Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "cstrikeclientscoreboard.h"
#include "c_team.h"
#include "c_cs_playerresource.h"
#include "c_cs_player.h"
#include "cs_gamerules.h"
#include "backgroundpanel.h"
#include "clientmode.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/SectionedListPanel.h>
#include <vgui_controls/ScalableImagePanel.h>
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "voice_status.h"
#include "vgui_avatarimage.h"
#include "achievementmgr.h"
#include "engine/imatchmaking.h"
using namespace vgui;
const int kInvalidImageID = -1;
const int kMaxMVPCount = 9999;
const float kScaleMVP = 0.75f; // scale of the MVP star relative to the player name height
const float kUpdateInterval = 1.0f; // how often the scoreboard refreshes
const float kTeamScoreMargin = 0.15f; // margin as a ratio of avatar height
const float kTeamScoreLineLeadingRatio = 0.25f; // padding as a ratio of avatar height
// CT player data colors
ConVar cl_scoreboard_ct_color_red( "cl_scoreboard_ct_color_red", "150", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player data red channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_ct_color_green( "cl_scoreboard_ct_color_green", "200", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player data green channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_ct_color_blue( "cl_scoreboard_ct_color_blue", "255", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player data blue channel", true, 0.0f, true, 255.0f );
// T player data colors
ConVar cl_scoreboard_t_color_red( "cl_scoreboard_t_color_red", "240", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player data red channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_t_color_green( "cl_scoreboard_t_color_green", "90", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player data green channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_t_color_blue( "cl_scoreboard_t_color_blue", "90", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player data blue channel", true, 0.0f, true, 255.0f );
// Dead player data colors
ConVar cl_scoreboard_dead_color_red( "cl_scoreboard_dead_color_red", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player data red channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_dead_color_green( "cl_scoreboard_dead_color_green", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player data green channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_dead_color_blue( "cl_scoreboard_dead_color_blue", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player data blue channel", true, 0.0f, true, 255.0f );
// Clan colors
ConVar cl_scoreboard_clan_ct_color_red( "cl_scoreboard_clan_ct_color_red", "150", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player clan tag red channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_clan_ct_color_green( "cl_scoreboard_clan_ct_color_green", "200", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player clan tag green channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_clan_ct_color_blue( "cl_scoreboard_clan_ct_color_blue", "255", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard CT player clan tag blue channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_clan_t_color_red( "cl_scoreboard_clan_t_color_red", "240", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player clan tag red channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_clan_t_color_green( "cl_scoreboard_clan_t_color_green", "90", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player clan tag green channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_clan_t_color_blue( "cl_scoreboard_clan_t_color_blue", "90", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard T player clan tag blue channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_dead_clan_color_red( "cl_scoreboard_dead_clan_color_red", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player clan tag red channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_dead_clan_color_green( "cl_scoreboard_dead_clan_color_green", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player clan tag green channel", true, 0.0f, true, 255.0f );
ConVar cl_scoreboard_dead_clan_color_blue( "cl_scoreboard_dead_clan_color_blue", "125", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Scoreboard dead player clan tag blue channel", true, 0.0f, true, 255.0f );
// [tj] These ConVars are defined at various places in the global scope. Just declaring them here so we can use them
extern ConVar mp_winlimit;
extern ConVar mp_maxrounds;
extern ConVar mp_timelimit;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CCSClientScoreBoardDialog::CCSClientScoreBoardDialog( IViewPort *pViewPort ) : CClientScoreBoardDialog( pViewPort ),
m_DeadPlayerDataColor( 125, 125, 125, 125 ),
m_PlayerDataBgColor( 0, 0, 0, 0 ),
m_DeadPlayerClanColor( 125, 125, 125, 125 )
{
m_teamDisplayT.playerDataColor = Color( 240, 90, 90, 255 );
m_teamDisplayT.playerClanColor = Color( 240, 90, 90, 255 );
m_teamDisplayCT.playerDataColor = Color( 150, 200, 255, 255 );
m_teamDisplayCT.playerClanColor = Color( 150, 200, 255, 255 );
m_iImageDead = kInvalidImageID;
m_iImageDominated = kInvalidImageID;
m_iImageNemesis = kInvalidImageID;
m_iImageBomb = kInvalidImageID;
m_iImageVIP = kInvalidImageID;
m_iImageFriend = kInvalidImageID;
m_iImageNemesisDead = kInvalidImageID;
m_iImageDominationDead = kInvalidImageID;
m_pWinConditionLabel = new Label( this, "WinConditionLabel", "" );
m_pClockLabel = new Label( this, "Icon_Clock", "" );
m_pLabelMapName = new Label( this, "MapName", "" );
m_pServerLabel = new Label( this, "ServerNameLabel", "" );
ListenForGameEvent( "server_spawn" );
ListenForGameEvent( "game_newmap" );
ListenForGameEvent( "match_end_conditions" );
ListenForGameEvent( "cs_win_panel_match" );
SetDialogVariable( "server", "" );
SetVisible( false );
SetProportional(true);
SetPaintBorderEnabled(false);
SetScheme( "ClientScheme" );
// [pfreese] Make the scoreboard a popup so it renders over the chat interface (which is also a popup). Hacky.
MakePopup();
m_listItemFont = NULL;
m_LocalPlayerItemID = -1;
m_iImageMVP = -1;
m_gameOver = false;
if ( g_pClientMode &&
g_pClientMode->GetMapName() )
{
V_wcsncpy( m_pMapName, g_pClientMode->GetMapName(), sizeof( m_pMapName ) );
SetDialogVariable( "mapname", m_pMapName );
m_pLabelMapName->SetVisible( true );
}
SetKeyBoardInputEnabled( true );
for ( int i = 0; i < cMaxScoreLines; ++i )
{
PlayerDisplay* pPlayerDisplay;
pPlayerDisplay = &m_teamDisplayCT.playerDisplay[i];
pPlayerDisplay->pClanLabel = NULL;
pPlayerDisplay->pNameLabel = NULL;
pPlayerDisplay->pScoreLabel = NULL;
pPlayerDisplay->pDeathsLabel = NULL;
pPlayerDisplay->pPingLabel = NULL;
pPlayerDisplay->pMVPCountLabel = NULL;
pPlayerDisplay->pAvatar = NULL;
pPlayerDisplay->pStatusImage = NULL;
pPlayerDisplay->pMVPImage = NULL;
pPlayerDisplay->pSelect = NULL;
pPlayerDisplay = &m_teamDisplayT.playerDisplay[i];
pPlayerDisplay->pClanLabel = NULL;
pPlayerDisplay->pNameLabel = NULL;
pPlayerDisplay->pScoreLabel = NULL;
pPlayerDisplay->pDeathsLabel = NULL;
pPlayerDisplay->pPingLabel = NULL;
pPlayerDisplay->pMVPCountLabel = NULL;
pPlayerDisplay->pAvatar = NULL;
pPlayerDisplay->pStatusImage = NULL;
pPlayerDisplay->pMVPImage = NULL;
pPlayerDisplay->pSelect = NULL;
}
m_pServerName[0] = L'\0';
m_pStatsEnabled[0] = L'\0';
m_pStatsDisabled[0] = L'\0';
m_MVPXOffset = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CCSClientScoreBoardDialog::~CCSClientScoreBoardDialog()
{
for (int i = 0; i < cMaxScoreLines; ++i)
{
PlayerDisplay* pPlayerDisplay;
pPlayerDisplay = &m_teamDisplayCT.playerDisplay[i];
delete pPlayerDisplay->pClanLabel;
delete pPlayerDisplay->pNameLabel;
delete pPlayerDisplay->pScoreLabel;
delete pPlayerDisplay->pDeathsLabel;
delete pPlayerDisplay->pPingLabel;
delete pPlayerDisplay->pMVPCountLabel;
delete pPlayerDisplay->pAvatar;
delete pPlayerDisplay->pStatusImage;
delete pPlayerDisplay->pMVPImage;
delete pPlayerDisplay->pSelect;
pPlayerDisplay = &m_teamDisplayT.playerDisplay[i];
delete pPlayerDisplay->pClanLabel;
delete pPlayerDisplay->pNameLabel;
delete pPlayerDisplay->pScoreLabel;
delete pPlayerDisplay->pDeathsLabel;
delete pPlayerDisplay->pPingLabel;
delete pPlayerDisplay->pMVPCountLabel;
delete pPlayerDisplay->pAvatar;
delete pPlayerDisplay->pStatusImage;
delete pPlayerDisplay->pMVPImage;
delete pPlayerDisplay->pSelect;
}
}
const wchar_t *LocalizeFindSafe( const char *pTokenName )
{
const wchar_t *pStr = g_pVGuiLocalize->Find( pTokenName );
return pStr ? pStr : L"\0";
}
//-----------------------------------------------------------------------------
// Purpose: Apply scheme settings
//-----------------------------------------------------------------------------
void CCSClientScoreBoardDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
//
// [smessick] Note: ApplySchemeSettings is called multiple times for the scoreboard.
