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49 lines
1.3 KiB
49 lines
1.3 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PROP_PORTAL_SHARED_H
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#define PROP_PORTAL_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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#ifdef CLIENT_DLL
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#include "c_prop_portal.h"
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#else
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#include "prop_portal.h"
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#endif
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// CProp_Portal enum for the portal corners (if a user wants a specific corner)
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enum PortalCorners_t { PORTAL_DOWN_RIGHT = 0, PORTAL_DOWN_LEFT, PORTAL_UP_RIGHT, PORTAL_UP_LEFT };
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class CProp_Portal_Shared //defined as a class to make intellisense more intelligent
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{
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public:
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static void UpdatePortalTransformationMatrix( const matrix3x4_t &localToWorld, const matrix3x4_t &remoteToWorld, VMatrix *pMatrix );
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static bool IsEntityTeleportable( CBaseEntity *pEntity );
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//static CProp_Portal *GetPortal1( bool bCreateIfNotFound = false );
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//static CProp_Portal *GetPortal2( bool bCreateIfNotFound = false );
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static const Vector vLocalMins;
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static const Vector vLocalMaxs;
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#ifdef CLIENT_DLL
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static CUtlVector<C_Prop_Portal *> AllPortals; //an array of existing portal entities
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#else
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static CUtlVector<CProp_Portal *> AllPortals; //an array of existing portal entities
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#endif //#ifdef CLIENT_DLL
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};
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#endif //#ifndef PROP_PORTAL_SHARED_H
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