Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Normal HUD mode
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "clientmode_shared.h"
#include "iinput.h"
#include "view_shared.h"
#include "iviewrender.h"
#include "hud_basechat.h"
#include "weapon_selection.h"
#include <vgui/IVGui.h>
#include <vgui/Cursor.h>
#include <vgui/IPanel.h>
#include <vgui/IInput.h>
#include "engine/IEngineSound.h"
#include <KeyValues.h>
#include <vgui_controls/AnimationController.h>
#include "vgui_int.h"
#include "hud_macros.h"
#include "hltvcamera.h"
#include "particlemgr.h"
#include "c_vguiscreen.h"
#include "c_team.h"
#include "c_rumble.h"
#include "fmtstr.h"
#include "achievementmgr.h"
#include "c_playerresource.h"
#include "cam_thirdperson.h"
#include <vgui/ILocalize.h>
#include "hud_vote.h"
#include "ienginevgui.h"
#include "sourcevr/isourcevirtualreality.h"
#if defined( _X360 )
#include "xbox/xbox_console.h"
#endif
#if defined( REPLAY_ENABLED )
#include "replay/replaycamera.h"
#include "replay/ireplaysystem.h"
#include "replay/iclientreplaycontext.h"
#include "replay/ireplaymanager.h"
#include "replay/replay.h"
#include "replay/ienginereplay.h"
#include "replay/vgui/replayreminderpanel.h"
#include "replay/vgui/replaymessagepanel.h"
#include "econ/econ_controls.h"
#include "econ/confirm_dialog.h"
extern IClientReplayContext *g_pClientReplayContext;
extern ConVar replay_rendersetting_renderglow;
#endif
#if defined USES_ECON_ITEMS
#include "econ_item_view.h"
#endif
#if defined( TF_CLIENT_DLL )
#include "c_tf_player.h"
#include "econ_item_description.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME 10
class CHudWeaponSelection;
class CHudChat;
class CHudVote;
static vgui::HContext s_hVGuiContext = DEFAULT_VGUI_CONTEXT;
ConVar cl_drawhud( "cl_drawhud", "1", FCVAR_CHEAT, "Enable the rendering of the hud" );
ConVar hud_takesshots( "hud_takesshots", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Auto-save a scoreboard screenshot at the end of a map." );
ConVar hud_freezecamhide( "hud_freezecamhide", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Hide the HUD during freeze-cam" );
ConVar cl_show_num_particle_systems( "cl_show_num_particle_systems", "0", FCVAR_CLIENTDLL, "Display the number of active particle systems." );
extern ConVar v_viewmodel_fov;
extern ConVar voice_modenable;
extern bool IsInCommentaryMode( void );
#ifdef VOICE_VOX_ENABLE
void VoxCallback( IConVar *var, const char *oldString, float oldFloat )
{
if ( engine && engine->IsConnected() )
{
ConVarRef voice_vox( var->GetName() );
if ( voice_vox.GetBool() && voice_modenable.GetBool() )
{
engine->ClientCmd_Unrestricted( "voicerecord_toggle on\n" );
}
else
{
engine->ClientCmd_Unrestricted( "voicerecord_toggle off\n" );
}
}
}
ConVar voice_vox( "voice_vox", "0", FCVAR_ARCHIVE, "Voice chat uses a vox-style always on", true, 0, true, 1, VoxCallback );
// --------------------------------------------------------------------------------- //
// CVoxManager.
// --------------------------------------------------------------------------------- //
class CVoxManager : public CAutoGameSystem
{
public:
CVoxManager() : CAutoGameSystem( "VoxManager" )
{
}
virtual void LevelInitPostEntity( void )
{
if ( voice_vox.GetBool() && voice_modenable.GetBool() )
{
engine->ClientCmd_Unrestricted( "voicerecord_toggle on\n" );
}
}
virtual void LevelShutdownPreEntity( void )
{
if ( voice_vox.GetBool() )
{
engine->ClientCmd_Unrestricted( "voicerecord_toggle off\n" );
}
}
};
static CVoxManager s_VoxManager;
// --------------------------------------------------------------------------------- //
#endif // VOICE_VOX_ENABLE
CON_COMMAND( hud_reloadscheme, "Reloads hud layout and animation scripts." )
{
ClientModeShared *mode = ( ClientModeShared * )GetClientModeNormal();
if ( !mode )
return;
mode->ReloadScheme();
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}
#ifdef _DEBUG
CON_COMMAND_F( crash, "Crash the client. Optional parameter -- type of crash:\n 0: read from NULL\n 1: write to NULL\n 2: DmCrashDump() (xbox360 only)", FCVAR_CHEAT )
{
int crashtype = 0;
int dummy;
if ( args.ArgC() > 1 )
{
crashtype = Q_atoi( args[1] );
}
switch (crashtype)
{
case 0:
dummy = *((int *) NULL);
Msg("Crashed! %d\n", dummy); // keeps dummy from optimizing out
break;
case 1:
*((int *)NULL) = 42;
break;
#if defined( _X360 )
case 2:
XBX_CrashDump(false);
break;
#endif
default:
Msg("Unknown variety of crash. You have now failed to crash. I hope you're happy.\n");
break;
}
}
#endif // _DEBUG
static void __MsgFunc_Rumble( bf_read &msg )
{
unsigned char waveformIndex;
unsigned char rumbleData;
unsigned char rumbleFlags;
waveformIndex = msg.ReadByte();
rumbleData = msg.ReadByte();
rumbleFlags = msg.ReadByte();
RumbleEffect( waveformIndex, rumbleData, rumbleFlags );
}
