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371 lines
15 KiB
371 lines
15 KiB
5 years ago
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////////////////////////////////////////////////////////////////////
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//
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// hl2orange.spa.h
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//
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// Auto-generated on Thursday, 13 September 2007 at 16:59:17
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// XLAST project version 1.0.402.0
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// SPA Compiler version 2.0.6274.0
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __THE_ORANGE_BOX_SPA_H__
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#define __THE_ORANGE_BOX_SPA_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// Title info
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//
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#define TITLEID_THE_ORANGE_BOX 0x4541080F
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//
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// Context ids
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//
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// These values are passed as the dwContextId to XUserSetContext.
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//
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#define CONTEXT_CHAPTER_HL2 0
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#define CONTEXT_SCENARIO 1
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#define CONTEXT_GAME 2
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#define CONTEXT_CHAPTER_EP1 3
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#define CONTEXT_CHAPTER_EP2 4
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#define CONTEXT_CHAPTER_PORTAL 5
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//
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// Context values
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//
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// These values are passed as the dwContextValue to XUserSetContext.
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//
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// Values for CONTEXT_CHAPTER_HL2
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#define CONTEXT_CHAPTER_HL2_POINT_INSERTION 0
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#define CONTEXT_CHAPTER_HL2_A_RED_LETTER_DAY 1
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#define CONTEXT_CHAPTER_HL2_ROUTE_KANAL 2
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#define CONTEXT_CHAPTER_HL2_WATER_HAZARD 3
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#define CONTEXT_CHAPTER_HL2_BLACK_MESA_EAST 4
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#define CONTEXT_CHAPTER_HL2_RAVENHOLM 5
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#define CONTEXT_CHAPTER_HL2_HIGHWAY_17 6
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#define CONTEXT_CHAPTER_HL2_SANDTRAPS 7
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#define CONTEXT_CHAPTER_HL2_NOVA_PROSPEKT 8
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#define CONTEXT_CHAPTER_HL2_ENTANGLEMENT 9
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#define CONTEXT_CHAPTER_HL2_ANTICITIZEN_ONE 10
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#define CONTEXT_CHAPTER_HL2_FOLLOW_FREEMAN 11
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#define CONTEXT_CHAPTER_HL2_OUR_BENEFACTORS 12
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#define CONTEXT_CHAPTER_HL2_DARK_ENERGY 13
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// Values for CONTEXT_SCENARIO
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#define CONTEXT_SCENARIO_CTF_2FORT 0
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#define CONTEXT_SCENARIO_CP_DUSTBOWL 1
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#define CONTEXT_SCENARIO_CP_GRANARY 2
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#define CONTEXT_SCENARIO_CP_WELL 3
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#define CONTEXT_SCENARIO_CP_GRAVELPIT 4
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#define CONTEXT_SCENARIO_TC_HYDRO 5
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#define CONTEXT_SCENARIO_CTF_CLOAK 6
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#define CONTEXT_SCENARIO_CP_CLOAK 7
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// Values for CONTEXT_GAME
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#define CONTEXT_GAME_GAME_HALF_LIFE_2 0
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#define CONTEXT_GAME_GAME_EPISODE_ONE 1
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#define CONTEXT_GAME_GAME_EPISODE_TWO 2
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#define CONTEXT_GAME_GAME_PORTAL 3
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#define CONTEXT_GAME_GAME_TEAM_FORTRESS 4
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// Values for CONTEXT_CHAPTER_EP1
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#define CONTEXT_CHAPTER_EP1_UNDUE_ALARM 0
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#define CONTEXT_CHAPTER_EP1_DIRECT_INTERVENTION 1
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#define CONTEXT_CHAPTER_EP1_LOWLIFE 2
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#define CONTEXT_CHAPTER_EP1_URBAN_FLIGHT 3
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#define CONTEXT_CHAPTER_EP1_EXIT_17 4
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// Values for CONTEXT_CHAPTER_EP2
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#define CONTEXT_CHAPTER_EP2_TO_THE_WHITE_FOREST 0
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#define CONTEXT_CHAPTER_EP2_THIS_VORTAL_COIL 1
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#define CONTEXT_CHAPTER_EP2_FREEMAN_PONTIFEX 2
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#define CONTEXT_CHAPTER_EP2_RIDING_SHOTGUN 3
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#define CONTEXT_CHAPTER_EP2_UNDER_THE_RADAR 4
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#define CONTEXT_CHAPTER_EP2_OUR_MUTUAL_FIEND 5
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#define CONTEXT_CHAPTER_EP2_T_MINUS_ONE 6
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// Values for CONTEXT_CHAPTER_PORTAL
