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88 lines
1.8 KiB
88 lines
1.8 KiB
5 years ago
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#include "shaderlib/cshader.h"
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class debugtextureview_ps20_Static_Index
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{
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private:
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int m_nSHOWALPHA;
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#ifdef _DEBUG
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bool m_bSHOWALPHA;
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#endif
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public:
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void SetSHOWALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSHOWALPHA = i;
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#ifdef _DEBUG
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m_bSHOWALPHA = true;
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#endif
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}
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void SetSHOWALPHA( bool i )
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{
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m_nSHOWALPHA = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSHOWALPHA = true;
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#endif
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}
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public:
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debugtextureview_ps20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bSHOWALPHA = false;
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#endif // _DEBUG
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m_nSHOWALPHA = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bSHOWALPHA;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 2 * m_nSHOWALPHA ) + 0;
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}
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};
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#define shaderStaticTest_debugtextureview_ps20 psh_forgot_to_set_static_SHOWALPHA + 0
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class debugtextureview_ps20_Dynamic_Index
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{
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private:
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int m_nISCUBEMAP;
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#ifdef _DEBUG
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bool m_bISCUBEMAP;
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#endif
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public:
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void SetISCUBEMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nISCUBEMAP = i;
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#ifdef _DEBUG
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m_bISCUBEMAP = true;
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#endif
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}
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void SetISCUBEMAP( bool i )
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{
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m_nISCUBEMAP = i ? 1 : 0;
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#ifdef _DEBUG
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m_bISCUBEMAP = true;
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#endif
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}
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public:
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debugtextureview_ps20_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bISCUBEMAP = false;
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#endif // _DEBUG
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m_nISCUBEMAP = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bISCUBEMAP;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nISCUBEMAP ) + 0;
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}
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};
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#define shaderDynamicTest_debugtextureview_ps20 psh_forgot_to_set_dynamic_ISCUBEMAP + 0
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