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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef LOCALD3DTYPES_H
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#define LOCALD3DTYPES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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#if defined( DX10 ) && !defined( DX_TO_GL_ABSTRACTION )
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#include <d3d10.h>
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#include <d3dx10.h>
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struct IDirect3D10BaseTexture
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{
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ID3D10Resource *m_pBaseTexture;
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ID3D10ShaderResourceView *m_pSRView;
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ID3D10RenderTargetView *m_pRTView;
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};
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class CDx10Types
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{
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public:
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typedef struct IDirect3D10BaseTexture IDirect3DTexture;
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// FIXME: What is this called now ?
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// typedef ID3D10TextureCube IDirect3DCubeTexture;
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typedef ID3D10Texture3D IDirect3DVolumeTexture;
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typedef ID3D10Device IDirect3DDevice;
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typedef D3D10_VIEWPORT D3DVIEWPORT;
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typedef ID3D10Buffer IDirect3DIndexBuffer;
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typedef ID3D10Buffer IDirect3DVertexBuffer;
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typedef ID3D10VertexShader IDirect3DVertexShader;
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typedef ID3D10PixelShader IDirect3DPixelShader;
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typedef ID3D10ShaderResourceView IDirect3DSurface;
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typedef ID3DX10Font ID3DXFont;
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typedef ID3D10Query ID3DQuery;
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typedef ID3D10Device *LPDIRECT3DDEVICE;
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typedef ID3D10Buffer *LPDIRECT3DINDEXBUFFER;
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typedef ID3D10Buffer *LPDIRECT3DVERTEXBUFFER;
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};
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#endif // defined( DX10 ) && !defined( DX_TO_GL_ABSTRACTION )
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#if !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION )
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#ifdef _DEBUG
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#define D3D_DEBUG_INFO 1
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#endif
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#endif
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struct IDirect3DTexture9;
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struct IDirect3DBaseTexture9;
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struct IDirect3DCubeTexture9;
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struct IDirect3D9;
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struct IDirect3DDevice9;
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struct IDirect3DSurface9;
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struct IDirect3DIndexBuffer9;
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struct IDirect3DVertexBuffer9;
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struct IDirect3DVertexShader9;
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struct IDirect3DPixelShader9;
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struct IDirect3DVolumeTexture9;
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typedef struct _D3DLIGHT9 D3DLIGHT9;
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typedef struct _D3DADAPTER_IDENTIFIER9 D3DADAPTER_IDENTIFIER9;
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typedef struct _D3DCAPS9 D3DCAPS9;
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typedef struct _D3DVIEWPORT9 D3DVIEWPORT9;
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typedef struct _D3DMATERIAL9 D3DMATERIAL9;
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typedef IDirect3DTexture9 IDirect3DTexture;
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typedef IDirect3DBaseTexture9 IDirect3DBaseTexture;
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typedef IDirect3DCubeTexture9 IDirect3DCubeTexture;
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typedef IDirect3DVolumeTexture9 IDirect3DVolumeTexture;
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typedef IDirect3DDevice9 IDirect3DDevice;
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typedef D3DMATERIAL9 D3DMATERIAL;
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typedef D3DLIGHT9 D3DLIGHT;
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typedef IDirect3DSurface9 IDirect3DSurface;
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typedef D3DCAPS9 D3DCAPS;
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typedef IDirect3DIndexBuffer9 IDirect3DIndexBuffer;
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typedef IDirect3DVertexBuffer9 IDirect3DVertexBuffer;
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typedef IDirect3DPixelShader9 IDirect3DPixelShader;
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typedef IDirect3DDevice *LPDIRECT3DDEVICE;
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typedef IDirect3DIndexBuffer *LPDIRECT3DINDEXBUFFER;
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typedef IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
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class CDx9Types
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{
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public:
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typedef IDirect3DTexture9 IDirect3DTexture;
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typedef IDirect3DBaseTexture9 IDirect3DBaseTexture;
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typedef IDirect3DCubeTexture9 IDirect3DCubeTexture;
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typedef IDirect3DVolumeTexture9 IDirect3DVolumeTexture;
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typedef IDirect3DDevice9 IDirect3DDevice;
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typedef D3DMATERIAL9 D3DMATERIAL;
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typedef D3DLIGHT9 D3DLIGHT;
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typedef IDirect3DSurface9 IDirect3DSurface;
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typedef D3DCAPS9 D3DCAPS;
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typedef IDirect3DIndexBuffer9 IDirect3DIndexBuffer;
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typedef IDirect3DVertexBuffer9 IDirect3DVertexBuffer;
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typedef IDirect3DPixelShader9 IDirect3DPixelShader;
