You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
72 lines
1.7 KiB
72 lines
1.7 KiB
![]()
2 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "dod_riflegrenade_ger.h"
|
||
|
#include "dod_shareddefs.h"
|
||
|
|
||
|
#define GRENADE_MODEL "models/Weapons/w_k98_rg_grenade.mdl"
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( grenade_riflegren_ger, CDODRifleGrenadeGER );
|
||
|
PRECACHE_WEAPON_REGISTER( grenade_riflegren_ger );
|
||
|
|
||
|
IMPLEMENT_SERVERCLASS_ST( CDODRifleGrenadeGER, DT_DODRifleGrenadeGER )
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
CDODRifleGrenadeGER* CDODRifleGrenadeGER::Create(
|
||
|
const Vector &position,
|
||
|
const QAngle &angles,
|
||
|
const Vector &velocity,
|
||
|
const AngularImpulse &angVelocity,
|
||
|
CBaseCombatCharacter *pOwner,
|
||
|
float timer,
|
||
|
DODWeaponID weaponID )
|
||
|
{
|
||
|
CDODRifleGrenadeGER *pGrenade = (CDODRifleGrenadeGER*)CBaseEntity::Create( "grenade_riflegren_ger", position, angles, pOwner );
|
||
|
|
||
|
Assert( pGrenade );
|
||
|
|
||
|
if( !pGrenade )
|
||
|
return NULL;
|
||
|
|
||
|
IPhysicsObject *pPhysicsObject = pGrenade->VPhysicsGetObject();
|
||
|
if ( pPhysicsObject )
|
||
|
{
|
||
|
pPhysicsObject->AddVelocity( &velocity, &angVelocity );
|
||
|
}
|
||
|
|
||
|
// Who threw this grenade
|
||
|
pGrenade->SetThrower( pOwner );
|
||
|
|
||
|
pGrenade->ChangeTeam( pOwner->GetTeamNumber() );
|
||
|
|
||
|
// How long until we explode
|
||
|
pGrenade->SetDetonateTimerLength( timer );
|
||
|
|
||
|
// Save the weapon id for stats purposes
|
||
|
pGrenade->m_EmitterWeaponID = weaponID;
|
||
|
|
||
|
return pGrenade;
|
||
|
}
|
||
|
|
||
|
void CDODRifleGrenadeGER::Spawn()
|
||
|
{
|
||
|
SetModel( GRENADE_MODEL );
|
||
|
BaseClass::Spawn();
|
||
|
}
|
||
|
|
||
|
void CDODRifleGrenadeGER::Precache()
|
||
|
{
|
||
|
PrecacheModel( GRENADE_MODEL );
|
||
|
PrecacheScriptSound( "HEGrenade.Bounce" );
|
||
|
BaseClass::Precache();
|
||
|
}
|
||
|
|
||
|
//Pass the classname of the exploding version of this grenade.
|
||
|
char *CDODRifleGrenadeGER::GetExplodingClassname()
|
||
|
{
|
||
|
return "weapon_riflegren_ger_live";
|
||
|
}
|