Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="UI"
ProjectGUID="{B1074007-0B5F-41B0-BBB9-887D421B7103}"
SccProjectName=""
SccLocalPath=""
Keyword="MFCProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="1"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Debug/ui.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="Debug/TFStats.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/TFStats.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/ui.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="1"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Release/ui.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="Release/TFStats.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/TFStats.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/ui.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(TargetPath)&quot; \tfstats"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="FolderSelectProps.cpp">
</File>
<File
RelativePath="LogSelectProps.cpp">
</File>
<File
RelativePath="PersistentString.cpp">
</File>
<File
RelativePath="propsht.cpp">
</File>
<File
RelativePath="StdAfx.cpp">
</File>
<File
RelativePath="SwitchProps.cpp">
</File>
<File
RelativePath="UI.cpp">
</File>
<File
RelativePath="UI.rc">
</File>
<File
RelativePath="UIDlg.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="FolderSelectProps.h">
</File>
<File
RelativePath="LogSelectProps.h">
</File>
<File
RelativePath="PersistentString.h">
</File>
<File
RelativePath="propsht.h">
</File>
<File
RelativePath="Resource.h">
</File>
<File
RelativePath="StdAfx.h">
</File>
<File
RelativePath="SwitchProps.h">
</File>
<File
RelativePath="UI.h">
</File>
<File
RelativePath="UIDlg.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath="res\UI.ico">
</File>
<File
RelativePath="res\UI.rc2">
</File>
</Filter>
<File
RelativePath="ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>