
||
|
|
||
|
bool m_bActive; // true if we're currently logging
|
||
|
|
||
|
CUtlVector< netadr_t > m_LogAddresses; // Server frag log stream is sent to the address(es) in this list
|
||
|
FileHandle_t m_hLogFile; // File where frag log is put.
|
||
|
CUtlString m_LogFilename; // Name of our logfile.
|
||
|
double m_flLastLogFlush;
|
||
|
bool m_bFlushLog;
|
||
|
};
|
||
|
|
||
|
extern CLog g_Log;
|
||
|
|
||
|
#endif // SV_LOG_H
|