static void __MsgFunc_VGUIMenu( bf_read &msg )
{
char panelname[2048];
msg.ReadString( panelname, sizeof(panelname) );
bool bShow = msg.ReadByte()!=0;
IViewPortPanel *viewport = gViewPortInterface->FindPanelByName( panelname );
if ( !viewport )
{
// DevMsg("VGUIMenu: couldn't find panel '%s'.\n", panelname );
return;
}
int count = msg.ReadByte();
if ( count > 0 )
{
KeyValues *keys = new KeyValues("data");
//Msg( "MsgFunc_VGUIMenu:\n" );
for ( int i=0; i<count; i++)
{
char name[255];
char data[255];
msg.ReadString( name, sizeof(name) );
msg.ReadString( data, sizeof(data) );
//Msg( " %s <- '%s'\n", name, data );
keys->SetString( name, data );
}
// !KLUDGE! Whitelist of URL protocols formats for MOTD
if (
!V_stricmp( panelname, PANEL_INFO ) // MOTD
&& keys->GetInt( "type", 0 ) == 2 // URL message type
) {
const char *pszURL = keys->GetString( "msg", "" );
if ( Q_strncmp( pszURL, "http://", 7 ) != 0 && Q_strncmp( pszURL, "https://", 8 ) != 0 && Q_stricmp( pszURL, "about:blank" ) != 0 )
{
Warning( "Blocking MOTD URL '%s'; must begin with 'http://' or 'https://' or be about:blank\n", pszURL );
keys->deleteThis();
return;
}
}
viewport->SetData( keys );
keys->deleteThis();
}
// is the server telling us to show the scoreboard (at the end of a map)?
if ( Q_stricmp( panelname, "scores" ) == 0 )
{
if ( hud_takesshots.GetBool() == true )
{
gHUD.SetScreenShotTime( gpGlobals->curtime + 1.0 ); // take a screenshot in 1 second
}
}
// is the server trying to show an MOTD panel? Check that it's allowed right now.
ClientModeShared *mode = ( ClientModeShared * )GetClientModeNormal();
if ( Q_stricmp( panelname, PANEL_INFO ) == 0 && mode )
{
if ( !mode->IsInfoPanelAllowed() )
{
return;
}
else
{
mode->InfoPanelDisplayed();
}
}
gViewPortInterface->ShowPanel( viewport, bShow );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeShared::ClientModeShared()
{
m_pViewport = NULL;
m_pChatElement = NULL;
m_pWeaponSelection = NULL;
m_nRootSize[ 0 ] = m_nRootSize[ 1 ] = -1;
#if defined( REPLAY_ENABLED )
m_pReplayReminderPanel = NULL;
m_flReplayStartRecordTime = 0.0f;
m_flReplayStopRecordTime = 0.0f;
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeShared::~ClientModeShared()
{
delete m_pViewport;
}
void ClientModeShared::ReloadScheme( void )
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{
m_pViewport->ReloadScheme( "resource/ClientScheme.res" );
ClearKeyValuesCache();
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}
//----------------------------------------------------------------------------
// Purpose: Let the client mode set some vgui conditions
//-----------------------------------------------------------------------------
void ClientModeShared::ComputeVguiResConditions( KeyValues *pkvConditions )
{
if ( UseVR() )
{
pkvConditions->FindKey( "if_vr", true );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::Init()
{
m_pChatElement = ( CBaseHudChat * )GET_HUDELEMENT( CHudChat );
Assert( m_pChatElement );
m_pWeaponSelection = ( CBaseHudWeaponSelection * )GET_HUDELEMENT( CHudWeaponSelection );
Assert( m_pWeaponSelection );
KeyValuesAD pConditions( "conditions" );
ComputeVguiResConditions( pConditions );
// Derived ClientMode class must make sure m_Viewport is instantiated
Assert( m_pViewport );
m_pViewport->LoadControlSettings( "scripts/HudLayout.res", NULL, NULL, pConditions );
#if defined( REPLAY_ENABLED )
m_pReplayReminderPanel = GET_HUDELEMENT( CReplayReminderPanel );
Assert( m_pReplayReminderPanel );
#endif
ListenForGameEvent( "player_connect" );
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ListenForGameEvent( "player_disconnect" );
ListenForGameEvent( "player_team" );
ListenForGameEvent( "server_cvar" );
ListenForGameEvent( "player_changename" );
ListenForGameEvent( "teamplay_broadcast_audio" );
ListenForGameEvent( "achievement_earned" );
#if defined( TF_CLIENT_DLL )
ListenForGameEvent( "item_found" );
#endif
#if defined( REPLAY_ENABLED )
ListenForGameEvent( "replay_startrecord" );
ListenForGameEvent( "replay_endrecord" );
ListenForGameEvent( "replay_replaysavailable" );
ListenForGameEvent( "replay_servererror" );
ListenForGameEvent( "game_newmap" );
#endif
#ifndef _XBOX
HLTVCamera()->Init();
#if defined( REPLAY_ENABLED )
ReplayCamera()->Init();
#endif
#endif
m_CursorNone = vgui::dc_none;
HOOK_MESSAGE( VGUIMenu );
HOOK_MESSAGE( Rumble );
}
void ClientModeShared::InitViewport()
{
}
void ClientModeShared::VGui_Shutdown()
{
delete m_pViewport;
m_pViewport = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::Shutdown()
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frametime -
// *cmd -
//-----------------------------------------------------------------------------
bool ClientModeShared::CreateMove( float flInputSampleTime, CUserCmd *cmd )
{
// Let the player override the view.