// Therefore, we must make sure to delete previously allocated items.
//
LoadControlSettings( "Resource/UI/scoreboard.res" );
//Just used for a background alpha value. 50% opacity
m_listItemFont = pScheme->GetFont( "ScoreboardBody_1", IsProportional() );
m_listItemFontSmaller = pScheme->GetFont( "ScoreboardBody_2", IsProportional() );
m_listItemFontSmallest = pScheme->GetFont( "ScoreboardBody_3", IsProportional() );
m_MVPFont = pScheme->GetFont( "ScoreboardMVP", IsProportional() );
SetBgColor( Color( 0, 0, 0, 0 ) );
SetBorder( pScheme->GetBorder( "BaseBorder" ) );
// turn off the default player list since we have our own
if ( m_pPlayerList )
{
m_pPlayerList->SetVisible( false );
}
// Set the player colors from the convars.
UpdatePlayerColors();
m_MVPXOffset = scheme()->GetProportionalScaledValueEx( GetScheme(), 2 );
SetupTeamDisplay( m_teamDisplayCT, "CT" );
SetupTeamDisplay( m_teamDisplayT, "T" );
// Set the server name (in the case of a resolution change).
if ( m_pServerName[0] == L'\0' &&
g_pClientMode->GetServerName() != NULL )
{
V_wcsncpy( m_pServerName, g_pClientMode->GetServerName(), sizeof( m_pServerName ) );
}
// Cache the stats enabled string.
if ( m_pStatsEnabled[0] == L'\0' )
{
V_wcsncpy( m_pStatsEnabled, LocalizeFindSafe( "#Cstrike_Scoreboard_StatsEnabled" ), sizeof( m_pStatsEnabled ) );
}
// Cache the stats disabled string.
if ( m_pStatsDisabled[0] == L'\0' )
{
V_wcsncpy( m_pStatsDisabled, LocalizeFindSafe( "#Cstrike_Scoreboard_StatsDisabled" ), sizeof( m_pStatsDisabled ) );
}
SetVisible( false );
}
void CCSClientScoreBoardDialog::SetupTeamDisplay( TeamDisplayInfo& teamDisplay, const char* szTeamPrefix )
{
const int selectMargin = scheme()->GetProportionalScaledValueEx( GetScheme(), 1 );
const int mvpLabelWidth = scheme()->GetProportionalScaledValueEx( GetScheme(), 20 );
const int mvpLabelYOffset = scheme()->GetProportionalScaledValueEx( GetScheme(), 2 );
char tmpName[32];
V_snprintf( tmpName, sizeof(tmpName), "%sPlayerArea", szTeamPrefix );
Panel *pPlayerArea = FindChildByName( tmpName );
V_snprintf( tmpName, sizeof(tmpName), "%sPlayerAvatar0", szTeamPrefix );
Panel *pPlayerAvatar0 = FindChildByName( tmpName );
V_snprintf( tmpName, sizeof(tmpName), "%sPlayerClan0", szTeamPrefix );
Panel *pPlayerClan0 = FindChildByName( tmpName );
V_snprintf( tmpName, sizeof(tmpName), "%sPlayerName0", szTeamPrefix );
Panel *pPlayerName0 = FindChildByName( tmpName );
V_snprintf( tmpName, sizeof(tmpName), "%sPlayerStatus0", szTeamPrefix );
Panel *pPlayerStatus0 = FindChildByName( tmpName );
V_snprintf( tmpName, sizeof(tmpName), "%sPlayerScore0", szTeamPrefix );
Panel *pPlayerScore0 = FindChildByName( tmpName );
V_snprintf( tmpName, sizeof(tmpName), "%sPlayerDeaths0", szTeamPrefix );
Panel *pPlayerDeaths0 = FindChildByName( tmpName );
V_snprintf( tmpName, sizeof(tmpName), "%sPlayerLatency0", szTeamPrefix );
Panel *pPlayerLatency0 = FindChildByName( tmpName );
// Get the bounds of the player area.
int playerX = 0;
int playerY = 0;
int playerWide = 0;
int playerTall = 0;
if ( pPlayerArea )
pPlayerArea->GetBounds( playerX, playerY, playerWide, playerTall );
// determine the line height needed
int x, y, wide, tall;
teamDisplay.scoreAreaLineHeight = 0;
teamDisplay.scoreAreaMinX = INT_MAX;
teamDisplay.scoreAreaMaxX = INT_MIN;
if ( pPlayerAvatar0 != NULL )
{
pPlayerAvatar0->GetBounds( x, y, wide, tall );
teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
}
if ( pPlayerClan0 != NULL )
{
pPlayerClan0->GetBounds( x, y, wide, tall );
teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
}
if ( pPlayerName0 != NULL )
{
pPlayerName0->GetBounds( x, y, wide, tall );
teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
}
if ( pPlayerScore0 != NULL )
{
pPlayerScore0->GetBounds( x, y, wide, tall );
teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
}
if ( pPlayerDeaths0 != NULL )
{
pPlayerDeaths0->GetBounds( x, y, wide, tall );
teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
}
if ( pPlayerLatency0 != NULL )
{
pPlayerLatency0->GetBounds( x, y, wide, tall );
teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
}
if ( pPlayerStatus0 != NULL )
{
pPlayerStatus0->GetBounds( x, y, wide, tall );
teamDisplay.scoreAreaLineHeight = MAX( tall, teamDisplay.scoreAreaLineHeight );
teamDisplay.scoreAreaMinX = MIN( teamDisplay.scoreAreaMinX, x );
teamDisplay.scoreAreaMaxX = MAX( teamDisplay.scoreAreaMaxX, x + wide );
}
int marginY = RoundFloatToInt(teamDisplay.scoreAreaLineHeight * kTeamScoreMargin);
teamDisplay.scoreAreaInnerHeight = playerTall - 2 * marginY;
teamDisplay.scoreAreaLinePreferredLeading = RoundFloatToInt(teamDisplay.scoreAreaLineHeight * kTeamScoreLineLeadingRatio);
teamDisplay.scoreAreaStartY = playerY + marginY;
teamDisplay.maxPlayersVisible = MIN(cMaxScoreLines, teamDisplay.scoreAreaInnerHeight / teamDisplay.scoreAreaLineHeight);
// Calculate the starting point for player data.