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_00 0
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_04 1
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_08 2
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_10 3
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_13 4
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_14 5
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_15 6
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_16 7
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_17 8
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_18 9
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#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_19 10
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// Values for X_CONTEXT_PRESENCE
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#define CONTEXT_PRESENCE_TF_CP 0
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#define CONTEXT_PRESENCE_TF_CTF_LOSING 1
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#define CONTEXT_PRESENCE_TF_CTF_TIED 2
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#define CONTEXT_PRESENCE_TF_CTF_WINNING 3
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#define CONTEXT_PRESENCE_APPCHOOSER 4
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#define CONTEXT_PRESENCE_MENU 5
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#define CONTEXT_PRESENCE_EP1_INGAME 6
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#define CONTEXT_PRESENCE_HL2_INGAME 7
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#define CONTEXT_PRESENCE_EP2_INGAME 8
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#define CONTEXT_PRESENCE_PORTAL_INGAME 9
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#define CONTEXT_PRESENCE_COMMENTARY 10
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#define CONTEXT_PRESENCE_IDLE 11
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// Values for X_CONTEXT_GAME_MODE
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#define CONTEXT_GAME_MODE_MULTIPLAYER 0
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#define CONTEXT_GAME_MODE_SINGLEPLAYER 1
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//
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// Property ids
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//
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// These values are passed as the dwPropertyId value to XUserSetProperty
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// and as the dwPropertyId value in the XUSER_PROPERTY structure.
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//
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#define PROPERTY_CAPS_OWNED 0x10000000
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#define PROPERTY_CAPS_TOTAL 0x10000001
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#define PROPERTY_PLAYER_TEAM_SCORE 0x10000002
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#define PROPERTY_OPPONENT_TEAM_SCORE 0x10000003
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#define PROPERTY_FLAG_CAPTURE_LIMIT 0x1000000B
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#define PROPERTY_NUMBER_OF_ROUNDS 0x1000000C
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#define PROPERTY_GAME_SIZE 0x1000000D
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#define PROPERTY_AUTOBALANCE 0x1000000E
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#define PROPERTY_PRIVATE_SLOTS 0x1000000F
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#define PROPERTY_MAX_GAME_TIME 0x10000010
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#define PROPERTY_NUMBER_OF_KILLS 0x10000011
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#define PROPERTY_DAMAGE_DEALT 0x10000012
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#define PROPERTY_PLAY_TIME 0x10000013
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#define PROPERTY_POINT_CAPTURES 0x10000014
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#define PROPERTY_POINT_DEFENSES 0x10000015
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#define PROPERTY_DOMINATIONS 0x10000016
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#define PROPERTY_REVENGE 0x10000017
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#define PROPERTY_BUILDINGS_DESTROYED 0x10000019
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#define PROPERTY_HEADSHOTS 0x1000001A
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#define PROPERTY_HEALTH_POINTS_HEALED 0x1000001B
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#define PROPERTY_INVULNS 0x1000001C
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#define PROPERTY_KILL_ASSISTS 0x1000001D
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#define PROPERTY_BACKSTABS 0x1000001E
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#define PROPERTY_HEALTH_POINTS_LEACHED 0x1000001F
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#define PROPERTY_BUILDINGS_BUILT 0x10000020
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#define PROPERTY_SENTRY_KILLS 0x10000021
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#define PROPERTY_TELEPORTS 0x10000022
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#define PROPERTY_KILLS 0x10000023
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#define PROPERTY_NUMBER_OF_TEAMS 0x10000025
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#define PROPERTY_TEAM_RED 0x10000026
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#define PROPERTY_TEAM_BLUE 0x10000027
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#define PROPERTY_TEAM_SPECTATOR 0x10000028
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#define PROPERTY_TEAM 0x10000029
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#define PROPERTY_WIN_LIMIT 0x1000002A
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#define PROPERTY_RANKING_TEST 0x2000000A
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#define PROPERTY_POINTS_SCORED 0x20000018
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//
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// Achievement ids
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//
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// These values are used in the dwAchievementId member of the
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// XUSER_ACHIEVEMENT structure that is used with
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// XUserWriteAchievements and XUserCreateAchievementEnumerator.
