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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#if defined( REPLAY_ENABLED )
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#include "replayreminderpanel.h"
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#include "replay/ireplaysystem.h"
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#include "replay/replay.h"
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#include "replay/ireplayscreenshotmanager.h"
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#include "replay/ireplaymanager.h"
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#include "replay/screenshot.h"
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#include "iclientmode.h"
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#include "vgui_controls/AnimationController.h"
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//-----------------------------------------------------------------------------
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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DECLARE_HUDELEMENT( CReplayReminderPanel );
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//-----------------------------------------------------------------------------
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CReplayReminderPanel::CReplayReminderPanel( const char *pElementName )
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: EditablePanel( g_pClientMode->GetViewport(), "ReplayReminder" ),
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CHudElement( pElementName )
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{
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SetScheme( "ClientScheme" );
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m_flShowTime = 0;
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m_bShouldDraw = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayReminderPanel::SetupText()
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{
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// Get current key binding, if any.
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const char *pBoundKey = engine->Key_LookupBinding( "save_replay" );
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if ( !pBoundKey || FStrEq( pBoundKey, "(null)" ) )
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{
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pBoundKey = " ";
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}
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char szKey[16];
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Q_snprintf( szKey, sizeof(szKey), "%s", pBoundKey );
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wchar_t wKey[16];
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wchar_t wLabel[256];
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g_pVGuiLocalize->ConvertANSIToUnicode( szKey, wKey, sizeof( wKey ) );
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g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Replay_freezecam_replay" ), 1, wKey );
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// Set the text
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SetDialogVariable( "text", wLabel );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayReminderPanel::ApplySchemeSettings( IScheme *pScheme )
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{
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LoadControlSettings("Resource/UI/ReplayReminder.res", "GAME");
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BaseClass::ApplySchemeSettings( pScheme );
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SetupText();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayReminderPanel::Show()
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{
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m_flShowTime = gpGlobals->curtime;
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SetVisible( true );
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( GetParent(), "HudReplayReminderIn" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayReminderPanel::Hide()
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{
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SetVisible( false );
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m_flShowTime = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CReplayReminderPanel::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
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{
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if ( ShouldDraw() && pszCurrentBinding )
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{
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if ( FStrEq (pszCurrentBinding, "save_replay" ) )
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{
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SetVisible( false );
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}
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayReminderPanel::OnThink()
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{
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BaseClass::OnThink();
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if ( !IsVisible() )
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return;
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// If we're displaying the element for some specific duration...
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if ( m_flShowTime )
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{
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// Get maximum duration
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ConVarRef replay_postwinreminderduration( "replay_postwinreminderduration" );
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float flShowLength = replay_postwinreminderduration.IsValid() ? replay_postwinreminderduration.GetFloat() : 5.0f;
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if ( gpGlobals->curtime >= m_flShowTime + flShowLength )
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{
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m_flShowTime = 0;
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SetVisible( false );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayReminderPanel::SetVisible( bool bState )
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{
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if ( bState )
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{
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SetupText();
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}
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// Store this state for ShouldDraw()
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m_bShouldDraw = bState;
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BaseClass::SetVisible( bState );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CReplayReminderPanel::ShouldDraw()
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{
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return m_bShouldDraw;
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}
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#endif // #if defined( REPLAY_ENABLED )
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