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92 lines
3.3 KiB
92 lines
3.3 KiB
![]()
4 years ago
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/*
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* CVDirect3DTexture.h
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* CoreVideo
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*
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* Copyright (c) 2004 Apple Computer, Inc. All rights reserved.
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*
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*/
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/*! @header CVDirect3DTexture.h
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@copyright 2004 Apple Computer, Inc. All rights reserved.
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@discussion A CoreVideo Texture derives from an ImageBuffer, and is used for supplying source image data to Direct3D.
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*/
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#if !defined(__COREVIDEO_CVDIRECT3DTEXTURE_H__)
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#define __COREVIDEO_CVDIRECT3DTEXTURE_H__ 1
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#include <CVBase.h>
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#include <CVReturn.h>
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#include <CVImageBuffer.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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#pragma mark CVDirect3DTexture
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/*!
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@typedef CVDirect3DTextureRef
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@abstract Direct3D texture based image buffer
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*/
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typedef CVImageBufferRef CVDirect3DTextureRef;
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CV_EXPORT CFTypeID CVDirect3DTextureGetTypeID();
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/*!
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@function CVDirect3DTextureRetain
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@abstract Retains a CVDirect3DTexture object
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@discussion Equivalent to CFRetain, but NULL safe
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@param buffer A CVDirect3DTexture object that you want to retain.
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@result A CVDirect3DTexture object that is the same as the passed in buffer.
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*/
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CV_EXPORT CVDirect3DTextureRef CVDirect3DTextureRetain( CVDirect3DTextureRef texture );
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/*!
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@function CVDirect3DTextureRelease
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@abstract Releases a CVDirect3DTexture object
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@discussion Equivalent to CFRelease, but NULL safe
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@param buffer A CVDirect3DTexture object that you want to release.
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*/
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CV_EXPORT void CVDirect3DTextureRelease( CVDirect3DTextureRef texture );
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/*!
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@function CVDirect3DTextureGetName
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@abstract Returns the raw texture associated with the CVDirect3DTexture
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@param image Target CVDirect3DTexture
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@result an LPDIRECT3DTEXTURE9 pointing to the texture
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*/
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CV_EXPORT void* CVDirect3DTextureGetName( CVDirect3DTextureRef image);
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/*!
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@function CVDirect3DTextureIsFlipped
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@abstract Returns whether the image is flipped vertically or not.
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@param image Target CVDirect3DTexture
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@result True if 0,0 in the texture is upper left, false if 0,0 is lower left
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*/
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CV_EXPORT Boolean CVDirect3DTextureIsFlipped( CVDirect3DTextureRef image);
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/*!
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@function CVDirect3DTextureGetCleanTexCoords
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@abstract Returns convenient texture coordinates for the part of the image that should be displayed
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@discussion This function automatically takes into account whether or not the texture is flipped. It returns
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texture coordinate values from 0.0 to 1.0 ready for use in a Direct3D VertexBuffer.
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@param image Target CVDirect3DTexture
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@param lowerLeft - array of two floats where the s and t texture coordinates of the lower left corner of the image will be stored
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@param lowerRight - array of two floats where the s and t texture coordinates of the lower right corner of the image will be stored
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@param upperRight - array of two floats where the s and t texture coordinates of the upper right corner of the image will be stored
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@param upperLeft - array of two floats where the s and t texture coordinates of the upper right corner of the image will be stored
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*/
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CV_EXPORT void CVDirect3DTextureGetCleanTexCoords( CVDirect3DTextureRef image,
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float lowerLeft[2],
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float lowerRight[2],
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float upperRight[2],
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float upperLeft[2]);
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#if defined(__cplusplus)
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}
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#endif
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#endif
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