int startY = teamDisplay.scoreAreaStartY;
int spacingY = teamDisplay.scoreAreaLineHeight + teamDisplay.scoreAreaLinePreferredLeading;
for ( int i = 0; i < cMaxScoreLines; ++i, startY += spacingY )
{
PlayerDisplay& playerDisplay = teamDisplay.playerDisplay[i];
int wide = 0;
int tall = 0;
int x = 0;
int y = 0;
// avatar
if ( pPlayerAvatar0 != NULL )
{
pPlayerAvatar0->GetBounds( x, y, wide, tall );
V_snprintf( tmpName, 32, "_%s_playeravatar%d", szTeamPrefix, i );
delete playerDisplay.pAvatar;
playerDisplay.pAvatar = (CAvatarImagePanel*)SETUP_PANEL( new CAvatarImagePanel( this, tmpName ) );
playerDisplay.pAvatar->SetBounds( x, startY, wide, tall );
playerDisplay.pAvatar->SetDefaultAvatar( scheme()->GetImage( &teamDisplay == &m_teamDisplayCT ? CSTRIKE_DEFAULT_CT_AVATAR : CSTRIKE_DEFAULT_T_AVATAR, true ) );
playerDisplay.pAvatar->SetShouldDrawFriendIcon( false );
playerDisplay.pAvatar->SetShouldScaleImage( true );
playerDisplay.pAvatar->SetVisible( false );
}
// clan
if ( pPlayerClan0 != NULL )
{
pPlayerClan0->GetBounds( x, y, wide, tall );
V_snprintf( tmpName, 32, "_%s_playerclan%d", szTeamPrefix, i );
delete playerDisplay.pClanLabel;
playerDisplay.pClanLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, tmpName ) );
playerDisplay.pClanLabel->SetFont( m_listItemFont );
playerDisplay.pClanLabel->SetBounds( x, startY, wide, tall );
playerDisplay.pClanLabel->SetBgColor( m_PlayerDataBgColor );
playerDisplay.pClanLabel->SetFgColor( m_teamDisplayCT.playerClanColor );
playerDisplay.pClanLabel->SetContentAlignment( Label::a_east );
playerDisplay.pClanLabel->SetVisible( false );
}
// name
if ( pPlayerName0 != NULL )
{
pPlayerName0->GetBounds( x, y, wide, tall );
V_snprintf( tmpName, 32, "_%s_playername%d", szTeamPrefix, i );
delete playerDisplay.pNameLabel;
playerDisplay.pNameLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, tmpName ) );
playerDisplay.pNameLabel->SetFont( m_listItemFont );
playerDisplay.pNameLabel->SetBounds( x, startY, wide, tall);
playerDisplay.pNameLabel->SetBgColor( m_PlayerDataBgColor );
playerDisplay.pNameLabel->SetFgColor( m_teamDisplayCT.playerDataColor );
playerDisplay.pNameLabel->SetContentAlignment( Label::a_west );
playerDisplay.pNameLabel->SetVisible( false );
// mvp
int wideMVP = RoundFloatToInt(teamDisplay.scoreAreaLineHeight * kScaleMVP);
int tallMVP = RoundFloatToInt(teamDisplay.scoreAreaLineHeight * kScaleMVP);
int yMVP = ( teamDisplay.scoreAreaLineHeight - tallMVP ) / 2;
V_snprintf( tmpName, 32, "_%s_mvp%d", szTeamPrefix, i );
delete playerDisplay.pMVPImage;
playerDisplay.pMVPImage = (ImagePanel*)SETUP_PANEL( new ImagePanel( this, tmpName ) );
playerDisplay.pMVPImage->SetBounds( x, startY + yMVP, wideMVP, tallMVP );
playerDisplay.pMVPImage->SetImage( "../hud/scoreboard_mvp" );
playerDisplay.pMVPImage->SetShouldScaleImage( true );
playerDisplay.pMVPImage->SetVisible( false );
// mvp count
V_snprintf( tmpName, 32, "_%s_mvpcount%d", szTeamPrefix, i );
delete playerDisplay.pMVPCountLabel;
playerDisplay.pMVPCountLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, "" ) );
playerDisplay.pMVPCountLabel->SetFont( m_MVPFont );
playerDisplay.pMVPCountLabel->SetBounds( 0, -mvpLabelYOffset, mvpLabelWidth, tallMVP );
playerDisplay.pMVPCountLabel->SetVisible( false );
// Pin to the mvp image.
V_snprintf( tmpName, 32, "_%s_mvp%d", szTeamPrefix, i );
playerDisplay.pMVPCountLabel->PinToSibling( tmpName, PIN_CENTER_LEFT, PIN_CENTER_RIGHT );
}
// score
if ( pPlayerScore0 != NULL )
{
pPlayerScore0->GetBounds( x, y, wide, tall );
V_snprintf( tmpName, 32, "_%s_playerscore%d", szTeamPrefix, i );
delete playerDisplay.pScoreLabel;
playerDisplay.pScoreLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, "" ) );
playerDisplay.pScoreLabel->SetFont( m_listItemFont );
playerDisplay.pScoreLabel->SetBounds( x, startY, wide, tall );
playerDisplay.pScoreLabel->SetBgColor( m_PlayerDataBgColor );
playerDisplay.pScoreLabel->SetFgColor( m_teamDisplayCT.playerDataColor );
playerDisplay.pScoreLabel->SetContentAlignment( Label::a_center );
playerDisplay.pScoreLabel->SetVisible( false );
}
// deaths
if ( pPlayerDeaths0 != NULL )
{
pPlayerDeaths0->GetBounds( x, y, wide, tall );
V_snprintf( tmpName, 32, "_%s_playerdeaths%d", szTeamPrefix, i );
delete playerDisplay.pDeathsLabel;
playerDisplay.pDeathsLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, "" ) );
playerDisplay.pDeathsLabel->SetFont( m_listItemFont );
playerDisplay.pDeathsLabel->SetBounds( x, startY, wide, tall );
playerDisplay.pDeathsLabel->SetBgColor( m_PlayerDataBgColor );
playerDisplay.pDeathsLabel->SetFgColor( m_teamDisplayCT.playerDataColor );
playerDisplay.pDeathsLabel->SetContentAlignment( Label::a_center );
playerDisplay.pDeathsLabel->SetVisible( false );
}
// latency
if ( pPlayerLatency0 != NULL )
{
pPlayerLatency0->GetBounds( x, y, wide, tall );
V_snprintf( tmpName, 32, "_%s_playerping%d", szTeamPrefix, i );
delete playerDisplay.pPingLabel;
playerDisplay.pPingLabel = (Label*)SETUP_PANEL( new Label( this, tmpName, "" ) );
playerDisplay.pPingLabel->SetFont( m_listItemFont );
playerDisplay.pPingLabel->SetBounds( x, startY, wide, tall );
playerDisplay.pPingLabel->SetBgColor( m_PlayerDataBgColor );
playerDisplay.pPingLabel->SetFgColor( m_teamDisplayCT.playerDataColor );
playerDisplay.pPingLabel->SetContentAlignment( Label::a_center );
playerDisplay.pPingLabel->SetVisible( false );
}
// status
if ( pPlayerStatus0 != NULL )
{
pPlayerStatus0->GetBounds( x, y, wide, tall );
V_snprintf( tmpName, 32, "_%s_playerstatus%d", szTeamPrefix, i );
delete playerDisplay.pStatusImage;
playerDisplay.pStatusImage = (ImagePanel*)SETUP_PANEL( new ImagePanel( this, tmpName ) );
playerDisplay.pStatusImage->SetBounds( x, startY, wide, tall );
playerDisplay.pStatusImage->SetImage( "../hud/scoreboard_dead" );
playerDisplay.pStatusImage->SetShouldScaleImage( true );
playerDisplay.pStatusImage->SetVisible( false );
}
// select
{
int x1 = teamDisplay.scoreAreaMinX - selectMargin;
int y1 = startY - selectMargin;
int x2 = teamDisplay.scoreAreaMaxX + selectMargin;
int y2 = startY + teamDisplay.scoreAreaLineHeight + selectMargin;
