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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'togl'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.define('TOGL_DLL_EXPORT',1)
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conf.env.append_unique('DEFINES',['strncpy=use_Q_strncpy_instead',
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'_snprintf=use_Q_snprintf_instead'])
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def build(bld):
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source = [
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'linuxwin/dx9asmtogl2.cpp',
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'linuxwin/dxabstract.cpp',
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'linuxwin/glentrypoints.cpp',
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'linuxwin/glmgr.cpp',
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'linuxwin/glmgrbasics.cpp',
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#'linuxwin/glmgrcocoa.mm', [$OSXALL]
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#'linuxwin/intelglmallocworkaround.cpp', [$OSXALL]
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#'linuxwin/mach_override.c', [$OSXALL]
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'linuxwin/cglmtex.cpp',
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'linuxwin/cglmfbo.cpp',
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'linuxwin/cglmprogram.cpp',
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'linuxwin/cglmbuffer.cpp',
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'linuxwin/cglmquery.cpp',
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'linuxwin/asanstubs.cpp'
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]
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includes = [
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'.',
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'../public',
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'../public/tier0',
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'../public/tier1'
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] + bld.env.INCLUDES_SDL2
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defines = []
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libs = ['tier0','tier1','tier2','vstdlib','mathlib']
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install_path = bld.env.LIBDIR
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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