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if(!pPlayer)
return true;
// Let the player at it
return pPlayer->CreateMove( flInputSampleTime, cmd );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pSetup -
//-----------------------------------------------------------------------------
void ClientModeShared::OverrideView( CViewSetup *pSetup )
{
QAngle camAngles;
// Let the player override the view.
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if(!pPlayer)
return;
pPlayer->OverrideView( pSetup );
if( ::input->CAM_IsThirdPerson() )
{
Vector cam_ofs = g_ThirdPersonManager.GetCameraOffsetAngles();
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Vector cam_ofs_distance = g_ThirdPersonManager.GetFinalCameraOffset();
cam_ofs_distance *= g_ThirdPersonManager.GetDistanceFraction();
camAngles[ PITCH ] = cam_ofs[ PITCH ];
camAngles[ YAW ] = cam_ofs[ YAW ];
camAngles[ ROLL ] = 0;
Vector camForward, camRight, camUp;
if ( g_ThirdPersonManager.IsOverridingThirdPerson() == false )
{
engine->GetViewAngles( camAngles );
}
// get the forward vector
AngleVectors( camAngles, &camForward, &camRight, &camUp );
VectorMA( pSetup->origin, -cam_ofs_distance[0], camForward, pSetup->origin );
VectorMA( pSetup->origin, cam_ofs_distance[1], camRight, pSetup->origin );
VectorMA( pSetup->origin, cam_ofs_distance[2], camUp, pSetup->origin );
// Override angles from third person camera
VectorCopy( camAngles, pSetup->angles );
}
else if (::input->CAM_IsOrthographic())
{
pSetup->m_bOrtho = true;
float w, h;
::input->CAM_OrthographicSize( w, h );
w *= 0.5f;
h *= 0.5f;
pSetup->m_OrthoLeft = -w;
pSetup->m_OrthoTop = -h;
pSetup->m_OrthoRight = w;
pSetup->m_OrthoBottom = h;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldDrawEntity(C_BaseEntity *pEnt)
{
return true;
}
bool ClientModeShared::ShouldDrawParticles( )
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Allow weapons to override mouse input (for binoculars)
//-----------------------------------------------------------------------------
void ClientModeShared::OverrideMouseInput( float *x, float *y )
{
C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
if ( pWeapon )
{
pWeapon->OverrideMouseInput( x, y );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldDrawViewModel()
{
return true;
}
bool ClientModeShared::ShouldDrawDetailObjects( )
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if VR mode should black out everything outside the HUD.
// This is used for things like sniper scopes and full screen UI
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldBlackoutAroundHUD()
{
return enginevgui->IsGameUIVisible();
}
//-----------------------------------------------------------------------------
// Purpose: Allows the client mode to override mouse control stuff in sourcevr
//-----------------------------------------------------------------------------
HeadtrackMovementMode_t ClientModeShared::ShouldOverrideHeadtrackControl()
{
return HMM_NOOVERRIDE;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldDrawCrosshair( void )
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Don't draw the current view entity if we are using the fake viewmodel instead
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldDrawLocalPlayer( C_BasePlayer *pPlayer )
{
if ( ( pPlayer->index == render->GetViewEntity() ) && !C_BasePlayer::ShouldDrawLocalPlayer() )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: The mode can choose to not draw fog
//-----------------------------------------------------------------------------
bool ClientModeShared::ShouldDrawFog( void )
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::AdjustEngineViewport( int& x, int& y, int& width, int& height )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::PreRender( CViewSetup *pSetup )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::PostRender()
{
// Let the particle manager simulate things that haven't been simulated.
