You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
58 lines
1.2 KiB
58 lines
1.2 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Satchel Charge
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef SATCHEL_H
|
||
|
#define SATCHEL_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#include "basegrenade_shared.h"
|
||
|
#include "hl2mp/weapon_slam.h"
|
||
|
|
||
|
class CSoundPatch;
|
||
|
|
||
|
class CSatchelCharge : public CBaseGrenade
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
|
||
|
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
void BounceSound( void );
|
||
|
void UpdateSlideSound( void );
|
||
|
void KillSlideSound(void);
|
||
|
void SatchelTouch( CBaseEntity *pOther );
|
||
|
void SatchelThink( void );
|
||
|
void SatchelUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
|
||
|
CSoundPatch* m_soundSlide;
|
||
|
float m_flSlideVolume;
|
||
|
float m_flNextBounceSoundTime;
|
||
|
bool m_bInAir;
|
||
|
Vector m_vLastPosition;
|
||
|
|
||
|
public:
|
||
|
CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
|
||
|
bool m_bIsAttached;
|
||
|
void Deactivate( void );
|
||
|
|
||
|
CSatchelCharge();
|
||
|
~CSatchelCharge();
|
||
|
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
private:
|
||
|
void InitSlideSound(void);
|
||
|
};
|
||
|
|
||
|
#endif //SATCHEL_H
|