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262 lines
7.2 KiB
262 lines
7.2 KiB
![]()
4 years ago
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//-----------------------------------------------------------------------------
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// SCENEMANAGER.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared"
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$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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$Create/UsePCHThroughFile "cbase.h"
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$PrecompiledHeaderFile "Debug/scenemanager.pch"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE Winmm.lib Msimg32.lib comctl32.lib odbc32.lib odbccp32.lib"
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$EntryPoint "mainCRTStartup"
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}
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}
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$Project "Scenemanager"
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{
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$Folder "Precompiled Header"
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{
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$File "cbase.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
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}
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}
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}
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}
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$Folder "Source Files"
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{
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$File "basedialogparams.cpp"
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$File "basedialogparams.h"
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$File "cbase.h"
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$File "drawhelper.cpp"
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$File "drawhelper.h"
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$File "fileloaderthread.cpp"
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$File "ifileloader.h"
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$File "inputproperties.cpp"
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$File "inputproperties.h"
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$File "itreeitem.h"
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$File "multiplerequest.cpp"
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$File "multiplerequest.h"
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$File "project.cpp"
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$File "project.h"
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$File "scene.cpp"
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$File "scene.h"
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$File "scenemanager.cpp"
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$File "scenemanager_tools.cpp"
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$File "scenemanager_tools.h"
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$File "soundbrowser.cpp"
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$File "soundbrowser.h"
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$File "soundentry.cpp"
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$File "soundentry.h"
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$File "$SRCDIR\public\SoundParametersInternal.cpp"
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$File "soundproperties.cpp"
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$File "soundproperties.h"
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$File "soundproperties_multiple.cpp"
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$File "soundproperties_multiple.h"
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$File "statuswindow.cpp"
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$File "statuswindow.h"
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$File "tabwindow.cpp"
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$File "tabwindow.h"
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$File "vcdfile.cpp"
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$File "vcdfile.h"
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$File "vssproperties.cpp"
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$File "vssproperties.h"
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$File "wavebrowser.cpp"
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$File "wavebrowser.h"
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$File "wavefile.cpp"
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$File "wavefile.h"
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$File "waveproperties.cpp"
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$File "waveproperties.h"
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$File "workspace.cpp"
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$File "workspace.h"
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$File "workspacebrowser.cpp"
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$File "workspacebrowser.h"
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$File "workspacemanager.cpp"
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$File "workspacemanager.h"
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$File "..\common\cmdlib.cpp" \
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"$SRCDIR\public\filesystem_helpers.cpp" \
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"$SRCDIR\public\filesystem_init.cpp" \
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"..\common\filesystem_tools.cpp" \
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"$SRCDIR\public\interpolatortypes.cpp" \
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"$SRCDIR\game\shared\interval.cpp" \
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"itreeitem.cpp" \
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"..\common\scriplib.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$Folder "Resource Files"
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{
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$File "ico00001.ico"
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$File "ico00002.ico"
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$File "ico00003.ico"
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$File "ico00004.ico"
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$File "ico00005.ico"
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$File "ico00006.ico"
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$File "ico00007.ico"
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$File "icon1.ico"
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$File "project1.ico"
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$File "resource.h"
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$File "scenemanager.rc"
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$File "vcd1.ico"
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$File "wav1.ico"
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$File "workspac.ico"
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}
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$Folder "Public Headers"
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{
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$File "$SRCDIR\public\mathlib\amd3dx.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\tier1\characterset.h"
