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31 lines
796 B
31 lines
796 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IVGUIMATINFO_H
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#define IVGUIMATINFO_H
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#include "IVguiMatInfoVar.h"
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// wrapper for IMaterial
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class IVguiMatInfo
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{
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public:
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// Add a virtual destructor to silence the clang warning.
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// This is harmless but not important since the only derived class
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// doesn't have a destructor.
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virtual ~IVguiMatInfo() {}
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// make sure to delete the returned object after use!
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virtual IVguiMatInfoVar* FindVarFactory ( const char *varName, bool *found ) = 0;
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virtual int GetNumAnimationFrames ( ) = 0;
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// todo: if you need to add more IMaterial functions add them here
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};
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#endif //IVGUIMATINFO_H
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