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227 lines
7.7 KiB
227 lines
7.7 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Entity that propagates general data needed by clients for every player.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "dod_objective_resource.h"
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#include "shareddefs.h"
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#include <coordsize.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Datatable
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IMPLEMENT_SERVERCLASS_ST_NOBASE(CDODObjectiveResource, DT_DODObjectiveResource)
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SendPropInt( SENDINFO(m_iNumControlPoints), 4, SPROP_UNSIGNED ),
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// data variables
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SendPropArray( SendPropVector( SENDINFO_ARRAY(m_vCPPositions), -1, SPROP_COORD), m_vCPPositions ),
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SendPropArray3( SENDINFO_ARRAY3(m_bCPIsVisible), SendPropInt( SENDINFO_ARRAY(m_bCPIsVisible), 1, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iAlliesIcons), SendPropInt( SENDINFO_ARRAY(m_iAlliesIcons), 8, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iAxisIcons), SendPropInt( SENDINFO_ARRAY(m_iAxisIcons), 8, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iNeutralIcons), SendPropInt( SENDINFO_ARRAY(m_iNeutralIcons), 8, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iTimerCapIcons), SendPropInt( SENDINFO_ARRAY(m_iTimerCapIcons), 8, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iBombedIcons), SendPropInt( SENDINFO_ARRAY(m_iBombedIcons), 8, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iAlliesReqCappers), SendPropInt( SENDINFO_ARRAY(m_iAlliesReqCappers), 4, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iAxisReqCappers), SendPropInt( SENDINFO_ARRAY(m_iAxisReqCappers), 4, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_flAlliesCapTime), SendPropTime( SENDINFO_ARRAY(m_flAlliesCapTime) ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_flAxisCapTime), SendPropTime( SENDINFO_ARRAY(m_flAxisCapTime) ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_bBombPlanted), SendPropInt( SENDINFO_ARRAY(m_bBombPlanted), 1, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iBombsRequired), SendPropInt( SENDINFO_ARRAY(m_iBombsRequired), 2, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iBombsRemaining), SendPropInt( SENDINFO_ARRAY(m_iBombsRemaining), 2, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_bBombBeingDefused), SendPropInt( SENDINFO_ARRAY(m_bBombBeingDefused), 1, SPROP_UNSIGNED ) ),
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// state variables
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SendPropArray3( SENDINFO_ARRAY3(m_iNumAllies), SendPropInt( SENDINFO_ARRAY(m_iNumAllies), 4, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iNumAxis), SendPropInt( SENDINFO_ARRAY(m_iNumAxis), 4, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iCappingTeam), SendPropInt( SENDINFO_ARRAY(m_iCappingTeam), 4, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iOwner), SendPropInt( SENDINFO_ARRAY(m_iOwner), 4, SPROP_UNSIGNED ) ),
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END_SEND_TABLE()
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BEGIN_DATADESC( CDODObjectiveResource )
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( dod_objective_resource, CDODObjectiveResource );
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CDODObjectiveResource *g_pObjectiveResource;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODObjectiveResource::Spawn( void )
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{
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m_iNumControlPoints = 0;
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for ( int i=0; i < MAX_CONTROL_POINTS; i++ )
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{
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// data variables
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m_vCPPositions.Set( i, vec3_origin );
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m_bCPIsVisible.Set( i, true );
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m_iAlliesIcons.Set( i, 0 );
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m_iAxisIcons.Set( i, 0 );
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m_iNeutralIcons.Set( i, 0 );
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m_iTimerCapIcons.Set( i, 0 );
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m_iBombedIcons.Set( i, 0 );
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m_iAlliesReqCappers.Set( i, 0 );
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m_iAxisReqCappers.Set( i, 0 );
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m_flAlliesCapTime.Set( i, 0.0f );
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m_flAxisCapTime.Set( i, 0.0f );
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m_bBombPlanted.Set( i, 0 );
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m_iBombsRequired.Set( i, 0 );
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m_iBombsRemaining.Set( i, 0 );
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m_bBombBeingDefused.Set( i, 0 );
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// state variables
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m_iNumAllies.Set( i, 0 );
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m_iNumAxis.Set( i, 0 );
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m_iCappingTeam.Set( i, TEAM_UNASSIGNED );
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m_iOwner.Set( i, TEAM_UNASSIGNED );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: The objective resource is always transmitted to clients
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//-----------------------------------------------------------------------------
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int CDODObjectiveResource::UpdateTransmitState()
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{
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// ALWAYS transmit to all clients.