ParticleMgr()->PostRender();
}
void ClientModeShared::PostRenderVGui()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::Update()
{
#if defined( REPLAY_ENABLED )
UpdateReplayMessages();
#endif
if ( m_pViewport->IsVisible() != cl_drawhud.GetBool() )
{
m_pViewport->SetVisible( cl_drawhud.GetBool() );
}
UpdateRumbleEffects();
if ( cl_show_num_particle_systems.GetBool() )
{
int nCount = 0;
for ( int i = 0; i < g_pParticleSystemMgr->GetParticleSystemCount(); i++ )
{
const char *pParticleSystemName = g_pParticleSystemMgr->GetParticleSystemNameFromIndex(i);
CParticleSystemDefinition *pParticleSystem = g_pParticleSystemMgr->FindParticleSystem( pParticleSystemName );
if ( !pParticleSystem )
continue;
for ( CParticleCollection *pCurCollection = pParticleSystem->FirstCollection();
pCurCollection != NULL;
pCurCollection = pCurCollection->GetNextCollectionUsingSameDef() )
{
++nCount;
}
}
engine->Con_NPrintf( 0, "# Active particle systems: %i", nCount );
}
}
//-----------------------------------------------------------------------------
// This processes all input before SV Move messages are sent
//-----------------------------------------------------------------------------
void ClientModeShared::ProcessInput(bool bActive)
{
gHUD.ProcessInput( bActive );
}
//-----------------------------------------------------------------------------
// Purpose: We've received a keypress from the engine. Return 1 if the engine is allowed to handle it.
//-----------------------------------------------------------------------------
int ClientModeShared::KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
if ( engine->Con_IsVisible() )
return 1;
// Should we start typing a message?
if ( pszCurrentBinding &&
( Q_strcmp( pszCurrentBinding, "messagemode" ) == 0 ||
Q_strcmp( pszCurrentBinding, "say" ) == 0 ) )
{
if ( down )
{
StartMessageMode( MM_SAY );
}
return 0;
}
else if ( pszCurrentBinding &&
( Q_strcmp( pszCurrentBinding, "messagemode2" ) == 0 ||
Q_strcmp( pszCurrentBinding, "say_team" ) == 0 ) )
{
if ( down )
{
StartMessageMode( MM_SAY_TEAM );
}
return 0;
}
// If we're voting...
#ifdef VOTING_ENABLED
CHudVote *pHudVote = GET_HUDELEMENT( CHudVote );
if ( pHudVote && pHudVote->IsVisible() )
{
if ( !pHudVote->KeyInput( down, keynum, pszCurrentBinding ) )
{
return 0;
}
}
#endif
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
// if ingame spectator mode, let spectator input intercept key event here
if( pPlayer &&
( pPlayer->GetObserverMode() > OBS_MODE_DEATHCAM ) &&
!HandleSpectatorKeyInput( down, keynum, pszCurrentBinding ) )
{
return 0;
}
// Let game-specific hud elements get a crack at the key input
if ( !HudElementKeyInput( down, keynum, pszCurrentBinding ) )
{
return 0;
}
C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
if ( pWeapon )
{
return pWeapon->KeyInput( down, keynum, pszCurrentBinding );
}
return 1;
}
//-----------------------------------------------------------------------------
// Purpose: See if spectator input occurred. Return 0 if the key is swallowed.
//-----------------------------------------------------------------------------
int ClientModeShared::HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
// we are in spectator mode, open spectator menu
if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+duck" ) == 0 )
{
m_pViewport->ShowPanel( PANEL_SPECMENU, true );
return 0; // we handled it, don't handle twice or send to server
}
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+attack" ) == 0 )
{
engine->ClientCmd( "spec_next" );
return 0;
}
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+attack2" ) == 0 )
{
engine->ClientCmd( "spec_prev" );
return 0;
}
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+jump" ) == 0 )
{
engine->ClientCmd( "spec_mode" );
return 0;
}
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+strafe" ) == 0 )
{
HLTVCamera()->SetAutoDirector( true );
#if defined( REPLAY_ENABLED )
ReplayCamera()->SetAutoDirector( true );
#endif
return 0;
}
return 1;
}
//-----------------------------------------------------------------------------
// Purpose: See if hud elements want key input. Return 0 if the key is swallowed
//-----------------------------------------------------------------------------
int ClientModeShared::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
if ( m_pWeaponSelection )
{
if ( !m_pWeaponSelection->KeyInput( down, keynum, pszCurrentBinding ) )
{
return 0;
}
}
#if defined( REPLAY_ENABLED )
if ( m_pReplayReminderPanel )
{
if ( m_pReplayReminderPanel->HudElementKeyInput( down, keynum, pszCurrentBinding ) )
{
return 0;
}
}
#endif
return 1;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ClientModeShared::DoPostScreenSpaceEffects( const CViewSetup *pSetup )
{
#if defined( REPLAY_ENABLED )
if ( engine->IsPlayingDemo() )
{
if ( !replay_rendersetting_renderglow.GetBool() )
return false;
}
#endif
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : vgui::Panel
//-----------------------------------------------------------------------------
vgui::Panel *ClientModeShared::GetMessagePanel()
{
if ( m_pChatElement && m_pChatElement->GetInputPanel() && m_pChatElement->GetInputPanel()->IsVisible() )
return m_pChatElement->GetInputPanel();
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: The player has started to type a message
//-----------------------------------------------------------------------------
void ClientModeShared::StartMessageMode( int iMessageModeType )
{
// Can only show chat UI in multiplayer!!!
