You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
2.1 KiB
73 lines
2.1 KiB
3 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Game-specific impact effect hooks
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "decals.h"
|
||
|
#include "iefx.h"
|
||
|
#include "fx_impact.h"
|
||
|
#include "tempent.h"
|
||
|
#include "c_te_effect_dispatch.h"
|
||
|
#include "c_te_legacytempents.h"
|
||
|
|
||
|
void KnifeSlash( const CEffectData &data )
|
||
|
{
|
||
|
trace_t tr;
|
||
|
Vector vecOrigin, vecStart, vecShotDir;
|
||
|
int iMaterial, iDamageType, iHitbox;
|
||
|
short nSurfaceProp;
|
||
|
|
||
|
C_BaseEntity *pEntity = ParseImpactData( data, &vecOrigin, &vecStart, &vecShotDir, nSurfaceProp, iMaterial, iDamageType, iHitbox );
|
||
|
|
||
|
if( pEntity == NULL )
|
||
|
return;
|
||
|
|
||
|
int decalNumber = decalsystem->GetDecalIndexForName( GetImpactDecal( pEntity, iMaterial, iDamageType ) );
|
||
|
if ( decalNumber == -1 )
|
||
|
return;
|
||
|
|
||
|
// vector perpendicular to the slash direction
|
||
|
// so we can align the slash decal to that
|
||
|
Vector vecPerp;
|
||
|
AngleVectors( data.m_vAngles, NULL, &vecPerp, NULL );
|
||
|
|
||
|
const ConVar *decals =cvar->FindVar( "r_decals" );
|
||
|
|
||
|
if ( decals && decals->GetInt() )
|
||
|
{
|
||
|
if ( (pEntity->entindex() == 0) && (iHitbox != 0) )
|
||
|
{
|
||
|
// Setup our shot information
|
||
|
Vector shotDir = vecOrigin - vecStart;
|
||
|
float flLength = VectorNormalize( shotDir );
|
||
|
Vector traceExt;
|
||
|
VectorMA( vecStart, flLength + 8.0f, shotDir, traceExt );
|
||
|
|
||
|
// Special case for world entity with hitbox (that's a static prop):
|
||
|
// In this case, we've hit a static prop. Decal it!
|
||
|
staticpropmgr->AddDecalToStaticProp( vecStart, traceExt, iHitbox - 1, decalNumber, true, tr );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
effects->DecalShoot( decalNumber,
|
||
|
pEntity->entindex(),
|
||
|
pEntity->GetModel(),
|
||
|
pEntity->GetAbsOrigin(),
|
||
|
pEntity->GetAbsAngles(),
|
||
|
vecOrigin,
|
||
|
&vecPerp,
|
||
|
0 );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if( Impact( vecOrigin, vecStart, iMaterial, iDamageType, iHitbox, pEntity, tr, data.m_fFlags ) )
|
||
|
{
|
||
|
// Check for custom effects based on the Decal index
|
||
|
PerformCustomEffects( vecOrigin, tr, vecShotDir, iMaterial, 1.0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
DECLARE_CLIENT_EFFECT( "KnifeSlash", KnifeSlash );
|