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449 lines
14 KiB
449 lines
14 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#if defined( REPLAY_ENABLED )
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#include "replaybrowsermainpanel.h"
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#include "replaybrowserbasepage.h"
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#include "confirm_delete_dialog.h"
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#include "vgui_controls/PropertySheet.h"
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#include "vgui_controls/TextImage.h"
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#include "vgui/IInput.h"
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#include "vgui/ISurface.h"
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#include "ienginevgui.h"
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#include "replay/ireplaymanager.h"
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#include "replay/ireplaymoviemanager.h"
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#include "econ/econ_controls.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose: Replay deletion confirmation dialog
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//-----------------------------------------------------------------------------
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class CConfirmDeleteReplayDialog : public CConfirmDeleteDialog
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{
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DECLARE_CLASS_SIMPLE( CConfirmDeleteReplayDialog, CConfirmDeleteDialog );
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public:
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CConfirmDeleteReplayDialog( Panel *pParent, IReplayItemManager *pItemManager, int iPerformance )
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: BaseClass( pParent )
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{
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m_pTextId = iPerformance >= 0 ? "#Replay_DeleteEditConfirm" : pItemManager->AreItemsMovies() ? "#Replay_DeleteMovieConfirm" : "#Replay_DeleteReplayConfirm";
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}
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const wchar_t *GetText()
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{
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return g_pVGuiLocalize->Find( m_pTextId );
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}
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const char *m_pTextId;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CReplayBrowserPanel::CReplayBrowserPanel( Panel *parent )
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: PropertyDialog(parent, "ReplayBrowser"),
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m_pConfirmDeleteDialog( NULL )
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{
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// Clear out delete info
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V_memset( &m_DeleteInfo, 0, sizeof( m_DeleteInfo ) );
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// Replay browser is parented to the game UI panel
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vgui::VPANEL gameuiPanel = enginevgui->GetPanel( PANEL_GAMEUIDLL );
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SetParent( gameuiPanel );
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SetMoveable( false );
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SetSizeable( false );
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
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SetScheme(scheme);
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SetProportional( true );
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// Setup page
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m_pReplaysPage = new CReplayBrowserBasePage( this );
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m_pReplaysPage->AddActionSignalTarget( this );
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AddPage( m_pReplaysPage, "#Replay_MyReplays" );
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m_pReplaysPage->SetVisible( true );
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ListenForGameEvent( "gameui_hidden" );
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// Create this now, so that it can be the default button (if created in .res file, it fights with PropertyDialog's OkButton & generates asserts)
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CExButton *pCloseButton = new CExButton( this, "BackButton", "" );
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GetFocusNavGroup().SetDefaultButton(pCloseButton);
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m_flTimeOpened = 0.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CReplayBrowserPanel::~CReplayBrowserPanel()
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{
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if ( m_pConfirmDeleteDialog )
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{
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m_pConfirmDeleteDialog->MarkForDeletion();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/ui/replaybrowser/mainpanel.res", "GAME" );
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SetOKButtonVisible(false);
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SetCancelButtonVisible(false);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::PerformLayout( void )
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{
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if ( GetVParent() )
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{
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int w,h;
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vgui::ipanel()->GetSize( GetVParent(), w, h );
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SetBounds(0,0,w,h);
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}
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::ShowPanel(bool bShow, ReplayHandle_t hReplayDetails/*=REPLAY_HANDLE_INVALID*/,
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int iPerformance/*=-1*/ )
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{
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if ( bShow )
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{
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GetPropertySheet()->SetActivePage( m_pReplaysPage );
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InvalidateLayout( false, true );
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Activate();
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m_flTimeOpened = gpGlobals->realtime;
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}
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else
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{
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PostMessage( m_pReplaysPage, new KeyValues("CancelSelection") );
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}
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SetVisible( bShow );
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m_pReplaysPage->SetVisible( bShow );
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if ( hReplayDetails != REPLAY_HANDLE_INVALID )
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{
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char szDetails[32];
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V_snprintf( szDetails, sizeof( szDetails ), "details%i_%i", (int)hReplayDetails, iPerformance );
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m_pReplaysPage->OnCommand( szDetails );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::FireGameEvent( IGameEvent *event )
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{
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const char * type = event->GetName();
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if ( Q_strcmp(type, "gameui_hidden") == 0 )
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{
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ShowPanel( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::OnCommand( const char *command )
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{
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if ( !Q_stricmp( command, "back" ) )
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{
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if ( m_pReplaysPage->IsDetailsViewOpen() )
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{
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m_pReplaysPage->DeleteDetailsPanelAndShowReplayList();
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}
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else
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{
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// Close the main panel
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ShowPanel( false );
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// TODO: Properly manage the browser so that we don't have to recreate it ever time its opened
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MarkForDeletion();
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// If we're connected to a game server, we also close the game UI.