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Round is starting, reset state
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//-----------------------------------------------------------------------------
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void CDODObjectiveResource::ResetControlPoints( void )
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{
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for ( int i=0; i < MAX_CONTROL_POINTS; i++ )
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{
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m_iNumAllies.Set( i, 0 );
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m_iNumAxis.Set( i, 0 );
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m_iCappingTeam.Set( i, TEAM_UNASSIGNED );
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m_bBombPlanted.Set( i, 0 );
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m_bBombBeingDefused.Set( i, 0 );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Data setting functions
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//-----------------------------------------------------------------------------
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void CDODObjectiveResource::SetNumControlPoints( int num )
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{
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Assert( num <= MAX_CONTROL_POINTS );
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m_iNumControlPoints = num;
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}
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void CDODObjectiveResource::SetCPIcons( int index, int iAlliesIcon, int iAxisIcon, int iNeutralIcon, int iTimerCapIcon, int iBombedIcon )
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{
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AssertValidIndex(index);
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m_iAlliesIcons.Set( index, iAlliesIcon);
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m_iAxisIcons.Set( index, iAxisIcon );
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m_iNeutralIcons.Set( index, iNeutralIcon );
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m_iTimerCapIcons.Set( index, iTimerCapIcon );
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m_iBombedIcons.Set( index, iBombedIcon );
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}
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void CDODObjectiveResource::SetCPPosition( int index, const Vector& vPosition )
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{
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AssertValidIndex(index);
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m_vCPPositions.Set( index, vPosition );
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}
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void CDODObjectiveResource::SetCPVisible( int index, bool bVisible )
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{
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AssertValidIndex(index);
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m_bCPIsVisible.Set( index, bVisible );
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}
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void CDODObjectiveResource::SetCPRequiredCappers( int index, int iReqAllies, int iReqAxis )
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{
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AssertValidIndex(index);
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m_iAlliesReqCappers.Set( index, iReqAllies );
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m_iAxisReqCappers.Set( index, iReqAxis );
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}
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void CDODObjectiveResource::SetCPCapTime( int index, float flAlliesCapTime, float flAxisCapTime )
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{
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AssertValidIndex(index);
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m_flAlliesCapTime.Set( index, flAlliesCapTime );
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m_flAxisCapTime.Set( index, flAxisCapTime );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Data setting functions
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//-----------------------------------------------------------------------------
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void CDODObjectiveResource::SetNumPlayers( int index, int team, int iNumPlayers )
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{
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AssertValidIndex(index);
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switch( team )
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{
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case TEAM_ALLIES:
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m_iNumAllies.Set( index, iNumPlayers );
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break;
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case TEAM_AXIS:
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m_iNumAxis.Set( index, iNumPlayers );
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break;
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default:
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Assert( 0 );
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break;
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}
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}
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void CDODObjectiveResource::StartCap( int index, int team )
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{
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AssertValidIndex(index);
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m_iCappingTeam.Set( index, team );
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}
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void CDODObjectiveResource::SetOwningTeam( int index, int team )
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{
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AssertValidIndex(index);
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m_iOwner.Set( index, team );
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// clear the capper
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m_iCappingTeam.Set( index, TEAM_UNASSIGNED );
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}
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void CDODObjectiveResource::SetCappingTeam( int index, int team )
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{
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AssertValidIndex(index);
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m_iCappingTeam.Set( index, team );
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}
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void CDODObjectiveResource::SetBombPlanted( int index, bool bPlanted )
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{
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AssertValidIndex(index);
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m_bBombPlanted.Set( index, bPlanted );
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}
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void CDODObjectiveResource::SetBombBeingDefused( int index, bool bBeingDefused )
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{
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AssertValidIndex(index);
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m_bBombBeingDefused.Set( index, bBeingDefused );
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}
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void CDODObjectiveResource::SetBombsRequired( int index, int iBombsRequired )
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{
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AssertValidIndex(index);
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m_iBombsRequired.Set( index, iBombsRequired );
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}
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void CDODObjectiveResource::SetBombsRemaining( int index, int iBombsRemaining )
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{
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AssertValidIndex(index);
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m_iBombsRemaining.Set( index, iBombsRemaining );
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}
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