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typedef IDirect3DDevice *LPDIRECT3DDEVICE;
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typedef IDirect3DIndexBuffer *LPDIRECT3DINDEXBUFFER;
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typedef IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
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};
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typedef void *HardwareShader_t;
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//-----------------------------------------------------------------------------
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// The vertex and pixel shader type
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//-----------------------------------------------------------------------------
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typedef intp VertexShader_t;
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typedef intp PixelShader_t;
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//-----------------------------------------------------------------------------
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// Bitpattern for an invalid shader
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//-----------------------------------------------------------------------------
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#define INVALID_SHADER (-1) // ( 0xFFFFFFFF )
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#define INVALID_HARDWARE_SHADER ( NULL )
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#define D3DSAMP_NOTSUPPORTED D3DSAMP_FORCE_DWORD
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#define D3DRS_NOTSUPPORTED D3DRS_FORCE_DWORD
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#include "togl/rendermechanism.h"
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#if defined( _X360 )
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// not supported, keeping for port ease
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#define D3DSAMP_SRGBTEXTURE D3DSAMP_NOTSUPPORTED
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#define D3DRS_LIGHTING D3DRS_NOTSUPPORTED
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#define D3DRS_DIFFUSEMATERIALSOURCE D3DRS_NOTSUPPORTED
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#define D3DRS_SPECULARENABLE D3DRS_NOTSUPPORTED
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#define D3DRS_SHADEMODE D3DRS_NOTSUPPORTED
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#define D3DRS_LASTPIXEL D3DRS_NOTSUPPORTED
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#define D3DRS_DITHERENABLE D3DRS_NOTSUPPORTED
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#define D3DRS_FOGENABLE D3DRS_NOTSUPPORTED
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#define D3DRS_FOGCOLOR D3DRS_NOTSUPPORTED
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#define D3DRS_FOGTABLEMODE D3DRS_NOTSUPPORTED
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#define D3DRS_FOGSTART D3DRS_NOTSUPPORTED
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#define D3DRS_FOGEND D3DRS_NOTSUPPORTED
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#define D3DRS_FOGDENSITY D3DRS_NOTSUPPORTED
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#define D3DRS_RANGEFOGENABLE D3DRS_NOTSUPPORTED
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#define D3DRS_TEXTUREFACTOR D3DRS_NOTSUPPORTED
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#define D3DRS_CLIPPING D3DRS_NOTSUPPORTED
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#define D3DRS_AMBIENT D3DRS_NOTSUPPORTED
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#define D3DRS_FOGVERTEXMODE D3DRS_NOTSUPPORTED
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#define D3DRS_COLORVERTEX D3DRS_NOTSUPPORTED
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#define D3DRS_LOCALVIEWER D3DRS_NOTSUPPORTED
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#define D3DRS_NORMALIZENORMALS D3DRS_NOTSUPPORTED
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#define D3DRS_SPECULARMATERIALSOURCE D3DRS_NOTSUPPORTED
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#define D3DRS_AMBIENTMATERIALSOURCE D3DRS_NOTSUPPORTED
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#define D3DRS_EMISSIVEMATERIALSOURCE D3DRS_NOTSUPPORTED
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#define D3DRS_VERTEXBLEND D3DRS_NOTSUPPORTED
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#define D3DRS_POINTSCALEENABLE D3DRS_NOTSUPPORTED
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#define D3DRS_POINTSCALE_A D3DRS_NOTSUPPORTED
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#define D3DRS_POINTSCALE_B D3DRS_NOTSUPPORTED
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#define D3DRS_POINTSCALE_C D3DRS_NOTSUPPORTED
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#define D3DRS_PATCHEDGESTYLE D3DRS_NOTSUPPORTED
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#define D3DRS_DEBUGMONITORTOKEN D3DRS_NOTSUPPORTED
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#define D3DRS_INDEXEDVERTEXBLENDENABLE D3DRS_NOTSUPPORTED
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#define D3DRS_TWEENFACTOR D3DRS_NOTSUPPORTED
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#define D3DRS_POSITIONDEGREE D3DRS_NOTSUPPORTED
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#define D3DRS_NORMALDEGREE D3DRS_NOTSUPPORTED
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#define D3DRS_ANTIALIASEDLINEENABLE D3DRS_NOTSUPPORTED
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#define D3DRS_ADAPTIVETESS_X D3DRS_NOTSUPPORTED
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#define D3DRS_ADAPTIVETESS_Y D3DRS_NOTSUPPORTED
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#define D3DRS_ADAPTIVETESS_Z D3DRS_NOTSUPPORTED
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#define D3DRS_ADAPTIVETESS_W D3DRS_NOTSUPPORTED
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#define D3DRS_ENABLEADAPTIVETESSELLATION D3DRS_NOTSUPPORTED
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#define D3DRS_SRGBWRITEENABLE D3DRS_NOTSUPPORTED
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#define D3DLOCK_DISCARD 0
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#define D3DUSAGE_DYNAMIC 0
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#define D3DUSAGE_AUTOGENMIPMAP 0
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#define D3DDEVTYPE_REF D3DDEVTYPE_HAL
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#define D3DENUM_WHQL_LEVEL 0
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#define D3DCREATE_SOFTWARE_VERTEXPROCESSING D3DCREATE_HARDWARE_VERTEXPROCESSING
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#define D3DDMT_ENABLE 0
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typedef enum D3DSHADEMODE
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{
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D3DSHADE_FLAT = 0,
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D3DSHADE_GOURAUD = 0,
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};
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#endif // _X360
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#endif // LOCALD3DTYPES_H
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