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26 lines
794 B
26 lines
794 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAYBASEPANEL_H
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#define REPLAYBASEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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//-----------------------------------------------------------------------------
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// Purpose: Base panel for replay panels
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//-----------------------------------------------------------------------------
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class CReplayBasePanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CReplayBasePanel, vgui::EditablePanel );
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public:
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CReplayBasePanel( Panel *pParent, const char *pName );
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void GetPosRelativeToAncestor( Panel *pAncestor, int &nXOut, int &nYOut );
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};
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#endif // REPLAYBASEPANEL_H
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