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68 lines
1.5 KiB
68 lines
1.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CSTEXTWINDOW_H
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#define CSTEXTWINDOW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vguitextwindow.h"
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#include <spectatorgui.h>
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//-----------------------------------------------------------------------------
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// Purpose: displays the MOTD
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//-----------------------------------------------------------------------------
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class CHL2MPTextWindow : public CTextWindow
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{
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private:
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DECLARE_CLASS_SIMPLE( CHL2MPTextWindow, CTextWindow );
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public:
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CHL2MPTextWindow(IViewPort *pViewPort);
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virtual ~CHL2MPTextWindow();
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virtual void Update();
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virtual void SetVisible(bool state);
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virtual void ShowPanel( bool bShow );
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virtual void OnKeyCodePressed(vgui::KeyCode code);
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protected:
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ButtonCode_t m_iScoreBoardKey;
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// Background panel -------------------------------------------------------
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public:
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virtual void PaintBackground();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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bool m_backgroundLayoutFinished;
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// End background panel ---------------------------------------------------
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};
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class CHL2MPSpectatorGUI : public CSpectatorGUI
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{
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private:
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DECLARE_CLASS_SIMPLE( CHL2MPSpectatorGUI, CSpectatorGUI );
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public:
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CHL2MPSpectatorGUI( IViewPort *pViewPort );
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virtual void Update( void );
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virtual bool NeedsUpdate( void );
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protected:
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int m_nLastSpecMode;
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CBaseEntity *m_nLastSpecTarget;
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};
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#endif // CSTEXTWINDOW_H
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