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//
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#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHPHYSICS 43
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#define ACHIEVEMENT_HLX_KILL_ENEMY_WITHHOPPERMINE 44
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#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHMANHACK 45
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#define ACHIEVEMENT_HLX_KILL_SOLDIER_WITHHISGRENADE 46
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#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHONEENERGYBALL 47
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#define ACHIEVEMENT_HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL 48
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#define ACHIEVEMENT_EPX_GET_ZOMBINEGRENADE 50
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#define ACHIEVEMENT_EPX_KILL_ZOMBIES_WITHFLARES 51
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#define ACHIEVEMENT_HL2_HIT_CANCOP_WITHCAN 52
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#define ACHIEVEMENT_HL2_PUT_CANINTRASH 53
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#define ACHIEVEMENT_HL2_ESCAPE_APARTMENTRAID 54
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#define ACHIEVEMENT_HL2_BREAK_MINITELEPORTER 55
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#define ACHIEVEMENT_HL2_GET_CROWBAR 56
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#define ACHIEVEMENT_HL2_KILL_BARNACLESWITHBARREL 57
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#define ACHIEVEMENT_HL2_GET_AIRBOAT 58
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#define ACHIEVEMENT_HL2_GET_AIRBOATGUN 60
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#define ACHIEVEMENT_HL2_FIND_VORTIGAUNTCAVE 61
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#define ACHIEVEMENT_HL2_KILL_CHOPPER 62
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#define ACHIEVEMENT_HL2_FIND_HEVFACEPLATE 63
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#define ACHIEVEMENT_HL2_GET_GRAVITYGUN 64
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#define ACHIEVEMENT_HL2_MAKEABASKET 65
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#define ACHIEVEMENT_HL2_BEAT_RAVENHOLM_NOWEAPONS 66
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#define ACHIEVEMENT_HL2_BEAT_CEMETERY 67
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#define ACHIEVEMENT_HL2_KILL_ENEMIES_WITHCRANE 68
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#define ACHIEVEMENT_HL2_PIN_SOLDIER_TOBILLBOARD 69
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#define ACHIEVEMENT_HL2_KILL_ODESSAGUNSHIP 70
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#define ACHIEVEMENT_HL2_KILL_THREEGUNSHIPS 71
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#define ACHIEVEMENT_HL2_BEAT_DONTTOUCHSAND 72
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#define ACHIEVEMENT_HL2_KILL_ENEMIES_WITHANTLIONS 74
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#define ACHIEVEMENT_HL2_KILL_ENEMY_WITHTOILET 75
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#define ACHIEVEMENT_HL2_BEAT_TURRETSTANDOFF2 76
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#define ACHIEVEMENT_HL2_BEAT_TOXICTUNNEL 78
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#define ACHIEVEMENT_HL2_BEAT_PLAZASTANDOFF 79
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#define ACHIEVEMENT_HL2_KILL_ALLC1709SNIPERS 80
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#define ACHIEVEMENT_HL2_BEAT_SUPRESSIONDEVICE 81
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#define ACHIEVEMENT_HL2_BEAT_C1713STRIDERSTANDOFF 82
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#define ACHIEVEMENT_HL2_BEAT_GAME 84
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#define ACHIEVEMENT_HL2_FIND_ALLLAMBDAS 86
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#define ACHIEVEMENT_EP1_BEAT_MAINELEVATOR 87
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#define ACHIEVEMENT_EP1_BEAT_CITADELCORE 88
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#define ACHIEVEMENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS 89
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#define ACHIEVEMENT_EP1_KILL_ANTLIONS_WITHCARS 90
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#define ACHIEVEMENT_EP1_BEAT_GARAGEELEVATORSTANDOFF 91
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#define ACHIEVEMENT_EP1_KILL_ENEMIES_WITHSNIPERALYX 92
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#define ACHIEVEMENT_EP1_BEAT_HOSPITALATTICGUNSHIP 93
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#define ACHIEVEMENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS 94
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#define ACHIEVEMENT_EP1_BEAT_GAME 95
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#define ACHIEVEMENT_EP1_BEAT_GAME_ONEBULLET 96