if ( gpGlobals->maxClients == 1 )
{
return;
}
if ( m_pChatElement )
{
m_pChatElement->StartMessageMode( iMessageModeType );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *newmap -
//-----------------------------------------------------------------------------
void ClientModeShared::LevelInit( const char *newmap )
{
m_pViewport->GetAnimationController()->StartAnimationSequence("LevelInit");
// Tell the Chat Interface
if ( m_pChatElement )
{
m_pChatElement->LevelInit( newmap );
}
// we have to fake this event clientside, because clients connect after that
IGameEvent *event = gameeventmanager->CreateEvent( "game_newmap" );
if ( event )
{
event->SetString("mapname", newmap );
gameeventmanager->FireEventClientSide( event );
}
// Create a vgui context for all of the in-game vgui panels...
if ( s_hVGuiContext == DEFAULT_VGUI_CONTEXT )
{
s_hVGuiContext = vgui::ivgui()->CreateContext();
}
// Reset any player explosion/shock effects
CLocalPlayerFilter filter;
enginesound->SetPlayerDSP( filter, 0, true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeShared::LevelShutdown( void )
{
// Reset the third person camera so we don't crash
g_ThirdPersonManager.Init();
if ( m_pChatElement )
{
m_pChatElement->LevelShutdown();
}
if ( s_hVGuiContext != DEFAULT_VGUI_CONTEXT )
{
vgui::ivgui()->DestroyContext( s_hVGuiContext );
s_hVGuiContext = DEFAULT_VGUI_CONTEXT;
}
// Reset any player explosion/shock effects
CLocalPlayerFilter filter;
enginesound->SetPlayerDSP( filter, 0, true );
}
void ClientModeShared::Enable()
{
vgui::VPANEL pRoot = VGui_GetClientDLLRootPanel();;
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// Add our viewport to the root panel.
if( pRoot != 0 )
{
m_pViewport->SetParent( pRoot );
}
// All hud elements should be proportional
// This sets that flag on the viewport and all child panels
m_pViewport->SetProportional( true );
m_pViewport->SetCursor( m_CursorNone );
vgui::surface()->SetCursor( m_CursorNone );
m_pViewport->SetVisible( true );
if ( m_pViewport->IsKeyBoardInputEnabled() )
{
m_pViewport->RequestFocus();
}
Layout();
}
void ClientModeShared::Disable()
{
vgui::VPANEL pRoot = VGui_GetClientDLLRootPanel();;
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// Remove our viewport from the root panel.
if( pRoot != 0 )
{
m_pViewport->SetParent( (vgui::VPANEL)NULL );
}
m_pViewport->SetVisible( false );
}
void ClientModeShared::Layout()
{
vgui::VPANEL pRoot = VGui_GetClientDLLRootPanel();
int wide, tall;
// Make the viewport fill the root panel.