V_snprintf( tmpName, 32, "_%s_playerselect%d", szTeamPrefix, i );
delete playerDisplay.pSelect;
playerDisplay.pSelect = (ImagePanel*)SETUP_PANEL( new ImagePanel( this, tmpName ) );
playerDisplay.pSelect->SetBounds( x1, y1, x2 - x1, y2 - y1 );
playerDisplay.pSelect->SetImage( "../vgui/scoreboard/scoreboard-select" );
playerDisplay.pSelect->SetShouldScaleImage( true );
playerDisplay.pSelect->SetVisible( false );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Used for sorting players
//-----------------------------------------------------------------------------
int CCSClientScoreBoardDialog::PlayerSortFunction( PlayerScoreInfo* const* pLeft, PlayerScoreInfo* const* pRight )
{
// a return value < 0 puts pLeft earlier in the list, > 0 puts pRight earlier
const PlayerScoreInfo* pPlayer1 = *pLeft;
const PlayerScoreInfo* pPlayer2 = *pRight;
Assert( pPlayer1 && pPlayer2 );
// bail out early if either player is an empty slot, i.e. has a player index of -1
if( pPlayer1->playerIndex == -1 )
return 1;
if( pPlayer2->playerIndex == -1 )
return -1;
// first compare scores
if ( pPlayer1->frags > pPlayer2->frags )
return -1;
if ( pPlayer1->frags < pPlayer2->frags )
return 1;
// second compare deaths
if ( pPlayer1->deaths > pPlayer2->deaths )
return 1;
if ( pPlayer1->deaths < pPlayer2->deaths )
return -1;
// if score and deaths are the same, use player index to get deterministic sort
if ( pPlayer1->playerIndex < pPlayer2->playerIndex )
return -1;
else
return 1;
}
//-----------------------------------------------------------------------------
// Purpose: Updates the dialog
//-----------------------------------------------------------------------------
void CCSClientScoreBoardDialog::Update()
{
if ( m_pServerLabel )
{
m_pServerLabel->SetText( m_pServerName );
}
// Update the stats status.
CAchievementMgr *pAchievementMgr = dynamic_cast<CAchievementMgr*>( engine->GetAchievementMgr() );
if ( pAchievementMgr != NULL &&
pAchievementMgr->CheckAchievementsEnabled() )
{
SetDialogVariable( "statsstatus", m_pStatsEnabled );
}
else
{
SetDialogVariable( "statsstatus", m_pStatsDisabled );
}
UpdateTeamInfo();
UpdatePlayerList();
UpdateSpectatorList();
UpdateHLTVList();
UpdateMatchEndText();
UpdateMvpElements();
// update every second
m_fNextUpdateTime = gpGlobals->curtime + kUpdateInterval;
// Catch the case where we call ShowPanel before ApplySchemeSettings, eg when going from windowed <-> fullscreen
if ( m_pImageList == NULL )
{
InvalidateLayout( true, true );
}
}
//-----------------------------------------------------------------------------
// Purpose: Updates information about teams
//-----------------------------------------------------------------------------
void CCSClientScoreBoardDialog::UpdateTeamInfo()
{
if ( g_PR == NULL )
{
return;
}
// update the team sections in the scoreboard
for ( int teamIndex = TEAM_TERRORIST; teamIndex <= TEAM_CT; teamIndex++ )
{
wchar_t *teamName = NULL;
C_Team *team = GetGlobalTeam( teamIndex );
if ( team )
{
// choose dialog variables to set depending on team
const char *pDialogVarTeamName = NULL;
const char *pDialogVarAliveCount = NULL;
const char *pDialogVarTeamScore = NULL;
switch ( teamIndex )
{
case TEAM_TERRORIST:
teamName = g_pVGuiLocalize->Find( "#Cstrike_Team_T" );
pDialogVarTeamName = "t_teamname";
pDialogVarAliveCount = "t_alivecount";
pDialogVarTeamScore = "t_totalteamscore";
break;
case TEAM_CT:
teamName = g_pVGuiLocalize->Find( "#Cstrike_Team_CT" );
pDialogVarTeamName = "ct_teamname";
pDialogVarAliveCount = "ct_alivecount";
pDialogVarTeamScore = "ct_totalteamscore";
break;
default:
Assert( false );
break;
}
// Set the team name if it hasn't been set.
wchar_t name[64];
if ( !teamName && team && team->Get_Name() != NULL )
{
g_pVGuiLocalize->ConvertANSIToUnicode( team->Get_Name(), name, sizeof( name ) );
teamName = name;
}
// Count the players on the team.
int numPlayers = 0;
int numAlive = 0;
for ( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
{
if ( g_PR->IsConnected( playerIndex ) && g_PR->GetTeam( playerIndex ) == teamIndex )
{
numPlayers++;
if ( g_PR->IsAlive( playerIndex ) )
{
++numAlive;
}
}
}
SetDialogVariable( pDialogVarTeamName, teamName );
// Team score
wchar_t wNumScore[16];
V_snwprintf( wNumScore, ARRAYSIZE( wNumScore ), L"%i", team->Get_Score() );
SetDialogVariable( pDialogVarTeamScore, wNumScore );
// Number of alive players
wchar_t numAliveString[32];
V_snwprintf( numAliveString, ARRAYSIZE( numAliveString ), L"%i / %i", numAlive, numPlayers);
SetDialogVariable( pDialogVarAliveCount, numAliveString );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Helper to shrink font size when a string gets too long for its label
//-----------------------------------------------------------------------------
void CCSClientScoreBoardDialog::AdjustFontToFit( const char *pString, vgui::Label *pLabel )
{
if ( !pString || !pLabel )
return;
int len = Q_strlen( pString );
if ( !len )
return;
int arraySize = len + 1;
wchar_t *pWideString = new wchar_t[arraySize];
V_UTF8ToUnicode( pString, pWideString, (arraySize * sizeof(wchar_t)) );
int stringWidth, stringHeight;
g_pMatSystemSurface->GetTextSize( m_listItemFont, pWideString, stringWidth, stringHeight );
int labelWidth = pLabel->GetWide();
if ( stringWidth <= labelWidth )
{
pLabel->SetFont( m_listItemFont );
}
else
{
g_pMatSystemSurface->GetTextSize( m_listItemFontSmaller, pWideString, stringWidth, stringHeight );
if ( stringWidth <= labelWidth )
{
pLabel->SetFont( m_listItemFontSmaller );
}
else
{
pLabel->SetFont(m_listItemFontSmallest);
}
}
delete [] pWideString;
}
//-----------------------------------------------------------------------------
// Purpose: Updates the player list
//-----------------------------------------------------------------------------
void CCSClientScoreBoardDialog::UpdatePlayerList()
{
m_teamDisplayT.playerScores.PurgeAndDeleteElements();
m_teamDisplayCT.playerScores.PurgeAndDeleteElements();
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( !pLocalPlayer )
return;
// Set the player colors from the convars.