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if ( engine->IsInGame() )
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{
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engine->ClientCmd_Unrestricted( "gameui_hide" );
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}
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}
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}
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BaseClass::OnCommand( command );
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}
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void CReplayBrowserPanel::OnKeyCodeTyped(vgui::KeyCode code)
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{
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if ( code == KEY_ESCAPE )
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{
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ShowPanel( false );
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}
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else
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{
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BaseClass::OnKeyCodeTyped( code );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::OnKeyCodePressed(vgui::KeyCode code)
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{
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if ( GetBaseButtonCode( code ) == KEY_XBUTTON_B )
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{
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ShowPanel( false );
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}
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else if ( code == KEY_ENTER )
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{
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// do nothing, the default is to close the panel!
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}
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else
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{
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BaseClass::OnKeyCodePressed( code );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::ShowDeleteReplayDenialDlg()
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{
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ShowMessageBox( "#Replay_DeleteDenialTitle", "#Replay_DeleteDenialText", "#GameUI_OK" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::AttemptToDeleteReplayItem( Panel *pHandler, ReplayItemHandle_t hReplayItem,
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IReplayItemManager *pItemManager, int iPerformance )
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{
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IQueryableReplayItem *pItem = pItemManager->GetItem( hReplayItem );
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CGenericClassBasedReplay *pReplay = ToGenericClassBasedReplay( pItem->GetItemReplay() );
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// If this is an actual replay the user is trying to delete, only allow it
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// if the replay says it's OK. Don't execute this code for performances.
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if ( !pItemManager->AreItemsMovies() && iPerformance < 0 && !pReplay->ShouldAllowDelete() )
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{
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ShowDeleteReplayDenialDlg();
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return;
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}
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// Otherwise, show the confirm delete dlg
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vgui::surface()->PlaySound( "replay\\replaydialog_warn.wav" );
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ConfirmReplayItemDelete( pHandler, hReplayItem, pItemManager, iPerformance );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::ConfirmReplayItemDelete( Panel *pHandler, ReplayItemHandle_t hReplayItem,
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IReplayItemManager *pItemManager, int iPerformance )
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{
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CConfirmDeleteReplayDialog *pConfirm = vgui::SETUP_PANEL( new CConfirmDeleteReplayDialog( this, pItemManager, iPerformance ) );
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if ( pConfirm )
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{
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// Cache replay and handler for later
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m_DeleteInfo.m_hReplayItem = hReplayItem;
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m_DeleteInfo.m_pItemManager = pItemManager;
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m_DeleteInfo.m_hHandler = pHandler->GetVPanel();
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m_DeleteInfo.m_iPerformance = iPerformance;
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// Display the panel!
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pConfirm->Show();
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// Cache confirm dialog ptr
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m_pConfirmDeleteDialog = pConfirm;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::OnConfirmDelete( KeyValues *data )
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{
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// Clear confirm ptr
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m_pConfirmDeleteDialog = NULL;
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// User confirmed delete?