if( pRoot != 0 )
{
vgui::ipanel()->GetSize(pRoot, wide, tall);
bool changed = wide != m_nRootSize[ 0 ] || tall != m_nRootSize[ 1 ];
m_nRootSize[ 0 ] = wide;
m_nRootSize[ 1 ] = tall;
m_pViewport->SetBounds(0, 0, wide, tall);
if ( changed )
{
ReloadScheme();
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}
}
}
float ClientModeShared::GetViewModelFOV( void )
{
return v_viewmodel_fov.GetFloat();
}
class CHudChat;
bool PlayerNameNotSetYet( const char *pszName )
{
if ( pszName && pszName[0] )
{
// Don't show "unconnected" if we haven't got the players name yet
if ( Q_strnicmp(pszName,"unconnected",11) == 0 )
return true;
if ( Q_strnicmp(pszName,"NULLNAME",11) == 0 )
return true;
}
return false;
}
void ClientModeShared::FireGameEvent( IGameEvent *event )
{
CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );
const char *eventname = event->GetName();
if ( Q_strcmp( "player_connect", eventname ) == 0 )
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{
if ( !hudChat )
return;
if ( PlayerNameNotSetYet(event->GetString("name")) )
return;
if ( !IsInCommentaryMode() )
{
wchar_t wszLocalized[100];
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( event->GetString("name"), wszPlayerName, sizeof(wszPlayerName) );
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_joined_game" ), 1, wszPlayerName );
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char szLocalized[100];
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
hudChat->Printf( CHAT_FILTER_JOINLEAVE, "%s", szLocalized );
}
}
else if ( Q_strcmp( "player_disconnect", eventname ) == 0 )
{
C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") );
if ( !hudChat || !pPlayer )
return;
if ( PlayerNameNotSetYet(event->GetString("name")) )
return;
if ( !IsInCommentaryMode() )
{
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
wchar_t wszReason[64];
const char *pszReason = event->GetString( "reason" );
if ( pszReason && ( pszReason[0] == '#' ) && g_pVGuiLocalize->Find( pszReason ) )
{
V_wcsncpy( wszReason, g_pVGuiLocalize->Find( pszReason ), sizeof( wszReason ) );
}
else
{
g_pVGuiLocalize->ConvertANSIToUnicode( pszReason, wszReason, sizeof(wszReason) );
}
wchar_t wszLocalized[100];
if (IsPC())
{
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_left_game" ), 2, wszPlayerName, wszReason );
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}
else
{
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_left_game" ), 1, wszPlayerName );
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}
char szLocalized[100];
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
hudChat->Printf( CHAT_FILTER_JOINLEAVE, "%s", szLocalized );
}
}
else if ( Q_strcmp( "player_team", eventname ) == 0 )
{
C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") );
if ( !hudChat )
return;
bool bDisconnected = event->GetBool("disconnect");
if ( bDisconnected )
return;
int team = event->GetInt( "team" );
bool bAutoTeamed = event->GetInt( "autoteam", false );
bool bSilent = event->GetInt( "silent", false );
const char *pszName = event->GetString( "name" );
if ( PlayerNameNotSetYet( pszName ) )
return;
if ( !bSilent )
{
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( pszName, wszPlayerName, sizeof(wszPlayerName) );
wchar_t wszTeam[64];
C_Team *pTeam = GetGlobalTeam( team );
if ( pTeam )
{
g_pVGuiLocalize->ConvertANSIToUnicode( pTeam->Get_Name(), wszTeam, sizeof(wszTeam) );
}
else
{
_snwprintf ( wszTeam, sizeof( wszTeam ) / sizeof( wchar_t ), L"%d", team );
}
if ( !IsInCommentaryMode() )
{
wchar_t wszLocalized[100];
if ( bAutoTeamed )
{
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_joined_autoteam" ), 2, wszPlayerName, wszTeam );
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}
else
{
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_joined_team" ), 2, wszPlayerName, wszTeam );
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}
char szLocalized[100];
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
hudChat->Printf( CHAT_FILTER_TEAMCHANGE, "%s", szLocalized );
}
}
if ( pPlayer && pPlayer->IsLocalPlayer() )
{
// that's me
pPlayer->TeamChange( team );
}
}
else if ( Q_strcmp( "player_changename", eventname ) == 0 )
{
if ( !hudChat )
return;
const char *pszOldName = event->GetString("oldname");
if ( PlayerNameNotSetYet(pszOldName) )
return;
wchar_t wszOldName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( pszOldName, wszOldName, sizeof(wszOldName) );
wchar_t wszNewName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( event->GetString( "newname" ), wszNewName, sizeof(wszNewName) );
wchar_t wszLocalized[100];
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_changed_name" ), 2, wszOldName, wszNewName );
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char szLocalized[100];
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
hudChat->Printf( CHAT_FILTER_NAMECHANGE, "%s", szLocalized );
}
else if (Q_strcmp( "teamplay_broadcast_audio", eventname ) == 0 )
{
int team = event->GetInt( "team" );
bool bValidTeam = false;
if ( (GetLocalTeam() && GetLocalTeam()->GetTeamNumber() == team) )
{
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bValidTeam = true;
}
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//If we're in the spectator team then we should be getting whatever messages the person I'm spectating gets.
