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132 lines
3.6 KiB
132 lines
3.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Represents an entity in a VMF
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//
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//=============================================================================
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#ifndef DMEVMFENTITY_H
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#define DMEVMFENTITY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "toolutils/dmemdlrenderable.h"
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#include "datamodel/dmelement.h"
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#include "toolframework/itoolentity.h"
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#include "materialsystem/MaterialSystemUtil.h"
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//-----------------------------------------------------------------------------
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// Represents an editable entity; draws its helpers
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//-----------------------------------------------------------------------------
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class CDmeVMFEntity : public CDmeMdlRenderable<CDmElement>
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{
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DEFINE_ELEMENT( CDmeVMFEntity, CDmeMdlRenderable<CDmElement> );
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public:
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// Inherited from CDmElement
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virtual void OnAttributeChanged( CDmAttribute *pAttribute );
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public:
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// Inherited from DmeRenderable
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virtual const Vector &GetRenderOrigin( void );
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virtual const QAngle &GetRenderAngles( void );
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virtual int DrawModel( int flags );
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virtual bool IsTransparent( void );
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virtual void GetRenderBounds( Vector& mins, Vector& maxs );
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public:
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int GetEntityId() const;
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// Returns the next available entity id
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static int GetNextEntityId();
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static void SetNextEntityId( int nEntityId );
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const char *GetClassName() const;
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const char *GetTargetName() const;
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bool IsPlaceholder() const;
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// Entity Key iteration
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CDmAttribute *FirstEntityKey();
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CDmAttribute *NextEntityKey( CDmAttribute *pEntityKey );
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// Attach/detach from an engine entity with the same editor index
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void AttachToEngineEntity( HTOOLHANDLE hToolHandle );
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void SetRenderOrigin( const Vector &vecOrigin );
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void SetRenderAngles( const QAngle &angles );
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void MarkDirty( bool bDirty = true );
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bool IsDirty( void ) { return m_bIsDirty; };
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void MarkDeleted( bool bDeleted = true );
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bool IsDeleted( void ) { return m_bIsDeleted; };
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bool CopyFromServer( CBaseEntity *pServerEnt );
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bool CopyFromServer( CBaseEntity *pServerEnt, const char *szField );
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bool CopyFromServer( CBaseEntity *pServerEnt, const char *szSrcField, const char *szDstField );
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bool CopyToServer( void );
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bool IsSameOnServer( CBaseEntity *pServerEntity );
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bool CreateOnServer( void );
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private:
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bool IsEntityKey( CDmAttribute *pEntityKey );
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// Draws the helper for the entity
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void DrawSprite( IMaterial *pMaterial );
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void DrawDragHelpers( IMaterial *pMaterial );
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void DrawFloorTarget( IMaterial *pMaterial );
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CDmaVar<Vector> m_vecLocalOrigin;
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// CDmAttributeVar<QAngle> m_vecLocalAngles;
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CDmaVar<Vector> m_vecLocalAngles; // something funky with the vmf importer, it asserts when it's a QAngle
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CDmaString m_ClassName;
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CDmaString m_TargetName;
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CDmaVar<bool> m_bIsPlaceholder;
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// The entity it's connected to in the engine
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HTOOLHANDLE m_hEngineEntity;
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CMaterialReference m_Wireframe;
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CMaterialReference m_SelectedInfoTarget;
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CMaterialReference m_InfoTargetSprite;
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// pretty sure this entity is edited
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bool m_bIsDirty;
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// entity needs to be deleted
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CDmaVar<bool> m_bIsDeleted;
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// FIXME: This is a hack for info targets
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bool m_bInfoTarget;
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// Used to store the next unique entity id;
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static int s_nNextEntityId;
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};
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//-----------------------------------------------------------------------------
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// Inline methods
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//-----------------------------------------------------------------------------
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inline const char *CDmeVMFEntity::GetClassName() const
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{
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return m_ClassName;
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}
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inline const char *CDmeVMFEntity::GetTargetName() const
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{
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return m_TargetName;
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}
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inline bool CDmeVMFEntity::IsPlaceholder() const
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{
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return m_bIsPlaceholder;
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}
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#endif // DMEVMFENTITY_H
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