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325 lines
8.6 KiB
325 lines
8.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cbase.h"
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#include "game_controls/navigationpanel.h"
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#include "econ/econ_controls.h"
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#include "vgui_controls/Frame.h"
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#include "vgui/IInput.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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using namespace vgui;
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//-----------------------------------------------------------------------------
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DECLARE_BUILD_FACTORY( CNavigationPanel );
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//-----------------------------------------------------------------------------
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class CNavButton : public CExImageButton
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{
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DECLARE_CLASS_SIMPLE( CNavButton, CExImageButton );
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public:
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CNavButton( Panel *parent, const char *name, const char *text = "", Panel *pActionSignalTarget = NULL, const char *cmd = NULL )
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: CExImageButton( parent, name, text, pActionSignalTarget, cmd ), m_iUserData( -1 ) {}
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CNavButton( Panel *parent, const char *name, const wchar_t *wszText = L"", Panel *pActionSignalTarget = NULL, const char *cmd = NULL )
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: CExImageButton( parent, name, wszText, pActionSignalTarget, cmd ) , m_iUserData( -1 ) {}
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virtual void ApplySettings( KeyValues *pInResourceData )
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{
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BaseClass::ApplySettings( pInResourceData );
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if ( m_iUserData < 0 )
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{
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m_iUserData = pInResourceData->GetInt( "userdata", -1 ); AssertMsg( m_iUserData != -1, "Any messages sent for this button will have invalid user data!" );
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}
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}
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int m_iUserData;
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};
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//-----------------------------------------------------------------------------
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CNavigationPanel::CNavigationPanel( Panel *pParent, const char *pName, bool bAddParentAsActionSignalTarget/*=true*/ )
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: BaseClass( pParent, pName ),
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m_bAutoLayout( false ),
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m_bAutoScale( true ),
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m_bDisplayVertical( false ),
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m_iSelectedButton( 0 ),
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// m_nAlignment( ALIGN_CENTER ),
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m_pKVButtonSettings( NULL )
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{
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if ( bAddParentAsActionSignalTarget && pParent )
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{
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AddActionSignalTarget( pParent );
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}
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}
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CNavigationPanel::~CNavigationPanel()
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{
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}
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void CNavigationPanel::AddButton( int iUserData, const char *pTextToken )
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{
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const int i = m_vecButtons.Count();
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CNavButton *pNewButton = new CNavButton( this, CFmtStr( "button_%i", i ).Access(), pTextToken );
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pNewButton->m_iUserData = iUserData;
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pNewButton->InvalidateLayout( true, false );
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pNewButton->SetCommand( CFmtStr( "select_%i", i ).Access() );
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m_vecButtons.AddToTail( pNewButton );
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}
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CExImageButton *CNavigationPanel::GetButton( int index )
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{
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return m_vecButtons[ index ];
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}
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void CNavigationPanel::ApplySettings( KeyValues *pInResourceData )
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{
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BaseClass::ApplySettings( pInResourceData );
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/*
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const char *pAlignment = pInResourceData->GetString( "align", NULL );
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if ( pAlignment )
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{
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if ( !V_strnicmp( pAlignment, "west", 4 ) )
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{
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m_nAlignment = ALIGN_WEST;
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}
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else if ( !V_strnicmp( pAlignment, "center", 6 ) )
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{
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m_nAlignment = ALIGN_CENTER;
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}
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else if ( !V_strnicmp( pAlignment, "east", 4 ) )
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{
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AssertMsg( 0, "This type of alignment is not supported." );
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}
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}
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*/
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m_bAutoLayout = pInResourceData->GetBool( "auto_layout", false );
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m_bAutoScale = pInResourceData->GetBool( "auto_scale", true );
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m_bDisplayVertical = pInResourceData->GetBool( "display_vertically", false );
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KeyValues *pKVButtonSettings = pInResourceData->FindKey( "ButtonSettings" ); AssertMsg( pKVButtonSettings, "This is required" );
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if ( !pKVButtonSettings )
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{
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AssertMsg( 0, "No button settings specified. CNavigationPanel is useless without this data." );
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return;
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}
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// Cache this off for later
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if ( m_pKVButtonSettings )
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{
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m_pKVButtonSettings->deleteThis();
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m_pKVButtonSettings = NULL;
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}
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m_pKVButtonSettings = pKVButtonSettings->MakeCopy();
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// Get individual button data and apply now
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KeyValues *pKVButtons = pInResourceData->FindKey( "Buttons" );
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if ( !pKVButtons )
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return;
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// Go through each image description and create a button
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if ( m_vecButtons.Count() )
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return;
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int i = 0;
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FOR_EACH_SUBKEY( pKVButtons, pKVCurButton )
