You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
27 lines
871 B
27 lines
871 B
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Contains the set of functions for manipulating entity hierarchies.
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef HIERARCHY_H
|
||
|
#define HIERARCHY_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "utlvector.h"
|
||
|
|
||
|
class CBaseEntity;
|
||
|
|
||
|
void UnlinkFromParent( CBaseEntity *pRemove );
|
||
|
void TransferChildren( CBaseEntity *pOldParent, CBaseEntity *pNewParent );
|
||
|
void LinkChild( CBaseEntity *pParent, CBaseEntity *pChild );
|
||
|
void UnlinkAllChildren( CBaseEntity *pParent );
|
||
|
int GetAllChildren( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list );
|
||
|
bool EntityIsParentOf( CBaseEntity *pParent, CBaseEntity *pEntity );
|
||
|
int GetAllInHierarchy( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list );
|
||
|
|
||
|
#endif // HIERARCHY_H
|