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45 lines
1.2 KiB
45 lines
1.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef ANALOGCODE_H
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#define ANALOGCODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "inputsystem/InputEnums.h"
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//-----------------------------------------------------------------------------
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// Macro to get at joystick codes
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//-----------------------------------------------------------------------------
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#define JOYSTICK_AXIS_INTERNAL( _joystick, _axis ) ( JOYSTICK_FIRST_AXIS + ((_joystick) * MAX_JOYSTICK_AXES) + (_axis) )
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#define JOYSTICK_AXIS( _joystick, _axis ) ( (AnalogCode_t)JOYSTICK_AXIS_INTERNAL( _joystick, _axis ) )
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//-----------------------------------------------------------------------------
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// Enumeration for analog input devices. Includes joysticks, mousewheel, mouse
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//-----------------------------------------------------------------------------
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enum AnalogCode_t
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{
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ANALOG_CODE_INVALID = -1,
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MOUSE_X = 0,
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MOUSE_Y,
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MOUSE_XY, // Invoked when either x or y changes
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MOUSE_WHEEL,
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JOYSTICK_FIRST_AXIS,
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JOYSTICK_LAST_AXIS = JOYSTICK_AXIS_INTERNAL( MAX_JOYSTICKS-1, MAX_JOYSTICK_AXES-1 ),
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ANALOG_CODE_LAST,
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};
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#endif // ANALOGCODE_H
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