You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
86 lines
2.2 KiB
86 lines
2.2 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef BONE_MERGE_CACHE_H
|
||
|
#define BONE_MERGE_CACHE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
class C_BaseAnimating;
|
||
|
class CStudioHdr;
|
||
|
|
||
|
|
||
|
#include "mathlib/vector.h"
|
||
|
|
||
|
|
||
|
class CBoneMergeCache
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
CBoneMergeCache();
|
||
|
|
||
|
void Init( C_BaseAnimating *pOwner );
|
||
|
|
||
|
// Updates the lookups that let it merge bones quickly.
|
||
|
void UpdateCache();
|
||
|
|
||
|
// This copies the transform from all bones in the followed entity that have
|
||
|
// names that match our bones.
|
||
|
void MergeMatchingBones( int boneMask );
|
||
|
|
||
|
// copy bones instead of matrices
|
||
|
void CopyParentToChild( const Vector parentPos[], const Quaternion parentQ[], Vector childPos[], Quaternion childQ[], int boneMask );
|
||
|
void CopyChildToParent( const Vector childPos[], const Quaternion childQ[], Vector parentPos[], Quaternion parentQ[], int boneMask );
|
||
|
|
||
|
// Returns true if the specified bone is one that gets merged in MergeMatchingBones.
|
||
|
int IsBoneMerged( int iBone ) const;
|
||
|
|
||
|
// Gets the origin for the first merge bone on the parent.
|
||
|
bool GetAimEntOrigin( Vector *pAbsOrigin, QAngle *pAbsAngles );
|
||
|
|
||
|
bool GetRootBone( matrix3x4_t &rootBone );
|
||
|
|
||
|
private:
|
||
|
|
||
|
// This is the entity that we're keeping the cache updated for.
|
||
|
C_BaseAnimating *m_pOwner;
|
||
|
|
||
|
// All the cache data is based off these. When they change, the cache data is regenerated.
|
||
|
// These are either all valid pointers or all NULL.
|
||
|
C_BaseAnimating *m_pFollow;
|
||
|
CStudioHdr *m_pFollowHdr;
|
||
|
const studiohdr_t *m_pFollowRenderHdr;
|
||
|
CStudioHdr *m_pOwnerHdr;
|
||
|
|
||
|
// This is the mask we need to use to set up bones on the followed entity to do the bone merge
|
||
|
int m_nFollowBoneSetupMask;
|
||
|
|
||
|
// Cache data.
|
||
|
class CMergedBone
|
||
|
{
|
||
|
public:
|
||
|
unsigned short m_iMyBone;
|
||
|
unsigned short m_iParentBone;
|
||
|
};
|
||
|
|
||
|
CUtlVector<CMergedBone> m_MergedBones;
|
||
|
CUtlVector<unsigned char> m_BoneMergeBits; // One bit for each bone. The bit is set if the bone gets merged.
|
||
|
};
|
||
|
|
||
|
|
||
|
inline int CBoneMergeCache::IsBoneMerged( int iBone ) const
|
||
|
{
|
||
|
if ( m_pOwnerHdr )
|
||
|
return m_BoneMergeBits[iBone >> 3] & ( 1 << ( iBone & 7 ) );
|
||
|
else
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif // BONE_MERGE_CACHE_H
|