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88 lines
1.8 KiB
88 lines
1.8 KiB
5 years ago
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#include "shaderlib/cshader.h"
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class motion_blur_ps20b_Static_Index
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{
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private:
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int m_nCONVERT_TO_SRGB;
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#ifdef _DEBUG
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bool m_bCONVERT_TO_SRGB;
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#endif
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public:
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void SetCONVERT_TO_SRGB( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCONVERT_TO_SRGB = i;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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void SetCONVERT_TO_SRGB( bool i )
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{
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m_nCONVERT_TO_SRGB = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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public:
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motion_blur_ps20b_Static_Index( )
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{
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif // _DEBUG
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 4 * m_nCONVERT_TO_SRGB ) + 0;
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}
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};
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#define shaderStaticTest_motion_blur_ps20b 0
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class motion_blur_ps20b_Dynamic_Index
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{
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private:
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int m_nQUALITY;
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#ifdef _DEBUG
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bool m_bQUALITY;
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#endif
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public:
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void SetQUALITY( int i )
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{
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Assert( i >= 0 && i <= 3 );
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m_nQUALITY = i;
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#ifdef _DEBUG
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m_bQUALITY = true;
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#endif
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}
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void SetQUALITY( bool i )
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{
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m_nQUALITY = i ? 1 : 0;
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#ifdef _DEBUG
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m_bQUALITY = true;
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#endif
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}
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public:
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motion_blur_ps20b_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bQUALITY = false;
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#endif // _DEBUG
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m_nQUALITY = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bQUALITY;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nQUALITY ) + 0;
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}
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};
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#define shaderDynamicTest_motion_blur_ps20b psh_forgot_to_set_dynamic_QUALITY + 0
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