You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
240 lines
6.9 KiB
240 lines
6.9 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef NPC_BARNACLE_H
|
||
|
#define NPC_BARNACLE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "ai_basenpc.h"
|
||
|
#include "studio.h"
|
||
|
#include "physics_prop_ragdoll.h"
|
||
|
|
||
|
class CNPC_Barnacle;
|
||
|
|
||
|
|
||
|
#define BARNACLE_PULL_SPEED 80
|
||
|
#define BARNACLE_KILL_VICTIM_DELAY 5 // how many seconds after pulling prey in to gib them.
|
||
|
|
||
|
// Tongue
|
||
|
#define BARNACLE_TONGUE_POINTS 8
|
||
|
|
||
|
#define BARNACLE_MIN_PULL_TIME 3.0f
|
||
|
|
||
|
#define NUM_BARNACLE_GIBS 4
|
||
|
|
||
|
#define SF_BARNACLE_CHEAP_DEATH (1<<16) // Don't spawn as many gibs
|
||
|
#define SF_BARNACLE_AMBUSH (1<<17) // Start with tongue retracted and wait for input.
|
||
|
|
||
|
// when true, causes the barnacle's visible tongue to offset
|
||
|
// from the physical one when pulling the player.
|
||
|
#define BARNACLE_USE_TONGUE_OFFSET 1
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: This is the entity we place at the top & bottom of the tongue, to create a vphysics spring
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CBarnacleTongueTip : public CBaseAnimating
|
||
|
{
|
||
|
DECLARE_CLASS( CBarnacleTongueTip, CBaseAnimating );
|
||
|
|
||
|
public:
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
virtual void Precache( void );
|
||
|
virtual void UpdateOnRemove( );
|
||
|
virtual void VPhysicsUpdate( IPhysicsObject *pPhysics );
|
||
|
|
||
|
virtual int UpdateTransmitState( void );
|
||
|
bool CreateSpring( CBaseAnimating *pTongueRoot );
|
||
|
static CBarnacleTongueTip *CreateTongueTip( CNPC_Barnacle *pBarnacle, CBaseAnimating *pTongueRoot, const Vector &vecOrigin, const QAngle &vecAngles );
|
||
|
static CBarnacleTongueTip *CreateTongueRoot( const Vector &vecOrigin, const QAngle &vecAngles );
|
||
|
|
||
|
IPhysicsSpring *m_pSpring;
|
||
|
|
||
|
private:
|
||
|
CHandle<CNPC_Barnacle> m_hBarnacle;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CNPC_Barnacle : public CAI_BaseNPC
|
||
|
{
|
||
|
DECLARE_CLASS( CNPC_Barnacle, CAI_BaseNPC );
|
||
|
public:
|
||
|
DECLARE_SERVERCLASS();
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
CNPC_Barnacle();
|
||
|
~CNPC_Barnacle();
|
||
|
|
||
|
void Spawn( void );
|
||
|
virtual void Activate( void );
|
||
|
void Precache( void );
|
||
|
Class_T Classify ( void );
|
||
|
virtual void ComputeWorldSpaceSurroundingBox( Vector *pVecWorldMins, Vector *pVecWorldMaxs );
|
||
|
virtual void HandleAnimEvent( animevent_t *pEvent );
|
||
|
void Event_Killed( const CTakeDamageInfo &info );
|
||
|
int OnTakeDamage_Alive( const CTakeDamageInfo &info );
|
||
|
void PlayerHasIlluminatedNPC( CBasePlayer *pPlayer, float flDot );
|
||
|
|
||
|
// The tongue's vphysics updated
|
||
|
void OnTongueTipUpdated();
|
||
|
|
||
|
private:
|
||
|
void SetAltitude( float flAltitude );
|
||
|
void SpawnDeathGibs( void );
|
||
|
|
||
|
void InitTonguePosition( void );
|
||
|
CBaseEntity* TongueTouchEnt ( float *pflLength );
|
||
|
void BarnacleThink ( void );
|
||
|
void SwallowPrey( void );
|
||
|
void WaitTillDead ( void );
|
||
|
void AttachTongueToTarget( CBaseEntity *pTouchEnt, Vector vecGrabPos );
|
||
|
CRagdollProp *AttachRagdollToTongue( CBaseAnimating *pAnimating );
|
||
|
void RemoveRagdoll( bool bDestroyRagdoll );
|
||
|
void LostPrey( bool bRemoveRagdoll );
|
||
|
void BitePrey( void );
|
||
|
|
||
|
// Updates the tongue length
|
||
|
void UpdateTongue( void );
|
||
|
|
||
|
// Spit out the prey; add physics force!
|
||
|
void SpitPrey();
|
||
|
|
||
|
void SprayBlood();
|
||
|
|
||
|
// What type of enemy do we have?