if ( bValidTeam == false )
{
CBasePlayer *pSpectatorTarget = UTIL_PlayerByIndex( GetSpectatorTarget() );
if ( pSpectatorTarget && (GetSpectatorMode() == OBS_MODE_IN_EYE || GetSpectatorMode() == OBS_MODE_CHASE) )
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{
if ( pSpectatorTarget->GetTeamNumber() == team )
{
bValidTeam = true;
}
}
}
if ( team == 0 && GetLocalTeam() )
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bValidTeam = false;
if ( team == 255 )
bValidTeam = true;
if ( bValidTeam == true )
{
EmitSound_t et;
et.m_pSoundName = event->GetString("sound");
et.m_nFlags = event->GetInt("additional_flags");
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, et );
}
}
else if ( Q_strcmp( "server_cvar", eventname ) == 0 )
{
if ( !IsInCommentaryMode() )
{
wchar_t wszCvarName[64];
g_pVGuiLocalize->ConvertANSIToUnicode( event->GetString("cvarname"), wszCvarName, sizeof(wszCvarName) );
wchar_t wszCvarValue[64];
g_pVGuiLocalize->ConvertANSIToUnicode( event->GetString("cvarvalue"), wszCvarValue, sizeof(wszCvarValue) );
wchar_t wszLocalized[256];
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_server_cvar_changed" ), 2, wszCvarName, wszCvarValue );
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char szLocalized[256];
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
hudChat->Printf( CHAT_FILTER_SERVERMSG, "%s", szLocalized );
}
}
else if ( Q_strcmp( "achievement_earned", eventname ) == 0 )
{
int iPlayerIndex = event->GetInt( "player" );
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
int iAchievement = event->GetInt( "achievement" );
if ( !hudChat || !pPlayer )
return;
if ( !IsInCommentaryMode() )
{
CAchievementMgr *pAchievementMgr = dynamic_cast<CAchievementMgr *>( engine->GetAchievementMgr() );
if ( !pAchievementMgr )
return;
IAchievement *pAchievement = pAchievementMgr->GetAchievementByID( iAchievement );
if ( pAchievement )
{
if ( !pPlayer->IsDormant() && pPlayer->ShouldAnnounceAchievement() )
{
pPlayer->SetNextAchievementAnnounceTime( gpGlobals->curtime + ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME );
// no particle effect if the local player is the one with the achievement or the player is dead
if ( !pPlayer->IsLocalPlayer() && pPlayer->IsAlive() )
{
//tagES using the "head" attachment won't work for CS and DoD
pPlayer->ParticleProp()->Create( "achieved", PATTACH_POINT_FOLLOW, "head" );
}
pPlayer->OnAchievementAchieved( iAchievement );
}
if ( g_PR )
{
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( g_PR->GetPlayerName( iPlayerIndex ), wszPlayerName, sizeof( wszPlayerName ) );
const wchar_t *pchLocalizedAchievement = ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( pAchievement->GetName() );
if ( pchLocalizedAchievement )
{
wchar_t wszLocalizedString[128];
g_pVGuiLocalize->ConstructString( wszLocalizedString, sizeof( wszLocalizedString ), g_pVGuiLocalize->Find( "#Achievement_Earned" ), 2, wszPlayerName, pchLocalizedAchievement );
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char szLocalized[128];
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalizedString, szLocalized, sizeof( szLocalized ) );
hudChat->ChatPrintf( iPlayerIndex, CHAT_FILTER_SERVERMSG, "%s", szLocalized );
}
}
}
}
}
#if defined( TF_CLIENT_DLL )
else if ( Q_strcmp( "item_found", eventname ) == 0 )
{
int iPlayerIndex = event->GetInt( "player" );
entityquality_t iItemQuality = event->GetInt( "quality" );
int iMethod = event->GetInt( "method" );
int iItemDef = event->GetInt( "itemdef" );
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
const GameItemDefinition_t *pItemDefinition = dynamic_cast<GameItemDefinition_t *>( GetItemSchema()->GetItemDefinition( iItemDef ) );
if ( !pPlayer || !pItemDefinition )
5 years ago
return;
if ( g_PR )
{
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( g_PR->GetPlayerName( iPlayerIndex ), wszPlayerName, sizeof( wszPlayerName ) );
if ( iMethod < 0 || iMethod >= ARRAYSIZE( g_pszItemFoundMethodStrings ) )
{
iMethod = 0;
}
const char *pszLocString = g_pszItemFoundMethodStrings[iMethod];
if ( pszLocString )
{
wchar_t wszItemFound[256];
_snwprintf( wszItemFound, ARRAYSIZE( wszItemFound ), L"%ls", g_pVGuiLocalize->Find( pszLocString ) );
wchar_t *colorMarker = wcsstr( wszItemFound, L"::" );
if ( colorMarker )
{
const char *pszQualityColorString = EconQuality_GetColorString( (EEconItemQuality)iItemQuality );
if ( pszQualityColorString )
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{
hudChat->SetCustomColor( pszQualityColorString );
*(colorMarker+1) = COLOR_CUSTOM;
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}
}
// TODO: Update the localization strings to only have two format parameters since that's all we need.
