You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
86 lines
3.2 KiB
86 lines
3.2 KiB
![]()
2 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: DOD's objective resource, transmits all objective states to players
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef DOD_OBJECTIVE_RESOURCE_H
|
||
|
#define DOD_OBJECTIVE_RESOURCE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "dod_shareddefs.h"
|
||
|
|
||
|
class CDODObjectiveResource : public CBaseEntity
|
||
|
{
|
||
|
DECLARE_CLASS( CDODObjectiveResource, CBaseEntity );
|
||
|
public:
|
||
|
DECLARE_SERVERCLASS();
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
virtual int UpdateTransmitState(void);
|
||
|
|
||
|
void ResetControlPoints( void );
|
||
|
|
||
|
// Data functions, called to set up the state at the beginning of a round
|
||
|
void SetNumControlPoints( int num );
|
||
|
void SetCPIcons( int index, int iAlliesIcon, int iAxisIcon, int iNeutralIcon, int iTimerCapIcon, int iBombedIcon );
|
||
|
void SetCPPosition( int index, const Vector& vPosition );
|
||
|
void SetCPVisible( int index, bool bVisible );
|
||
|
void SetCPRequiredCappers( int index, int iReqAllies, int iReqAxis );
|
||
|
void SetCPCapTime( int index, float flAlliesCapTime, float flAxisCapTime );
|
||
|
|
||
|
// State functions, called many times
|
||
|
void SetNumPlayers( int index, int team, int iNumPlayers );
|
||
|
void StartCap( int index, int team );
|
||
|
void SetOwningTeam( int index, int team );
|
||
|
void SetCappingTeam( int index, int team );
|
||
|
void SetBombPlanted( int index, bool bPlanted );
|
||
|
void SetBombsRequired( int index, int iBombsRequired );
|
||
|
void SetBombsRemaining( int index, int iBombsRemaining );
|
||
|
void SetBombBeingDefused( int index, bool bBeingDefused );
|
||
|
|
||
|
void AssertValidIndex( int index )
|
||
|
{
|
||
|
Assert( 0 <= index && index <= MAX_CONTROL_POINTS && index < m_iNumControlPoints );
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
CNetworkVar( int, m_iNumControlPoints );
|
||
|
|
||
|
// data variables
|
||
|
CNetworkArray( Vector, m_vCPPositions, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_bCPIsVisible, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_iAlliesIcons, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_iAxisIcons, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_iNeutralIcons, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_iTimerCapIcons, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_iBombedIcons, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_iAlliesReqCappers,MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_iAxisReqCappers, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( float, m_flAlliesCapTime, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( float, m_flAxisCapTime, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_bBombPlanted, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_iBombsRequired, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_iBombsRemaining, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_bBombBeingDefused,MAX_CONTROL_POINTS );
|
||
|
|
||
|
// state variables
|
||
|
|
||
|
// change when players enter/exit an area
|
||
|
CNetworkArray( int, m_iNumAllies, MAX_CONTROL_POINTS );
|
||
|
CNetworkArray( int, m_iNumAxis, MAX_CONTROL_POINTS );
|
||
|
|
||
|
// changes when a cap starts. start and end times are calculated on client
|
||
|
CNetworkArray( int, m_iCappingTeam, MAX_CONTROL_POINTS );
|
||
|
|
||
|
// changes when a point is successfully captured
|
||
|
CNetworkArray( int, m_iOwner, MAX_CONTROL_POINTS );
|
||
|
};
|
||
|
|
||
|
extern CDODObjectiveResource *g_pObjectiveResource;
|
||
|
|
||
|
#endif //DOD_OBJECTIVE_RESOURCE_H
|