Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef REPLAYBROWSER_ITEMMANAGER_H
#define REPLAYBROWSER_ITEMMANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include "utllinkedlist.h"
#include <vgui_controls/Panel.h>
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
typedef int ReplayItemHandle_t;
//-----------------------------------------------------------------------------
// Purpose: Layer of abstraction between UI and replay demos or rendered movies
//-----------------------------------------------------------------------------
class IQueryableReplayItem;
abstract_class IReplayItemManager : public IBaseInterface
{
public:
virtual int GetItemCount() = 0;
virtual void GetItems( CUtlLinkedList< IQueryableReplayItem *, int > &items ) = 0;
virtual IQueryableReplayItem *GetItem( ReplayItemHandle_t hItem ) = 0;
virtual bool AreItemsMovies() = 0;
virtual void DeleteItem( vgui::Panel *pPage, ReplayItemHandle_t hItem, bool bNotifyUI ) = 0;
};
IReplayItemManager *GetReplayItemManager();
IReplayItemManager *GetReplayMovieItemManager();
// Find an item and put the item manager in ppItemManager
IQueryableReplayItem *FindReplayItem( ReplayItemHandle_t hItem, IReplayItemManager **ppItemManager );
#endif // REPLAYBROWSER_ITEMMANAGER_H