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$File "..\common\cmdlib.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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$File "$SRCDIR\public\tier1\convar.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\game\shared\ExpressionSample.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "..\common\filesystem_tools.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\game\shared\ichoreoeventcallback.h"
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$File "$SRCDIR\public\engine\IEngineSound.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\interpolatortypes.h"
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$File "$SRCDIR\game\shared\interval.h"
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$File "$SRCDIR\public\irecipientfilter.h"
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$File "$SRCDIR\game\shared\iscenetokenprocessor.h"
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$File "$SRCDIR\public\tier1\KeyValues.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\tier0\mem.h"
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$File "$SRCDIR\public\tier0\memdbgoff.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "$SRCDIR\public\tier1\mempool.h"
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$File "..\..\public\mxtk\mx.h"
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$File "..\..\public\mxtk\mxButton.h"
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$File "..\..\public\mxtk\mxCheckBox.h"
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$File "..\..\public\mxtk\mxChoice.h"
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$File "..\..\public\mxtk\mxChooseColor.h"
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$File "..\..\public\mxtk\mxEvent.h"
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$File "..\..\public\mxtk\mxFileDialog.h"
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$File "..\..\public\mxtk\mxGlWindow.h"
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$File "..\..\public\mxtk\mxGroupBox.h"
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$File "..\..\public\mxtk\mxInit.h"
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$File "..\..\public\mxtk\mxLabel.h"
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$File "..\..\public\mxtk\mxLineEdit.h"
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$File "..\..\public\mxtk\mxLinkedList.h"
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$File "..\..\public\mxtk\mxListBox.h"
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$File "..\..\public\mxtk\mxlistview.h"
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$File "..\..\public\mxtk\mxMenu.h"
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$File "..\..\public\mxtk\mxMenuBar.h"
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$File "..\..\public\mxtk\mxMessageBox.h"
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$File "..\..\public\mxtk\mxpath.h"
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$File "..\..\public\mxtk\mxPopupMenu.h"
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$File "..\..\public\mxtk\mxProgressBar.h"
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$File "..\..\public\mxtk\mxRadioButton.h"
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$File "..\..\public\mxtk\mxScrollbar.h"
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$File "..\..\public\mxtk\mxSlider.h"
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$File "..\..\public\mxtk\mxstring.h"
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$File "..\..\public\mxtk\mxTab.h"
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$File "..\..\public\mxtk\mxToggleButton.h"
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$File "..\..\public\mxtk\mxToolTip.h"
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$File "..\..\public\mxtk\mxTreeView.h"
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$File "..\..\public\mxtk\mxWidget.h"
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$File "..\..\public\mxtk\mxWindow.h"
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$File "$SRCDIR\public\networkvar.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier1\processor_detect.h"
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$File "$SRCDIR\public\tier0\protected_things.h"
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$File "$SRCDIR\public\vstdlib\random.h"
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$File "..\common\scriplib.h"
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$File "$SRCDIR\game\shared\sharedInterface.h"
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$File "$SRCDIR\public\soundflags.h"
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$File "$SRCDIR\public\string_t.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utldict.h"
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$File "$SRCDIR\public\tier1\utllinkedlist.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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}
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$Folder "Choreography"
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{
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$File "$SRCDIR\game\shared\choreoactor.h"
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$File "$SRCDIR\game\shared\choreochannel.h"
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$File "$SRCDIR\game\shared\choreoevent.h"
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$File "$SRCDIR\game\shared\choreoscene.h"
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}
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$Folder "Audio"
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{
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$File "audiowaveoutput.h"
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$File "iscenemanagersound.h"
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$File "$SRCDIR\public\sentence.h"
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$File "snd_audio_source.cpp"
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$File "snd_audio_source.h"
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$File "snd_wave_mixer.cpp"
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$File "snd_wave_mixer.h"
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$File "snd_wave_mixer_adpcm.cpp"
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$File "snd_wave_mixer_adpcm.h"
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$File "snd_wave_mixer_private.h"
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$File "snd_wave_source.cpp"
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$File "snd_wave_source.h"
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$File "sound.cpp"
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$File "sound.h"
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$File "$SRCDIR\public\sentence.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$Folder "Link Libraries"
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{
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$Lib appframework
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$Lib choreoobjects
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$Lib mathlib
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$Lib $LIBCOMMON\mxtoolkitwin32
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$Lib tier2
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$Lib tier3
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}
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}
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