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119 lines
4.1 KiB
119 lines
4.1 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef HUD_ACHIEVEMENT_TRACKER_H
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#define HUD_ACHIEVEMENT_TRACKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include <vgui_controls/EditablePanel.h>
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class IAchievement;
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namespace vgui
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{
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class ImagePanel;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Draws information about one achievement (name, description, progress)
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//-----------------------------------------------------------------------------
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class CAchievementTrackerItem : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CAchievementTrackerItem, vgui::EditablePanel );
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public:
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CAchievementTrackerItem( vgui::Panel* pParent, const char *pElementName );
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virtual ~CAchievementTrackerItem();
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void SetAchievement( IAchievement* pAchievement );
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virtual void OnThink();
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virtual void SetSlot( int i ) { m_iSlot = i; }
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virtual void PerformLayout();
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virtual void AchievementIncremented( int iCount );
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virtual int GetAchievementID() { return m_iAchievementID; }
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virtual float GetGlow() { return m_flGlow; }
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virtual void ShowAccumulatedIncrements();
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virtual int GetLastCount() { return m_iLastCount; }
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virtual void UpdateAchievementDisplay();
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protected:
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vgui::Label *m_pAchievementName;
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vgui::Label *m_pAchievementNameGlow;
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vgui::Label *m_pAchievementDesc;
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vgui::ImagePanel *m_pProgressBarBackground;
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vgui::ImagePanel *m_pProgressBar;
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int m_iAchievementID;
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int m_iLastPaintedAchievementID;
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int m_iLastProgressBarGoal, m_iLastProgressBarCount, m_iLastCount;
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int m_iSlot;
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float m_flGlowTime;
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float m_flGlow;
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float m_flShowIncrementsTime;
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int m_iAccumulatedIncrement;
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CPanelAnimationVarAliasType( int, m_iPadding, "Padding", "1", "proportional_int" ); // space between description and bar
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};
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//---------------------------------------------------------------------------------------------
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// Purpose: Scrolls a floating number up the screen to indicate achievement progression
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//---------------------------------------------------------------------------------------------
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enum floating_number_directions
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{
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FN_DIR_UP,
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FN_DIR_DOWN,
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FN_DIR_LEFT,
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FN_DIR_RIGHT,
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};
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class CFloatingAchievementNumber : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CFloatingAchievementNumber, vgui::EditablePanel );
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public:
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CFloatingAchievementNumber( int iProgress, int x, int y, floating_number_directions iDir, vgui::Panel* pParent );
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virtual ~CFloatingAchievementNumber();
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void OnThink();
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protected:
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vgui::Label *m_pNumberLabel;
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int m_iStartX;
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int m_iStartY;
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int m_iProgress;
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float m_fStartTime;
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floating_number_directions m_iDirection;
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CPanelAnimationVarAliasType( int, m_iScrollDistance, "ScrollDistance", "40", "proportional_int" ); // how far the floating number will scroll up before disappearing completely
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};
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//-----------------------------------------------------------------------------
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// Purpose: Creates panels to show achievements on the HUD
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//-----------------------------------------------------------------------------
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class CHudBaseAchievementTracker : public CHudElement, public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudBaseAchievementTracker, vgui::EditablePanel );
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public:
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CHudBaseAchievementTracker( const char *pElementName );
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virtual void Reset();
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virtual void LevelInit();
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void OnThink();
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virtual bool ShouldDraw();
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virtual void PerformLayout();
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virtual bool ShouldShowAchievement( IAchievement *pAchievement );
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virtual void UpdateAchievementItems();
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virtual int GetMaxAchievementsShown();
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virtual CAchievementTrackerItem* GetAchievementPanel( int i );
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virtual CAchievementTrackerItem* CreateAchievementPanel();
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protected:
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float m_flNextThink;
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CUtlVector<CAchievementTrackerItem*> m_AchievementItem;
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CPanelAnimationVarAliasType( int, m_iItemPadding, "ItemPadding", "8", "proportional_int" ); // space between each achievement item
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};
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#endif // HUD_ACHIEVEMENT_TRACKER_H
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