Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//-----------------------------------------------------------------------------
// SCENEFILECACHE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Linker
{
$SystemLibraries "iconv" [$OSXALL]
}
$Compiler
{
$AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\game\shared"
$PreprocessorDefinitions "$BASE;_WINDOWS;PROTECTED_THINGS_ENABLE"
}
}
$Project "SceneFileCache"
{
$Folder "Source Files"
{
$File "SceneFileCache.cpp"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\scenefilecache\ISceneFileCache.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
}