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int nConfirmed = data->GetInt( "confirmed", 0 );
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if ( !nConfirmed )
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return;
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// Get the replay from the dialog
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ReplayItemHandle_t hReplayItem = m_DeleteInfo.m_hReplayItem;
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// Post actions signal to the handler
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KeyValues *pMsg = new KeyValues( "ReplayItemDeleted" );
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pMsg->SetInt( "replayitem", (int)hReplayItem );
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pMsg->SetInt( "perf", m_DeleteInfo.m_iPerformance );
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PostMessage( m_DeleteInfo.m_hHandler, pMsg );
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// Delete actual replay item
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if ( m_DeleteInfo.m_iPerformance < 0 )
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{
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// Cleanup UI related to the replay/movie
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CleanupUIForReplayItem( hReplayItem );
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// Delete the replay/movie
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m_DeleteInfo.m_pItemManager->DeleteItem( GetActivePage(), hReplayItem, false );
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}
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vgui::surface()->PlaySound( "replay\\deleted_take.wav" );
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// Clear delete info
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V_memset( &m_DeleteInfo, 0, sizeof( m_DeleteInfo ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::OnSaveReplay( ReplayHandle_t hNewReplay )
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{
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// Verify that the handle is valid
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Assert( g_pReplayManager->GetReplay( hNewReplay ) );
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m_pReplaysPage->AddReplay( hNewReplay );
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m_pReplaysPage->Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::OnDeleteReplay( ReplayHandle_t hDeletedReplay )
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{
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// Verify that the handle is valid
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Assert( g_pReplayManager->GetReplay( hDeletedReplay ) );
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DeleteReplay( hDeletedReplay );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::DeleteReplay( ReplayHandle_t hReplay )
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{
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m_pReplaysPage->DeleteReplay( hReplay );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CReplayBrowserPanel::CleanupUIForReplayItem( ReplayItemHandle_t hReplayItem )
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{
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if ( GetActivePage() == m_pReplaysPage )
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{
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m_pReplaysPage->CleanupUIForReplayItem( hReplayItem );
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}
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}
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static vgui::DHANDLE<CReplayBrowserPanel> g_ReplayBrowserPanel;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CReplayBrowserPanel *ReplayUI_OpenReplayBrowserPanel( ReplayHandle_t hReplayDetails,
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int iPerformance )
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{
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if ( !g_ReplayBrowserPanel.Get() )
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{
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g_ReplayBrowserPanel = vgui::SETUP_PANEL( new CReplayBrowserPanel( NULL ) );
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g_ReplayBrowserPanel->InvalidateLayout( false, true );
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}
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engine->ClientCmd_Unrestricted( "gameui_activate" );
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g_ReplayBrowserPanel->ShowPanel( true, hReplayDetails, iPerformance );
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extern IReplayMovieManager *g_pReplayMovieManager;
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if ( g_pReplayMovieManager->GetMovieCount() > 0 )
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{
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// Fire a message the game DLL can intercept (for achievements, etc).
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IGameEvent *event = gameeventmanager->CreateEvent( "browse_replays" );
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if ( event )
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{
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gameeventmanager->FireEventClientSide( event );
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}
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}
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return g_ReplayBrowserPanel;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CReplayBrowserPanel *ReplayUI_GetBrowserPanel( void )
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{
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return g_ReplayBrowserPanel.Get();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ReplayUI_CloseReplayBrowser()
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{
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if ( g_ReplayBrowserPanel )
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{
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g_ReplayBrowserPanel->MarkForDeletion();
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g_ReplayBrowserPanel = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ReplayUI_ReloadBrowser( ReplayHandle_t hReplay/*=REPLAY_HANDLE_INVALID*/,
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int iPerformance/*=-1*/ )
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{
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delete g_ReplayBrowserPanel.Get();
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g_ReplayBrowserPanel = NULL;
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ReplayUI_OpenReplayBrowserPanel( hReplay, iPerformance );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CON_COMMAND_F( open_replaybrowser, "Open the replay browser.", FCVAR_CLIENTDLL )
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{
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ReplayUI_OpenReplayBrowserPanel( REPLAY_HANDLE_INVALID, -1 );
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g_ReplayBrowserPanel->InvalidateLayout( false, true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CON_COMMAND_F( replay_reloadbrowser, "Reloads replay data and display replay browser", FCVAR_CLIENTDLL | FCVAR_CLIENTCMD_CAN_EXECUTE )
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{
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ReplayUI_ReloadBrowser();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CON_COMMAND_F( replay_hidebrowser, "Hides replay browser", FCVAR_CLIENTDLL )
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{
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ReplayUI_CloseReplayBrowser();
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}
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#endif
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