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51 lines
1.4 KiB
51 lines
1.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef AI_BASEHUMANOID_H
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#define AI_BASEHUMANOID_H
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#include "ai_behavior.h"
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#include "ai_blended_movement.h"
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//-----------------------------------------------------------------------------
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// CLASS: CAI_BaseHumanoid
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//-----------------------------------------------------------------------------
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typedef CAI_BlendingHost< CAI_BehaviorHost<CAI_BaseNPC> > CAI_BaseHumanoidBase;
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class CAI_BaseHumanoid : public CAI_BaseHumanoidBase
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{
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DECLARE_CLASS( CAI_BaseHumanoid, CAI_BaseHumanoidBase );
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public:
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bool HandleInteraction(int interactionType, void *data, CBaseCombatCharacter* sourceEnt);
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// Tasks
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virtual void StartTask( const Task_t *pTask );
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virtual void RunTask( const Task_t *pTask );
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virtual void BuildScheduleTestBits( );
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// Navigation
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bool OnMoveBlocked( AIMoveResult_t *pResult );
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// Damage
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void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
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// Various start tasks
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virtual void StartTaskRangeAttack1( const Task_t *pTask );
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// Various run tasks
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virtual void RunTaskRangeAttack1( const Task_t *pTask );
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// Purpose: check ammo
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virtual void CheckAmmo( void );
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};
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//-----------------------------------------------------------------------------
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#endif
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