UpdatePlayerColors();
for( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
{
if( g_PR->IsConnected( playerIndex ) )
{
PlayerScoreInfo* playerScoreInfo = new PlayerScoreInfo;
if ( !GetPlayerScoreInfo( playerIndex, *playerScoreInfo ) )
{
delete playerScoreInfo;
continue;
}
if ( g_PR->GetTeam( playerIndex ) == TEAM_TERRORIST )
{
m_teamDisplayT.playerScores.AddToTail(playerScoreInfo);
}
else if ( g_PR->GetTeam( playerIndex ) == TEAM_CT )
{
m_teamDisplayCT.playerScores.AddToTail(playerScoreInfo);
}
else
{
// [mhansen] make sure we don't leak here
delete playerScoreInfo;
}
}
}
// Sort the lists of players
m_teamDisplayT.playerScores.Sort(PlayerSortFunction);
m_teamDisplayCT.playerScores.Sort(PlayerSortFunction);
// Force the local player to be visible when he is below the visible portion of the sorted list
if ( pLocalPlayer->GetTeamNumber() == TEAM_TERRORIST )
ForceLocalPlayerVisible(m_teamDisplayT);
else if ( pLocalPlayer->GetTeamNumber() == TEAM_CT )
ForceLocalPlayerVisible(m_teamDisplayCT);
UpdateTeamPlayerDisplay(m_teamDisplayT);
UpdateTeamPlayerDisplay(m_teamDisplayCT);
}
void CCSClientScoreBoardDialog::UpdateTeamPlayerDisplay( TeamDisplayInfo& teamDisplay )
{
const int selectMargin = scheme()->GetProportionalScaledValueEx( GetScheme(), 1 );
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
if ( !cs_PR )
return;
int iLocalPlayerIndex = GetLocalPlayerIndex();
int maxTeamSize = MAX(m_teamDisplayT.playerScores.Count(), m_teamDisplayCT.playerScores.Count());
// adjust spacing
int leadingAvailable = teamDisplay.scoreAreaInnerHeight - maxTeamSize * teamDisplay.scoreAreaLineHeight;
int leading = 0;
if ( maxTeamSize > 1 ) // only makes sense if we have more than one player
{
leading = clamp(leadingAvailable / (maxTeamSize - 1), 0, teamDisplay.scoreAreaLinePreferredLeading);
}
int spacingY = teamDisplay.scoreAreaLineHeight + leading;
// temp values for updating just the y position of elements
int xPos, yPos;
int i = 0;
int startY = teamDisplay.scoreAreaStartY;
for ( i = 0; i < MIN( cMaxScoreLines, teamDisplay.playerScores.Count() ); ++i, startY += spacingY )
{
if ( startY + teamDisplay.scoreAreaLineHeight > teamDisplay.scoreAreaStartY + teamDisplay.scoreAreaInnerHeight )
break;
PlayerDisplay& playerDisplay = teamDisplay.playerDisplay[i];
const PlayerScoreInfo* pPlayerScore = teamDisplay.playerScores[i];
if ( pPlayerScore )
{
int playerIndex = pPlayerScore->playerIndex;
const char* pUTF8Name = pPlayerScore->szName;
// int bufsize;
// if ( g_PR->IsFakePlayer( playerIndex ) )
// bufsize = strlen( oldName ) * 2 + 14 + 1;
// else
// bufsize = strlen( oldName ) * 2 + 1;
//
// char *newName = (char *)_alloca( bufsize );
// UTIL_MakeSafeName( oldName, newName, bufsize );
if ( pUTF8Name != NULL && V_strlen( pUTF8Name ) > 0 )
{
bool isAlive = cs_PR->IsAlive( playerIndex );
Color fgColor = ( isAlive ? teamDisplay.playerDataColor : m_DeadPlayerDataColor );
Color fgClanColor = ( isAlive ? teamDisplay.playerClanColor : m_DeadPlayerClanColor );
if ( playerDisplay.pNameLabel != NULL )
{
AdjustFontToFit( pUTF8Name, playerDisplay.pNameLabel );
playerDisplay.pNameLabel->SetVisible( true );
playerDisplay.pNameLabel->SetText( pUTF8Name );
playerDisplay.pNameLabel->SetBgColor( m_PlayerDataBgColor );
playerDisplay.pNameLabel->SetFgColor( fgColor );
playerDisplay.pNameLabel->GetPos(xPos, yPos);
playerDisplay.pNameLabel->SetPos(xPos, startY);
int tallMVP = RoundFloatToInt(teamDisplay.scoreAreaLineHeight * kScaleMVP);
int yMVP = ( teamDisplay.scoreAreaLineHeight - tallMVP ) / 2;
playerDisplay.pMVPImage->SetPos( xPos, startY + yMVP);
}
if ( playerDisplay.pClanLabel != NULL )
{
const char* pUTF8Clan = pPlayerScore->szClanTag;
AdjustFontToFit( pUTF8Clan, playerDisplay.pClanLabel );
playerDisplay.pClanLabel->SetVisible( true );
playerDisplay.pClanLabel->SetText( pUTF8Clan );
playerDisplay.pClanLabel->SetBgColor( m_PlayerDataBgColor );
playerDisplay.pClanLabel->SetFgColor( fgClanColor );
playerDisplay.pClanLabel->GetPos(xPos, yPos);
playerDisplay.pClanLabel->SetPos(xPos, startY);
}
char tmpbuf[16];
if ( playerDisplay.pScoreLabel != NULL )
{
Q_snprintf( tmpbuf, sizeof( tmpbuf ), "%d", pPlayerScore->frags);
playerDisplay.pScoreLabel->SetVisible( true );
playerDisplay.pScoreLabel->SetText( tmpbuf );
playerDisplay.pScoreLabel->SetBgColor( m_PlayerDataBgColor );
playerDisplay.pScoreLabel->SetFgColor( fgColor );
playerDisplay.pScoreLabel->GetPos(xPos, yPos);
playerDisplay.pScoreLabel->SetPos(xPos, startY);
}
if ( playerDisplay.pDeathsLabel != NULL )
{
Q_snprintf( tmpbuf, sizeof( tmpbuf ), "%d", pPlayerScore->deaths);
playerDisplay.pDeathsLabel->SetVisible( true );
playerDisplay.pDeathsLabel->SetText( tmpbuf );
playerDisplay.pDeathsLabel->SetBgColor( m_PlayerDataBgColor );
playerDisplay.pDeathsLabel->SetFgColor( fgColor );
playerDisplay.pDeathsLabel->GetPos(xPos, yPos);
playerDisplay.pDeathsLabel->SetPos(xPos, startY);
}
if ( playerDisplay.pPingLabel != NULL )
{
if ( pPlayerScore->ping >= 0 )
Q_snprintf( tmpbuf, sizeof( tmpbuf ), "%d", pPlayerScore->ping);
else
Q_strcpy( tmpbuf, "BOT");
playerDisplay.pPingLabel->SetVisible( true );
playerDisplay.pPingLabel->SetText( tmpbuf );
playerDisplay.pPingLabel->SetBgColor( m_PlayerDataBgColor );
playerDisplay.pPingLabel->SetFgColor( fgColor );
playerDisplay.pPingLabel->GetPos(xPos, yPos);
playerDisplay.pPingLabel->SetPos(xPos, startY);
}
}
if ( playerDisplay.pStatusImage != NULL )
{
if ( pPlayerScore->szStatus == NULL )
{
playerDisplay.pStatusImage->SetVisible( false );
}
else
{
playerDisplay.pStatusImage->SetVisible( true );
playerDisplay.pStatusImage->SetImage( pPlayerScore->szStatus );
playerDisplay.pStatusImage->GetPos(xPos, yPos);
playerDisplay.pStatusImage->SetPos(xPos, startY);
playerDisplay.pStatusImage->SetDrawColor(pPlayerScore->bStatusPlayerColor ? teamDisplay.playerDataColor : COLOR_WHITE);
}
}
if ( playerDisplay.pAvatar != NULL )
{
playerDisplay.pAvatar->SetVisible( true );
playerDisplay.pAvatar->SetPlayer( playerIndex, k_EAvatarSize32x32 );
playerDisplay.pAvatar->GetPos(xPos, yPos);
playerDisplay.pAvatar->SetPos(xPos, startY);