wchar_t wszLocalizedString[256];
g_pVGuiLocalize->ConstructString( wszLocalizedString, sizeof( wszLocalizedString ), wszItemFound, 3, wszPlayerName, CEconItemLocalizedFullNameGenerator( GLocalizationProvider(), pItemDefinition, iItemQuality ).GetFullName(), L"" );
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char szLocalized[256];
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalizedString, szLocalized, sizeof( szLocalized ) );
hudChat->ChatPrintf( iPlayerIndex, CHAT_FILTER_SERVERMSG, "%s", szLocalized );
}
}
}
#endif
#if defined( REPLAY_ENABLED )
else if ( !V_strcmp( "replay_servererror", eventname ) )
{
DisplayReplayMessage( event->GetString( "error", "#Replay_DefaultServerError" ), replay_msgduration_error.GetFloat(), true, NULL, false );
}
else if ( !V_strcmp( "replay_startrecord", eventname ) )
{
m_flReplayStartRecordTime = gpGlobals->curtime;
}
else if ( !V_strcmp( "replay_endrecord", eventname ) )
{
m_flReplayStopRecordTime = gpGlobals->curtime;
}
else if ( !V_strcmp( "replay_replaysavailable", eventname ) )
{
DisplayReplayMessage( "#Replay_ReplaysAvailable", replay_msgduration_replaysavailable.GetFloat(), false, NULL, false );
}
else if ( !V_strcmp( "game_newmap", eventname ) )
{
// Make sure the instance count is reset to 0. Sometimes the count stay in sync and we get replay messages displaying lower than they should.
CReplayMessagePanel::RemoveAll();
}
#endif
else
{
DevMsg( 2, "Unhandled GameEvent in ClientModeShared::FireGameEvent - %s\n", event->GetName() );
}
}
void ClientModeShared::UpdateReplayMessages()
{
#if defined( REPLAY_ENABLED )
// Received a replay_startrecord event?
if ( m_flReplayStartRecordTime != 0.0f )
{
DisplayReplayMessage( "#Replay_StartRecord", replay_msgduration_startrecord.GetFloat(), true, "replay\\startrecord.mp3", false );
m_flReplayStartRecordTime = 0.0f;
m_flReplayStopRecordTime = 0.0f;
}
// Received a replay_endrecord event?
if ( m_flReplayStopRecordTime != 0.0f )
{
DisplayReplayMessage( "#Replay_EndRecord", replay_msgduration_stoprecord.GetFloat(), true, "replay\\stoprecord.wav", false );
// Hide the replay reminder
if ( m_pReplayReminderPanel )
{
m_pReplayReminderPanel->Hide();
}
m_flReplayStopRecordTime = 0.0f;
}
if ( !engine->IsConnected() )
{
ClearReplayMessageList();
}
#endif
}
void ClientModeShared::ClearReplayMessageList()
{
#if defined( REPLAY_ENABLED )
CReplayMessagePanel::RemoveAll();
#endif
}
void ClientModeShared::DisplayReplayMessage( const char *pLocalizeName, float flDuration, bool bUrgent,
const char *pSound, bool bDlg )
{
#if defined( REPLAY_ENABLED )
// Don't display during replay playback, and don't allow more than 4 at a time
const bool bInReplay = g_pEngineClientReplay->IsPlayingReplayDemo();
if ( bInReplay || ( !bDlg && CReplayMessagePanel::InstanceCount() >= 4 ) )
return;
// Use default duration?
if ( flDuration == -1.0f )
{
flDuration = replay_msgduration_misc.GetFloat();
}
// Display a replay message
if ( bDlg )
{
if ( engine->IsInGame() )
{
Panel *pPanel = new CReplayMessageDlg( pLocalizeName );
pPanel->SetVisible( true );
pPanel->MakePopup();
pPanel->MoveToFront();
pPanel->SetKeyBoardInputEnabled( true );
pPanel->SetMouseInputEnabled( true );
#if defined( TF_CLIENT_DLL )
TFModalStack()->PushModal( pPanel );
#endif
}
else
{
ShowMessageBox( "#Replay_GenericMsgTitle", pLocalizeName, "#GameUI_OK" );
}
}
else
{
CReplayMessagePanel *pMsgPanel = new CReplayMessagePanel( pLocalizeName, flDuration, bUrgent );
pMsgPanel->Show();
}
// Play a sound if appropriate
if ( pSound )
{
surface()->PlaySound( pSound );
}
#endif
}
void ClientModeShared::DisplayReplayReminder()
{
#if defined( REPLAY_ENABLED )
if ( m_pReplayReminderPanel && g_pReplay->IsRecording() )
5 years ago
{
// Only display the panel if we haven't already requested a replay for the given life
CReplay *pCurLifeReplay = static_cast< CReplay * >( g_pClientReplayContext->GetReplayManager()->GetReplayForCurrentLife() );
if ( pCurLifeReplay && !pCurLifeReplay->m_bRequestedByUser && !pCurLifeReplay->m_bSaved )
{
m_pReplayReminderPanel->Show();
}
}
#endif
}
//-----------------------------------------------------------------------------
// In-game VGUI context
//-----------------------------------------------------------------------------
void ClientModeShared::ActivateInGameVGuiContext( vgui::Panel *pPanel )
{
vgui::ivgui()->AssociatePanelWithContext( s_hVGuiContext, pPanel->GetVPanel() );
vgui::ivgui()->ActivateContext( s_hVGuiContext );
}
void ClientModeShared::DeactivateInGameVGuiContext()
{
vgui::ivgui()->ActivateContext( DEFAULT_VGUI_CONTEXT );
}