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#define ACHIEVEMENT_EP2_KILL_POISONANTLION 97
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#define ACHIEVEMENT_EP2_KILL_ALLGRUBS 98
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#define ACHIEVEMENT_EP2_BREAK_ALLWEBS 99
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#define ACHIEVEMENT_EP2_BEAT_ANTLIONINVASION 100
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#define ACHIEVEMENT_EP2_BEAT_ANTLIONGUARDS 101
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#define ACHIEVEMENT_EP2_KILL_ENEMIES_WITHCAR 102
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#define ACHIEVEMENT_EP2_BEAT_HUNTERAMBUSH 103
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#define ACHIEVEMENT_EP2_KILL_CHOPPER_NOMISSES 104
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#define ACHIEVEMENT_EP2_KILL_COMBINECANNON 105
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#define ACHIEVEMENT_EP2_FIND_ALLRADARCACHES 106
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#define ACHIEVEMENT_EP2_BEAT_ROCKETCACHEPUZZLE 107
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#define ACHIEVEMENT_EP2_BEAT_RACEWITHDOG 108
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#define ACHIEVEMENT_EP2_BEAT_WHITEFORESTINN 109
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#define ACHIEVEMENT_EP2_PUT_ITEMINROCKET 110
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#define ACHIEVEMENT_EP2_BEAT_MISSILESILO2 111
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#define ACHIEVEMENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED 112
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#define ACHIEVEMENT_EP2_BEAT_GAME 113
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#define ACHIEVEMENT_EP2_KILL_HUNTER_WITHFLECHETTES 114
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#define ACHIEVEMENT_PORTAL_GET_PORTALGUNS 115
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#define ACHIEVEMENT_PORTAL_KILL_COMPANIONCUBE 116
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#define ACHIEVEMENT_PORTAL_ESCAPE_TESTCHAMBERS 117
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#define ACHIEVEMENT_PORTAL_BEAT_GAME 118
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#define ACHIEVEMENT_PORTAL_INFINITEFALL 119
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#define ACHIEVEMENT_PORTAL_LONGJUMP 120
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#define ACHIEVEMENT_PORTAL_BEAT_2ADVANCEDMAPS 121
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#define ACHIEVEMENT_PORTAL_BEAT_4ADVANCEDMAPS 122
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#define ACHIEVEMENT_PORTAL_BEAT_6ADVANCEDMAPS 123
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#define ACHIEVEMENT_PORTAL_GET_ALLBRONZE 124
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#define ACHIEVEMENT_PORTAL_GET_ALLSILVER 125
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#define ACHIEVEMENT_PORTAL_GET_ALLGOLD 126
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#define ACHIEVEMENT_TF_GET_TURRETKILLS 127
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#define ACHIEVEMENT_TF_KILL_NEMESIS 128
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#define ACHIEVEMENT_TF_GET_CONSECUTIVEKILLS_NODEATHS 129
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#define ACHIEVEMENT_TF_GET_HEALED_BYENEMY 130
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#define ACHIEVEMENT_TF_PLAY_GAME_FRIENDSONLY 131
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#define ACHIEVEMENT_TF_WIN_MULTIPLEGAMES 132
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#define ACHIEVEMENT_TF_GET_MULTIPLEKILLS 133
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#define ACHIEVEMENT_TF_WIN_2FORT_NOENEMYCAPS 134
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#define ACHIEVEMENT_TF_WIN_WELL_MINIMUMTIME 135
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#define ACHIEVEMENT_TF_WIN_HYDRO_NOENEMYCAPS 136
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#define ACHIEVEMENT_TF_WIN_DUSTBOWL_NOENEMYCAPS 137
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#define ACHIEVEMENT_TF_WIN_GRAVELPIT_NOENEMYCAPS 138
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#define ACHIEVEMENT_TF_PLAY_GAME_EVERYCLASS 139
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#define ACHIEVEMENT_TF_PLAY_GAME_EVERYMAP 140
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#define ACHIEVEMENT_TF_GET_HEALPOINTS 141
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#define ACHIEVEMENT_TF_BURN_PLAYERSINMINIMIMTIME 142
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#define ACHIEVEMENT_HL2_DISINTEGRATE_SOLDIERSINFIELD 143
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#define ACHIEVEMENT_HL2_FOLLOW_FREEMAN 144
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#define ACHIEVEMENT_TF_GET_HEADSHOTS 145
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#define ACHIEVEMENT_PORTAL_DETACH_ALL_CAMERAS 146