}
if ( playerDisplay.pSelect != NULL )
{
playerDisplay.pSelect->SetVisible( pPlayerScore->playerIndex == iLocalPlayerIndex );
playerDisplay.pSelect->SetPos(teamDisplay.scoreAreaMinX - selectMargin, startY - selectMargin);
}
}
}
// set any remaining entries to non-visible
for ( ; i < cMaxScoreLines; ++i )
{
PlayerDisplay& playerDisplay = teamDisplay.playerDisplay[i];
if ( playerDisplay.pClanLabel != NULL )
playerDisplay.pClanLabel->SetVisible(false);
if ( playerDisplay.pNameLabel != NULL )
playerDisplay.pNameLabel->SetVisible(false);
if ( playerDisplay.pScoreLabel != NULL )
playerDisplay.pScoreLabel->SetVisible(false);
if ( playerDisplay.pDeathsLabel != NULL )
playerDisplay.pDeathsLabel->SetVisible(false);
if ( playerDisplay.pPingLabel != NULL )
playerDisplay.pPingLabel->SetVisible(false);
if ( playerDisplay.pStatusImage != NULL )
playerDisplay.pStatusImage->SetVisible(false);
if ( playerDisplay.pAvatar != NULL )
playerDisplay.pAvatar->SetVisible( false );
if ( playerDisplay.pMVPImage != NULL )
playerDisplay.pMVPImage->SetVisible( false );
if ( playerDisplay.pMVPCountLabel != NULL )
playerDisplay.pMVPCountLabel->SetVisible( false );
if ( playerDisplay.pSelect != NULL )
playerDisplay.pSelect->SetVisible( false );
}
}
//-----------------------------------------------------------------------------
// Purpose: Updates the spectator list
//-----------------------------------------------------------------------------
void CCSClientScoreBoardDialog::UpdateSpectatorList()
{
if ( g_PR == NULL )
{
return;
}
const int listTextLen = 100;
wchar_t listText[listTextLen];
listText[0] = L'\0';
const wchar_t *delimText = L", ";
const int delimTextLen = V_wcslen( delimText );
// Count the number of spectators and build up a list.
int nSpectators = 0;
for ( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; ++playerIndex )
{
if ( ShouldShowAsSpectator( playerIndex ) )
{
const char *playerName = g_PR->GetPlayerName( playerIndex );
if ( playerName != NULL )
{
// Convert the name to wide char.
wchar_t playerBuf[MAX_PLAYER_NAME_LENGTH];
playerBuf[0] = L'\0';
V_UTF8ToUnicode( playerName, playerBuf, sizeof( playerBuf ) );
//
// Check to see if there is space for the player name and delimiter.
//
bool addDelim = ( nSpectators > 0 );
int playerNameLen = V_wcslen( playerBuf );
if ( addDelim )
{
playerNameLen += delimTextLen;
}
int currentLen = V_wcslen( listText );
int remainingLen = listTextLen - currentLen - playerNameLen - 1;
if ( remainingLen >= 0 )
{
// Append the delimiter.
if ( addDelim )
{
V_wcscat_safe( listText, delimText );
}
// Append the player name.
V_wcscat_safe( listText, playerBuf );
}
}
++nSpectators;
}
}
wchar_t labelText[512];
labelText[0] = L'\0';
if ( nSpectators == 0 )
{
// No spectators.
wchar_t *noSpectators = g_pVGuiLocalize->Find( "#Cstrike_Scoreboard_NoSpectators" );
if ( noSpectators != NULL )
{
V_wcsncpy( labelText, noSpectators, sizeof( labelText ) );
}
}
else
{
// Build the text for the number of spectators.
const int countTextLen = 16;
wchar_t countText[countTextLen];
countText[0] = L'\0';
V_snwprintf( countText, countTextLen, L"%i", nSpectators );
countText[countTextLen - 1] = L'\0';
// Build the combined count and spectator list text.
wchar_t *formatLabel = g_pVGuiLocalize->Find( ( nSpectators == 1 ) ? "#Cstrike_Scoreboard_Spectator" : "#Cstrike_Scoreboard_Spectators" );
if ( formatLabel != NULL )
{
g_pVGuiLocalize->ConstructString( labelText, sizeof( labelText ), formatLabel, 2, countText, listText );
}
}
SetDialogVariable( "spectators", labelText );
}
//-----------------------------------------------------------------------------
// Purpose: Display the number of HLTV viewers
//-----------------------------------------------------------------------------
void CCSClientScoreBoardDialog::UpdateHLTVList( void )
{
// Build the text for the number of viewers.
const int countTextLen = 16;
wchar_t countText[countTextLen];
countText[0] = L'\0';
V_snwprintf( countText, countTextLen, L"%i", m_HLTVSpectators );
countText[countTextLen - 1] = L'\0';
// Build the combined text.
wchar_t labelText[512];
labelText[0] = L'\0';
wchar_t *formatLabel = g_pVGuiLocalize->Find( "#Cstrike_Scoreboard_HLTV" );
if ( formatLabel != NULL )
{
g_pVGuiLocalize->ConstructString( labelText, sizeof( labelText ), formatLabel, 1, countText );
}
SetDialogVariable( "sourcetv", labelText );
}
/**
* Special processing for MVP UI elements
*/
void CCSClientScoreBoardDialog::UpdateMvpElements()
{
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
if ( cs_PR == NULL )
{
return;
}
for ( int teamIndex = TEAM_TERRORIST; teamIndex <= TEAM_CT; ++teamIndex )
{
TeamDisplayInfo& teamDisplay = ( teamIndex == TEAM_TERRORIST ) ? m_teamDisplayT : m_teamDisplayCT;
for ( int i = 0; i < cMaxScoreLines && i < teamDisplay.playerScores.Count(); ++i )
{
PlayerDisplay& playerDisplay = teamDisplay.playerDisplay[i];
// Get the player index.
int playerIndex = -1;
if ( teamDisplay.playerScores[i] != NULL )
{
playerIndex = teamDisplay.playerScores[i]->playerIndex;
}
if ( playerIndex == -1 )
continue;
// early out fail conditions
if ( playerDisplay.pNameLabel == NULL || playerDisplay.pMVPImage == NULL || playerDisplay.pMVPCountLabel == NULL )
continue;
// Get the number of MVPs and cap it.
int numMVPs = MIN( kMaxMVPCount, cs_PR->GetNumMVPs( playerIndex ) );
// No MVPs.
if ( numMVPs == 0 )
{
playerDisplay.pMVPImage->SetVisible( false );
playerDisplay.pMVPCountLabel->SetVisible( false );
continue;
}
// Get the dimensions of the player label.
int xName = 0;
int yName = 0;
int wideName = 0;
int tallName = 0;
playerDisplay.pNameLabel->GetBounds( xName, yName, wideName, tallName );
wchar_t playerName[64];
playerDisplay.pNameLabel->GetText( playerName, sizeof(playerName) );
// Find the actual width of the rendered player name.
int actualWideName = 0;
int actualTallName = 0;
g_pMatSystemSurface->GetTextSize( playerDisplay.pNameLabel->GetFont(), playerName, actualWideName, actualTallName );
if ( actualWideName > wideName )
{
actualWideName = wideName;
}
// Get the dimensions of the mvp image.
