Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// BonusProgress.cpp
//
// implementation of CHudBonusProgress class
//
#include "cbase.h"
#include "hud.h"
#include "hud_macros.h"
#include "view.h"
#include "iclientmode.h"
#include <KeyValues.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui/ILocalize.h>
using namespace vgui;
#include "hudelement.h"
#include "hud_numericdisplay.h"
#include "convar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define INIT_BONUS_PROGRESS -1
//-----------------------------------------------------------------------------
// Purpose: BonusProgress panel
//-----------------------------------------------------------------------------
class CHudBonusProgress : public CHudElement, public CHudNumericDisplay
{
DECLARE_CLASS_SIMPLE( CHudBonusProgress, CHudNumericDisplay );
public:
CHudBonusProgress( const char *pElementName );
virtual void Init( void );
virtual void VidInit( void );
virtual void Reset( void );
virtual void OnThink();
private:
void SetChallengeLabel( void );
private:
// old variables
int m_iBonusProgress;
int m_iLastChallenge;
};
DECLARE_HUDELEMENT( CHudBonusProgress );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CHudBonusProgress::CHudBonusProgress( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudBonusProgress")
{
SetHiddenBits( HIDEHUD_BONUS_PROGRESS );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBonusProgress::Init()
{
Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBonusProgress::Reset()
{
m_iBonusProgress = INIT_BONUS_PROGRESS;
C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
if ( local )
m_iLastChallenge = local->GetBonusChallenge();
SetChallengeLabel();
SetDisplayValue(m_iBonusProgress);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBonusProgress::VidInit()
{
Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBonusProgress::OnThink()
{
C_GameRules *pGameRules = GameRules();
if ( !pGameRules )
{
// Not ready to init!
return;
}
int newBonusProgress = 0;
int iBonusChallenge = 0;
C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
if ( !local )
{
// Not ready to init!
return;
}
// Never below zero
newBonusProgress = MAX( local->GetBonusProgress(), 0 );
iBonusChallenge = local->GetBonusChallenge();
// Only update the fade if we've changed bonusProgress
if ( newBonusProgress == m_iBonusProgress && m_iLastChallenge == iBonusChallenge )
{
return;
}
m_iBonusProgress = newBonusProgress;
if ( m_iLastChallenge != iBonusChallenge )
{
m_iLastChallenge = iBonusChallenge;
SetChallengeLabel();
}
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("BonusProgressFlash");
if ( pGameRules->IsBonusChallengeTimeBased() )
{
SetIsTime( true );
SetIndent( false );
}
else
{
SetIsTime( false );
SetIndent( true );
}
SetDisplayValue(m_iBonusProgress);
}
void CHudBonusProgress::SetChallengeLabel( void )
{
// Blank for no challenge
if ( m_iLastChallenge == 0 )
{
SetLabelText(L"");
return;
}
char szBonusTextName[] = "#Valve_Hud_BONUS_PROGRESS00";
int iStringLength = Q_strlen( szBonusTextName );
szBonusTextName[ iStringLength - 2 ] = ( m_iLastChallenge / 10 ) + '0';
szBonusTextName[ iStringLength - 1 ] = ( m_iLastChallenge % 10 ) + '0';
wchar_t *tempString = g_pVGuiLocalize->Find(szBonusTextName);
if (tempString)
{
SetLabelText(tempString);
return;
}
// Couldn't find a special string for this challenge
tempString = g_pVGuiLocalize->Find("#Valve_Hud_BONUS_PROGRESS");
if (tempString)
{
SetLabelText(tempString);
return;
}
// Couldn't find any localizable string
SetLabelText(L"BONUS");
}