|
||
|
bool IsEnemyAPlayer();
|
||
|
bool IsEnemyARagdoll();
|
||
|
bool IsEnemyAPhysicsObject();
|
||
|
bool IsEnemyAnNPC();
|
||
|
|
||
|
bool CanPickup( CBaseCombatCharacter *pBCC );
|
||
|
|
||
|
// Allows the ragdoll to settle before biting it
|
||
|
bool WaitForRagdollToSettle( float flBiteZOffset );
|
||
|
|
||
|
// Allows the physics prop to settle before biting it
|
||
|
bool WaitForPhysicsObjectToSettle( float flBiteZOffset );
|
||
|
|
||
|
// Play a scream right before biting
|
||
|
void PlayLiftingScream( float flBiteZOffset );
|
||
|
|
||
|
// Pulls the prey upward toward the mouth
|
||
|
void PullEnemyTorwardsMouth( bool bAdjustEnemyOrigin );
|
||
|
|
||
|
// Lift the prey stuck to our tongue up towards our mouth
|
||
|
void LiftPrey( void );
|
||
|
void LiftPlayer( float flBiteZOffset );
|
||
|
void LiftRagdoll( float flBiteZOffset );
|
||
|
void LiftPhysicsObject( float flBiteZOffset );
|
||
|
void LiftNPC( float flBiteZOffset );
|
||
|
|
||
|
void UpdatePlayerConstraint( void );
|
||
|
|
||
|
void InputDropTongue( inputdata_t &inputdata );
|
||
|
void InputSetDropTongueSpeed( inputdata_t &inputdata );
|
||
|
void DropTongue( void );
|
||
|
|
||
|
|
||
|
|
||
|
#if HL2_EPISODIC
|
||
|
/// Decides whether something should poison the barnacle upon eating
|
||
|
static bool IsPoisonous( CBaseEntity *pVictim );
|
||
|
|
||
|
void InputLetGo( inputdata_t &inputdata );
|
||
|
COutputEHANDLE m_OnGrab, m_OnRelease;
|
||
|
|
||
|
const impactdamagetable_t &GetPhysicsImpactDamageTable( void );
|
||
|
#endif
|
||
|
|
||
|
CNetworkVar( float, m_flAltitude );
|
||
|
int m_cGibs; // barnacle loads up on gibs each time it kills something.
|
||
|
bool m_bLiftingPrey; // true when the prey's on the tongue and being lifted to the mouth
|
||
|
bool m_bSwallowingPrey; // if it's a human, true while the barnacle chews it and swallows it whole.
|
||
|
float m_flDigestFinish; // time at which we've finished digesting something we chewed
|
||
|
float m_flVictimHeight;
|
||
|
int m_iGrabbedBoneIndex;
|
||
|
bool m_bPlayedPullSound;
|
||
|
bool m_bPlayerWasStanding;
|
||
|
|
||
|
static const char *m_szGibNames[NUM_BARNACLE_GIBS];
|
||
|
|
||
|
// Tongue spline points
|
||
|
CNetworkVar( Vector, m_vecRoot );
|
||
|
CNetworkVar( Vector, m_vecTip );
|
||
|
CNetworkVar( Vector, m_vecTipDrawOffset );
|
||
|
|
||
|
// Tongue tip & root
|
||
|
CHandle<CBarnacleTongueTip> m_hTongueRoot;
|
||
|
CHandle<CBarnacleTongueTip> m_hTongueTip;
|
||
|
CHandle<CRagdollProp> m_hRagdoll;
|
||
|
matrix3x4_t m_pRagdollBones[MAXSTUDIOBONES];
|
||
|
IPhysicsConstraint *m_pConstraint;
|
||
|
float m_flRestUnitsAboveGround;
|
||
|
int m_nSpitAttachment;
|
||
|
EHANDLE m_hLastSpitEnemy;
|
||
|
int m_nShakeCount;
|
||
|
|
||
|
float m_flNextBloodTime;
|
||
|
#ifndef _XBOX
|
||
|
int m_nBloodColor;
|
||
|
#endif
|
||
|
Vector m_vecBloodPos;
|
||
|
|
||
|
float m_flBarnaclePullSpeed;
|
||
|
float m_flLocalTimer;
|
||
|
|
||
|
Vector m_vLastEnemyPos;
|
||
|
float m_flLastPull;
|
||
|
CSimpleSimTimer m_StuckTimer;
|
||
|
bool m_bSwallowingBomb;
|
||
|
#ifdef HL2_EPISODIC
|
||
|
bool m_bSwallowingPoison;
|
||
|
#endif
|
||
|
|
||
|
#if BARNACLE_USE_TONGUE_OFFSET
|
||
|
// Static because only one barnacle can be holding the player
|
||
|
// at a time, and because it's not really a big deal if it
|
||
|
// resets to zero after reload.
|
||
|
const static Vector m_svPlayerHeldTipOffset;
|
||
|
#endif
|
||
|
|
||
|
DEFINE_CUSTOM_AI;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// What type of enemy do we have?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
inline bool CNPC_Barnacle::IsEnemyAPlayer()
|
||
|
{
|
||
|
return GetEnemy() && GetEnemy()->IsPlayer();
|
||
|
}
|
||
|
|
||
|
inline bool CNPC_Barnacle::IsEnemyARagdoll()
|
||
|
{
|
||
|
return m_hRagdoll != NULL;
|
||
|
}
|
||
|
|
||
|
inline bool CNPC_Barnacle::IsEnemyAPhysicsObject()
|
||
|
{
|
||
|
return !m_hRagdoll && GetEnemy() && !GetEnemy()->IsPlayer() &&
|
||
|
!GetEnemy()->MyNPCPointer() && (GetEnemy()->GetMoveType() == MOVETYPE_VPHYSICS);
|
||
|
}
|
||
|
|
||
|
inline bool CNPC_Barnacle::IsEnemyAnNPC()
|
||
|
{
|
||
|
return !IsEnemyARagdoll() && (GetEnemy()->MyNPCPointer() != NULL);
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif // NPC_BARNACLE_H
|