int xMVPImage = 0;
int yMVPImage = 0;
int wideMVPImage = 0;
int tallMVPImage = 0;
playerDisplay.pMVPImage->GetBounds( xMVPImage, yMVPImage, wideMVPImage, tallMVPImage );
// The MVP label is hidden for only one star.
bool showMVPNumber = ( numMVPs > 1 );
// Set the MVP label text and get the actual size.
int actualWideMVPLabel = 0;
if ( showMVPNumber )
{
const int mvpTextSize = 8;
wchar_t mvpText[mvpTextSize];
V_snwprintf( mvpText, ARRAYSIZE( mvpText ), L"%i", numMVPs );
playerDisplay.pMVPCountLabel->SetText( mvpText );
playerDisplay.pMVPCountLabel->SetVisible( true );
int actualTallMVPLabel = 0;
g_pMatSystemSurface->GetTextSize( playerDisplay.pMVPCountLabel->GetFont(), mvpText, actualWideMVPLabel, actualTallMVPLabel );
}
// Calculate the total width of the mvp stuff.
int wideMVPTotal = wideMVPImage;
if ( showMVPNumber )
{
wideMVPTotal += actualWideMVPLabel;
}
// Calculate the optimal place for the mvp.
int x = xName + actualWideName + m_MVPXOffset;
// Get the position of the status image.
if ( playerDisplay.pStatusImage )
{
int xStatus = 0;
int yStatus = 0;
playerDisplay.pStatusImage->GetPos( xStatus, yStatus );
if ( x + wideMVPTotal > xStatus )
{
// Don't run over the status image. Back up.
x = xStatus - wideMVPTotal;
}
}
playerDisplay.pMVPImage->SetPos( x, yMVPImage );
playerDisplay.pMVPImage->SetVisible( true );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Returns whether the specified player index is a spectator
//-----------------------------------------------------------------------------
bool CCSClientScoreBoardDialog::ShouldShowAsSpectator( int iPlayerIndex )
{
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
if ( !cs_PR )
return false;
// see if player is connected
if ( cs_PR->IsConnected( iPlayerIndex ) )
{
// either spectator or unassigned team should show in spectator list
int iTeam = cs_PR->GetTeam( iPlayerIndex );
if ( TEAM_SPECTATOR == iTeam || TEAM_UNASSIGNED == iTeam )
return true;
}
return false;
}
void CCSClientScoreBoardDialog::FireGameEvent( IGameEvent *event )
{
if ( event == NULL )
return;
const char *pEventName = event->GetName();
if ( pEventName == NULL )
return;
if ( Q_strcmp( pEventName, "server_spawn" ) == 0 )
{
// set server name in scoreboard
const char *hostname = event->GetString( "hostname" );
if ( hostname != NULL )
{
wchar_t wzHostName[256];
g_pVGuiLocalize->ConvertANSIToUnicode( hostname, wzHostName, sizeof( wzHostName ) );
g_pVGuiLocalize->ConstructString( m_pServerName, sizeof(m_pServerName), g_pVGuiLocalize->Find( "#Cstrike_SB_Server" ), 1, wzHostName );
if ( m_pServerLabel )
{
m_pServerLabel->SetText( m_pServerName );
}
if ( m_gameOver )
{
ResetFromGameOverState();
}
// Save the server name for use after this panel is reconstructed
if ( g_pClientMode )
{
g_pClientMode->SetServerName( m_pServerName );
}
}
}
else if ( Q_strcmp( pEventName, "game_newmap" ) == 0 )
{
const char *mapName = event->GetString( "mapname" );
if ( mapName != NULL )
{
g_pVGuiLocalize->ConvertANSIToUnicode( mapName, m_pMapName, sizeof( m_pMapName ) );
SetDialogVariable( "mapname", m_pMapName );
if ( m_gameOver )
{
ResetFromGameOverState();
}
// Save the map name for use after this panel is reconstructed
if ( g_pClientMode )
{
g_pClientMode->SetMapName( m_pMapName );
}
}
}
else if ( Q_strcmp( pEventName, "match_end_conditions" ) == 0 )
{
UpdateMatchEndText();
}
else if ( Q_strcmp( pEventName, "cs_win_panel_match" ) == 0 )
{
m_gameOver = true;
UpdateMatchEndText();
}
BaseClass::FireGameEvent( event );
}
//-----------------------------------------------------------------------------
// Purpose: Adds a new row to the scoreboard, from the playerinfo structure
//-----------------------------------------------------------------------------
bool CCSClientScoreBoardDialog::GetPlayerScoreInfo( int playerIndex, PlayerScoreInfo& playerScoreInfo )
{
if ( g_PR == NULL )
return false;
// Clean up the player name
const char *oldName = g_PR->GetPlayerName( playerIndex );
if ( oldName == NULL )
return false;
playerScoreInfo.szName = g_PR->GetPlayerName( playerIndex );
playerScoreInfo.playerIndex = playerIndex;
playerScoreInfo.frags = g_PR->GetPlayerScore( playerIndex );
playerScoreInfo.deaths = g_PR->GetDeaths( playerIndex );
if ( g_PR->GetPing( playerIndex ) < 1 )
{
if ( g_PR->IsFakePlayer( playerIndex ) )
{
playerScoreInfo.ping = -1;
}
else
{
playerScoreInfo.ping = 0;
}
}
else
{
playerScoreInfo.ping = g_PR->GetPing( playerIndex );
}
// get CS specific infos
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( !cs_PR || !pLocalPlayer )
{
return false;
}
// Get the clan tag
playerScoreInfo.szClanTag = cs_PR->GetClanTag( playerIndex );
bool bShowExtraInfo =
( pLocalPlayer->GetTeamNumber() == TEAM_UNASSIGNED ) || // we're not spawned yet
( pLocalPlayer->GetTeamNumber() == TEAM_SPECTATOR ) || // we are a spectator
( pLocalPlayer->IsPlayerDead() && mp_forcecamera.GetInt() == OBS_ALLOW_ALL ) || // we are dead and allowed to spectate opponents
( pLocalPlayer->GetTeamNumber() == g_PR->GetTeam( playerIndex ) ); // we're on the same team
playerScoreInfo.szStatus = NULL;
playerScoreInfo.bStatusPlayerColor = false;
// set the status icon; lowest priority icons are tested first, and highest last
if ( cs_PR->IsVIP( playerIndex ) && bShowExtraInfo )
{
playerScoreInfo.szStatus = "../hud/scoreboard_clock";
playerScoreInfo.bStatusPlayerColor = true;
}
if ( !g_PR->IsAlive( playerIndex ) && g_PR->GetTeam( playerIndex ) > TEAM_SPECTATOR )
{
playerScoreInfo.szStatus = "../hud/scoreboard_dead";
}
if ( g_PR->IsHLTV( playerIndex ) )
{
// // show #spectators in class field, it's transmitted as player's score
// char numspecs[32];
// Q_snprintf( numspecs, sizeof( numspecs ), "%i Spectators", m_HLTVSpectators );
// kv->SetString( "class", numspecs );
}
// Set the dominated icon
if ( pLocalPlayer->IsPlayerDominatingMe( playerIndex ) )
{
if ( g_PR->IsAlive( playerIndex ) )
{
playerScoreInfo.szStatus = "../hud/scoreboard_nemesis";
}
else
{
playerScoreInfo.szStatus = "../hud/scoreboard_nemesis-dead";
}
}
if ( pLocalPlayer->IsPlayerDominated(playerIndex) )
{
if ( g_PR->IsAlive( playerIndex ) )
{
playerScoreInfo.szStatus = "../hud/scoreboard_dominated";
}
else
{
playerScoreInfo.szStatus = "../hud/scoreboard_domination-dead";
}
}
if ( cs_PR->HasC4( playerIndex ) && bShowExtraInfo )
{
playerScoreInfo.szStatus = "../hud/scoreboard_bomb";
playerScoreInfo.bStatusPlayerColor = true;
}
if ( cs_PR->HasDefuser( playerIndex ) && bShowExtraInfo )
{
playerScoreInfo.szStatus = "../hud/scoreboard_defuser";
playerScoreInfo.bStatusPlayerColor = true;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Updates the time/round remaining display and server and map name
//-----------------------------------------------------------------------------
void CCSClientScoreBoardDialog::UpdateMatchEndText()
{
// Hide the win condition.