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#define ACHIEVEMENT_PORTAL_HIT_TURRET_WITH_TURRET 148
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#ifndef _XBOX
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#define ACHIEVEMENT_PORTAL_TRANSMISSION_RECEIVED 149
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#define ACHIEVEMENT_TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING 150
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#endif // _XBOX
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#define ACHIEVEMENT_TF_LAST_ORANGEBOX 150
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//
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// Stats view ids
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//
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// These are used in the dwViewId member of the XUSER_STATS_SPEC structure
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// passed to the XUserReadStats* and XUserCreateStatsEnumerator* functions.
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//
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// Skill leaderboards for ranked game modes
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#define STATS_VIEW_SKILL_RANKED_MULTIPLAYER 0xFFFF0000
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#define STATS_VIEW_SKILL_RANKED_SINGLEPLAYER 0xFFFF0001
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// Skill leaderboards for unranked (standard) game modes
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#define STATS_VIEW_SKILL_STANDARD_MULTIPLAYER 0xFFFE0000
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#define STATS_VIEW_SKILL_STANDARD_SINGLEPLAYER 0xFFFE0001
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// Title defined leaderboards
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#define STATS_VIEW_PLAYER_MAX_UNRANKED 1
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#define STATS_VIEW_PLAYER_MAX_RANKED 2
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//
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// Stats view column ids
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//
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// These ids are used to read columns of stats views. They are specified in
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// the rgwColumnIds array of the XUSER_STATS_SPEC structure. Rank, rating
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// and gamertag are not retrieved as custom columns and so are not included
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// in the following definitions. They can be retrieved from each row's
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// header (e.g., pStatsResults->pViews[x].pRows[y].dwRank, etc.).
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//
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// Column ids for PLAYER_MAX_UNRANKED
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#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_SCORED 2
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#define STATS_COLUMN_PLAYER_MAX_UNRANKED_KILLS 3
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#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_CAPPED 1
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#define STATS_COLUMN_PLAYER_MAX_UNRANKED_DAMAGE_DEALT 4
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#define STATS_COLUMN_PLAYER_MAX_UNRANKED_PLAY_TIME 5
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#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINT_DEFENSES 6
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_DOMINATIONS 7
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_REVENGE 8
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_DESTROYED 9
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEADSHOTS 10
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_HEALED 11
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_INVULNS 12
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_KILL_ASSISTS 13
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BACKSTABS 14
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_LEACHED 15
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_BUILT 16
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_SENTRY_KILLS 17
|
||
|
#define STATS_COLUMN_PLAYER_MAX_UNRANKED_TELEPORTS 18
|
||
|
|
||
|
// Column ids for PLAYER_MAX_RANKED
|
||
|
|
||
|
#define STATS_COLUMN_PLAYER_MAX_RANKED_POINTS_SCORED 2
|
||
|
|
||
|
//
|
||
|
// Matchmaking queries
|
||
|
//
|
||
|
// These values are passed as the dwProcedureIndex parameter to
|
||
|
// XSessionSearch to indicate which matchmaking query to run.
|
||
|
//
|
||
|
|
||
|
#define SESSION_MATCH_QUERY_PLAYER_MATCH 0
|
||
|
|
||
|
//
|
||
|
// Gamer pictures
|
||
|
//
|
||
|
// These ids are passed as the dwPictureId parameter to XUserAwardGamerTile.
|
||
|
//
|
||
|
|
||
|
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif // __THE_ORANGE_BOX_SPA_H__
|
||
|
|
||
|
|