You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
49 lines
914 B
49 lines
914 B
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef IDLE_DIALOG_H
|
||
|
#define IDLE_DIALOG_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#include "win_idle.h"
|
||
|
|
||
|
|
||
|
//
|
||
|
// This is a base class that provides in-thread idle processing.
|
||
|
//
|
||
|
// To use it:
|
||
|
// 1. derive from it
|
||
|
// 2. Change your message map to point at this class instead of CDialog
|
||
|
// 3. Call StartIdleProcessing to begin receiving idle calls.
|
||
|
// 4. Override OnIdle().
|
||
|
//
|
||
|
|
||
|
class CIdleDialog : public CDialog
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
CIdleDialog( int id, CWnd *pParent );
|
||
|
|
||
|
// Call this to start the idle processing.
|
||
|
void StartIdleProcessing( DWORD msInterval );
|
||
|
|
||
|
virtual void OnIdle() = 0;
|
||
|
|
||
|
|
||
|
private:
|
||
|
DECLARE_MESSAGE_MAP()
|
||
|
afx_msg LONG OnStartIdle(UINT, LONG);
|
||
|
|
||
|
CWinIdle m_cWinIdle;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // IDLE_DIALOG_H
|