if ( m_pWinConditionLabel )
{
m_pWinConditionLabel->SetVisible( false );
}
// Hide the clock.
if ( m_pClockLabel )
{
m_pClockLabel->SetVisible( false );
}
if ( !m_gameOver )
{
SetDialogVariable( "mapname", m_pMapName );
wchar_t wzMatchEndCausesLabel[128], wzMatchEndCause[32];
// Time limit
if ( mp_timelimit.GetInt() != 0 )
{
int timeTillEndOfMatch = CSGameRules()->GetMapRemainingTime();
bool showTime = ( timeTillEndOfMatch != -1 );
if ( showTime )
{
if ( m_pWinConditionLabel )
{
V_snwprintf( wzMatchEndCause, ARRAYSIZE( wzMatchEndCause ), L"%.2i:%.2i", timeTillEndOfMatch / 60, timeTillEndOfMatch % 60 );
g_pVGuiLocalize->ConstructString( wzMatchEndCausesLabel, sizeof( wzMatchEndCausesLabel ),
g_pVGuiLocalize->Find( "#Cstrike_Time_LeftVariable" ), 1, wzMatchEndCause );
m_pWinConditionLabel->SetText( wzMatchEndCausesLabel );
m_pWinConditionLabel->SetVisible( true );
}
if ( m_pClockLabel )
{
m_pClockLabel->SetVisible( true );
}
}
}
// Round limit
else if ( mp_maxrounds.GetInt() != 0 )
{
if ( m_pWinConditionLabel )
{
// Get the number of rounds played.
int roundsPlayed = 0;
for ( int teamIndex = TEAM_TERRORIST; teamIndex <= TEAM_CT; teamIndex++ )
{
C_Team *team = GetGlobalTeam( teamIndex );
if ( team )
{
roundsPlayed += team->Get_Score();
}
}
V_snwprintf( wzMatchEndCause, ARRAYSIZE( wzMatchEndCause ), L"%d", mp_maxrounds.GetInt() - roundsPlayed );
g_pVGuiLocalize->ConstructString( wzMatchEndCausesLabel, sizeof( wzMatchEndCausesLabel ),
g_pVGuiLocalize->Find( "#Cstrike_Rounds_LeftVariable" ), 1, wzMatchEndCause );
m_pWinConditionLabel->SetText( wzMatchEndCausesLabel );
m_pWinConditionLabel->SetVisible( true );
}
}
// Win limit
else if ( mp_winlimit.GetInt() != 0 )
{
if ( m_pWinConditionLabel )
{
V_snwprintf( wzMatchEndCause, ARRAYSIZE( wzMatchEndCause ), L"%d", mp_winlimit.GetInt() );
g_pVGuiLocalize->ConstructString( wzMatchEndCausesLabel, sizeof( wzMatchEndCausesLabel ),
g_pVGuiLocalize->Find( "#Cstrike_Wins_NeededVariable" ), 1, wzMatchEndCause );
m_pWinConditionLabel->SetText( wzMatchEndCausesLabel );
m_pWinConditionLabel->SetVisible( true );
}
}
}
}
// Resets all changes made by the scoreboard's state at the match end
void CCSClientScoreBoardDialog::ResetFromGameOverState()
{
m_gameOver = false;
if ( m_pLabelMapName )
{
m_pLabelMapName->SetVisible( true );
}
UpdateMatchEndText();
}
// [tj] We hook into the show command so we can lock or unlock all the elements that need to be hidden
//
// [pfreese] This used to enable/disable keyboard input, but since the scoreboard is now a popup, we have
// to leave the keyboard disabled
void CCSClientScoreBoardDialog::ShowPanel( bool state )
{
BaseClass::ShowPanel(state);
int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "hide_for_scoreboard" );
if ( state )
{
gHUD.LockRenderGroup( iRenderGroup );
}
else
{
gHUD.UnlockRenderGroup( iRenderGroup );
}
}
//-----------------------------------------------------------------------------
// Purpose: Grabs the player data colors from the convars.
//-----------------------------------------------------------------------------
void CCSClientScoreBoardDialog::UpdatePlayerColors( void )
{
m_teamDisplayT.playerDataColor.SetColor( cl_scoreboard_t_color_red.GetInt(), cl_scoreboard_t_color_green.GetInt(), cl_scoreboard_t_color_blue.GetInt(), 255 );
m_teamDisplayCT.playerDataColor.SetColor( cl_scoreboard_ct_color_red.GetInt(), cl_scoreboard_ct_color_green.GetInt(), cl_scoreboard_ct_color_blue.GetInt(), 255 );
m_DeadPlayerDataColor.SetColor( cl_scoreboard_dead_color_red.GetInt(), cl_scoreboard_dead_color_green.GetInt(), cl_scoreboard_dead_color_blue.GetInt(), 255 );
m_teamDisplayT.playerClanColor.SetColor( cl_scoreboard_clan_t_color_red.GetInt(), cl_scoreboard_clan_t_color_green.GetInt(), cl_scoreboard_clan_t_color_blue.GetInt(), 255 );
m_teamDisplayCT.playerClanColor.SetColor( cl_scoreboard_clan_ct_color_red.GetInt(), cl_scoreboard_clan_ct_color_green.GetInt(), cl_scoreboard_clan_ct_color_blue.GetInt(), 255 );
m_DeadPlayerClanColor.SetColor( cl_scoreboard_dead_clan_color_red.GetInt(), cl_scoreboard_dead_clan_color_green.GetInt(), cl_scoreboard_dead_clan_color_blue.GetInt(), 255 );
}
// [tj] Disabling joystick input if you are dead.
void CCSClientScoreBoardDialog::OnThink()
{
BaseClass::OnThink();
#ifdef _XBOX
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( pLocalPlayer )
{
bool mouseEnabled = IsMouseInputEnabled();
if (pLocalPlayer->IsAlive() == mouseEnabled)
{
SetMouseInputEnabled( !mouseEnabled );
}
}
#endif
}
bool CCSClientScoreBoardDialog::ForceLocalPlayerVisible( TeamDisplayInfo& teamDisplay )
{
int iLocalPlayerIndex = GetLocalPlayerIndex();
// Look for the local player in the non-visible portion of the member list
for (int i = teamDisplay.maxPlayersVisible; i < teamDisplay.playerScores.Count(); ++i)
{
PlayerScoreInfo* pPlayerScore = teamDisplay.playerScores[i];
Assert(pPlayerScore != NULL);
// Determine if this is the local player's entry
if ( pPlayerScore->playerIndex == iLocalPlayerIndex )
{
// Remove the local player entry from the current position
teamDisplay.playerScores.Remove(i);
// Re-insert the local player entry at the end of the visible list
teamDisplay.playerScores.InsertBefore( teamDisplay.maxPlayersVisible - 1, pPlayerScore );
return true;
}
}
return false;
}