You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
190 lines
5.4 KiB
190 lines
5.4 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: HUD Target ID element
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "hud.h"
|
||
|
#include "hudelement.h"
|
||
|
#include "c_hl2mp_player.h"
|
||
|
#include "c_playerresource.h"
|
||
|
#include "vgui_entitypanel.h"
|
||
|
#include "iclientmode.h"
|
||
|
#include "vgui/ILocalize.h"
|
||
|
#include "hl2mp_gamerules.h"
|
||
|
#include "c_team.h"
|
||
|
#include <vgui_controls/AnimationController.h>
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Displays current ammunition level
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTeamPlayHud : public vgui::Panel, public CHudElement
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CTeamPlayHud, vgui::Panel );
|
||
|
|
||
|
public:
|
||
|
CTeamPlayHud( const char *pElementName );
|
||
|
void Reset();
|
||
|
|
||
|
virtual void PerformLayout();
|
||
|
|
||
|
protected:
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
virtual void OnThink();
|
||
|
|
||
|
private:
|
||
|
vgui::HFont m_hFont;
|
||
|
Color m_bgColor;
|
||
|
|
||
|
vgui::Label *m_pWarmupLabel; // "Warmup Mode"
|
||
|
|
||
|
vgui::Label *m_pBackground; // black box
|
||
|
|
||
|
bool m_bSuitAuxPowerUsed;
|
||
|
|
||
|
CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
|
||
|
CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
|
||
|
};
|
||
|
|
||
|
DECLARE_HUDELEMENT( CTeamPlayHud );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTeamPlayHud::CTeamPlayHud( const char *pElementName ) : BaseClass(NULL, "TeamDisplay"), CHudElement( pElementName )
|
||
|
{
|
||
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
||
|
SetParent( pParent );
|
||
|
SetVisible( false );
|
||
|
SetAlpha( 255 );
|
||
|
|
||
|
m_pBackground = new vgui::Label( this, "Background", "" );
|
||
|
|
||
|
m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", "test label" /*g_pVGuiLocalize->Find( "#Clan_warmup_mode" )*/ );
|
||
|
m_pWarmupLabel->SetPaintBackgroundEnabled( false );
|
||
|
m_pWarmupLabel->SetPaintBorderEnabled( false );
|
||
|
m_pWarmupLabel->SizeToContents();
|
||
|
m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west );
|
||
|
m_pWarmupLabel->SetFgColor( GetFgColor() );
|
||
|
|
||
|
m_bSuitAuxPowerUsed = false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamPlayHud::Reset()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamPlayHud::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) );
|
||
|
m_hFont = pScheme->GetFont( "Default", true );
|
||
|
|
||
|
m_pBackground->SetBgColor( GetSchemeColor("BgColor", pScheme) );
|
||
|
m_pBackground->SetPaintBackgroundType( 2 );
|
||
|
|
||
|
SetAlpha( 255 );
|
||
|
SetBgColor( Color( 0, 0, 0, 0 ) );
|
||
|
SetPaintBackgroundType( 0 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Resizes the label
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamPlayHud::PerformLayout()
|
||
|
{
|
||
|
|
||
|
BaseClass::PerformLayout();
|
||
|
|
||
|
int wide, tall;
|
||
|
GetSize( wide, tall );
|
||
|
|
||
|
// find the widest line
|
||
|
int labelWide = m_pWarmupLabel->GetWide();
|
||
|
|
||
|
// find the total height
|
||
|
int fontTall = vgui::surface()->GetFontTall( m_hFont );
|
||
|
int labelTall = fontTall;
|
||
|
|
||
|
labelWide += m_iTextX*2;
|
||
|
labelTall += m_iTextY*2;
|
||
|
|
||
|
m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
|
||
|
|
||
|
int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2;
|
||
|
m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Updates the label color each frame
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamPlayHud::OnThink()
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
|
||
|
C_BaseHLPlayer *pLocalPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
|
||
|
|
||
|
if ( pLocalPlayer == NULL )
|
||
|
return;
|
||
|
|
||
|
if ( HL2MPRules()->IsTeamplay() == false )
|
||
|
return;
|
||
|
|
||
|
if ( pLocalPlayer->IsAlive() == false )
|
||
|
return;
|
||
|
|
||
|
if ( pLocalPlayer->m_HL2Local.m_flSuitPower < 100 )
|
||
|
{
|
||
|
if ( m_bSuitAuxPowerUsed == false )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeOutTeamLine");
|
||
|
m_bSuitAuxPowerUsed = true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( m_bSuitAuxPowerUsed == true )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeInTeamLine");
|
||
|
m_bSuitAuxPowerUsed = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int iTeamNumber = pLocalPlayer->GetTeamNumber();
|
||
|
Color c = GameResources()->GetTeamColor( iTeamNumber );
|
||
|
|
||
|
wchar_t string1[1024];
|
||
|
C_Team *pTeam = GetGlobalTeam( iTeamNumber );
|
||
|
|
||
|
if ( pTeam )
|
||
|
{
|
||
|
wchar_t TeamName[64];
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( pTeam->Get_Name(), TeamName, sizeof(TeamName) );
|
||
|
|
||
|
g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#Team"), 1, TeamName );
|
||
|
|
||
|
m_pBackground->SetFgColor( GetFgColor() );
|
||
|
m_pWarmupLabel->SetFgColor(c);
|
||
|
|
||
|
m_pWarmupLabel->SetText( string1 );
|
||
|
m_pWarmupLabel->SetVisible( true );
|
||
|
|
||
|
m_pWarmupLabel->SizeToContents();
|
||
|
|
||
|
SetVisible( true );
|
||
|
}
|
||
|
|
||
|
InvalidateLayout();
|
||
|
}
|