You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
94 lines
1.9 KiB
94 lines
1.9 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Deal with weapon being out
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// $Log: $
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
|
||
|
#ifndef AI_BEHAVIOR_RAPPEL_H
|
||
|
#define AI_BEHAVIOR_RAPPEL_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "ai_behavior.h"
|
||
|
|
||
|
class CBeam;
|
||
|
|
||
|
class CAI_RappelBehavior : public CAI_SimpleBehavior
|
||
|
{
|
||
|
DECLARE_CLASS( CAI_RappelBehavior, CAI_SimpleBehavior );
|
||
|
|
||
|
public:
|
||
|
CAI_RappelBehavior();
|
||
|
|
||
|
void Precache( void );
|
||
|
virtual const char *GetName() { return "Rappel"; }
|
||
|
|
||
|
virtual bool KeyValue( const char *szKeyName, const char *szValue );
|
||
|
|
||
|
virtual bool CanSelectSchedule();
|
||
|
void GatherConditions();
|
||
|
void CleanupOnDeath( CBaseEntity *pCulprit = NULL, bool bFireDeathOutput = true );
|
||
|
|
||
|
//virtual void BeginScheduleSelection();
|
||
|
//virtual void EndScheduleSelection();
|
||
|
|
||
|
void StartTask( const Task_t *pTask );
|
||
|
void RunTask( const Task_t *pTask );
|
||
|
|
||
|
bool IsWaitingToRappel() { return m_bWaitingToRappel; }
|
||
|
void BeginRappel();
|
||
|
void SetDescentSpeed();
|
||
|
|
||
|
void CreateZipline();
|
||
|
void CutZipline();
|
||
|
|
||
|
//void BuildScheduleTestBits();
|
||
|
//int TranslateSchedule( int scheduleType );
|
||
|
//void OnStartSchedule( int scheduleType );
|
||
|
|
||
|
//void InitializeBehavior();
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
SCHED_RAPPEL_WAIT = BaseClass::NEXT_SCHEDULE,
|
||
|
SCHED_RAPPEL,
|
||
|
SCHED_CLEAR_RAPPEL_POINT, // Get out of the way for the next guy
|
||
|
NEXT_SCHEDULE,
|
||
|
|
||
|
TASK_RAPPEL = BaseClass::NEXT_TASK,
|
||
|
TASK_HIT_GROUND,
|
||
|
NEXT_TASK,
|
||
|
|
||
|
COND_BEGIN_RAPPEL = BaseClass::NEXT_CONDITION,
|
||
|
NEXT_CONDITION,
|
||
|
};
|
||
|
|
||
|
DEFINE_CUSTOM_SCHEDULE_PROVIDER;
|
||
|
|
||
|
public:
|
||
|
|
||
|
private:
|
||
|
virtual int SelectSchedule();
|
||
|
|
||
|
//---------------------------------
|
||
|
bool m_bWaitingToRappel;
|
||
|
bool m_bOnGround;
|
||
|
CHandle<CBeam> m_hLine;
|
||
|
Vector m_vecRopeAnchor;
|
||
|
|
||
|
DECLARE_DATADESC();
|
||
|
};
|
||
|
|
||
|
#endif // AI_BEHAVIOR_RAPPEL_H
|
||
|
|
||
|
|