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{
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CNavButton *pNewButton = new CNavButton( this, pKVCurButton->GetString( "FieldName", pKVCurButton->GetName() ), L"" );
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pNewButton->ApplySettings( pKVCurButton );
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pNewButton->InvalidateLayout( true, false );
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pNewButton->SetCommand( CFmtStr( "select_%i", i ).Access() );
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m_vecButtons.AddToTail( pNewButton );
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++i;
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}
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if ( m_vecButtons.IsValidIndex( m_iSelectedButtonDefault ) )
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{
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UpdateButtonSelectionStates( m_iSelectedButtonDefault );
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m_vecButtons[ m_iSelectedButtonDefault ]->InvalidateLayout( true );
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const int iUserData = m_vecButtons[ m_iSelectedButtonDefault ]->m_iUserData;
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PostActionSignal( new KeyValues( "NavButtonSelected", "userdata", iUserData ) );
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}
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}
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void CNavigationPanel::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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}
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void CNavigationPanel::PerformLayout()
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{
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if ( !m_vecButtons.Count() )
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return;
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if ( !m_pKVButtonSettings )
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return;
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BaseClass::PerformLayout();
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// Get from settings
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int nSettingWidth = m_pKVButtonSettings->GetInt( "wide" );
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int nSettingHeight = m_pKVButtonSettings->GetInt( "tall" );
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// Button dimensions for setting positions
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int nButtonWidth = nSettingWidth;
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int nButtonHeight = nSettingHeight;
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if ( m_bAutoScale )
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{
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// Get image size
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int nImageW, nImageH;
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m_vecButtons[0]->GetImage()->GetSize( nImageW, nImageH );
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int nWidth, nHeight;
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if ( m_bDisplayVertical )
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{
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nWidth = GetWide();
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nHeight = nSettingHeight * nWidth / ( nSettingWidth > 0 ? nSettingWidth : 1 );
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}
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else
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{
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nHeight = GetTall();
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nWidth = nSettingWidth * nHeight / ( nSettingHeight > 0 ? nSettingHeight : 1 );
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}
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// Update button dimensions to scaled versions
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nButtonWidth = nWidth;
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nButtonHeight = nHeight;
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}
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FOR_EACH_VEC( m_vecButtons, i )
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{
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if ( m_vecButtons[i] && m_pKVButtonSettings )
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{
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// Apply generic settings
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m_vecButtons[i]->ApplySettings( m_pKVButtonSettings );
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}
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if ( m_bAutoLayout )
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{
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// Display buttons vertically or horizontally?
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if ( m_bDisplayVertical )
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{
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m_vecButtons[i]->SetPos( 0, i * ( nButtonHeight + m_nVerticalBuffer ) );
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}
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else
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{
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const int nStartX = 0;//0.5f * ( GetWide() - NumButtons() * ( nButtonWidth + m_nHorizontalBuffer ) );
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m_vecButtons[i]->SetPos( nStartX + i * ( nButtonWidth + m_nHorizontalBuffer ), 0 );
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}
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}
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if ( m_bAutoScale )
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{
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m_vecButtons[i]->SetSize( nButtonWidth, nButtonHeight );
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m_vecButtons[i]->GetImage()->SetSize( nButtonWidth, nButtonHeight );
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}
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m_vecButtons[i]->SetVisible( true );
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}
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}
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void CNavigationPanel::OnCommand( const char *pCommand )
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{
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if ( !V_strnicmp( pCommand, "select_", 7 ) )
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{
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const int iButton = atoi( pCommand + 7 ); AssertMsg( m_vecButtons.IsValidIndex( iButton ), "Button index out of range!" );
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if ( !m_vecButtons.IsValidIndex( iButton ) )
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return;
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UpdateButtonSelectionStates( iButton );
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const int iUserData = m_vecButtons[ iButton ]->m_iUserData;
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PostActionSignal( new KeyValues( "NavButtonSelected", "userdata", iUserData ) );
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}
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else
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{
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BaseClass::OnCommand( pCommand );
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}
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}
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void CNavigationPanel::OnThink()
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{
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BaseClass::OnThink();
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// Make sure we only ever have one button in the selection state, since it's
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// possible to do this if you select a button, then click and drag on another
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// button, and release the mouse elsewhere.
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if ( !vgui::input()->IsMouseDown( MOUSE_LEFT ) )
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{
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UpdateButtonSelectionStates( m_iSelectedButton );
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}
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}
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void CNavigationPanel::UpdateButtonSelectionStates( int iButton )
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{
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if ( m_iSelectedButton != iButton )
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{
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m_iSelectedButton = iButton;
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}
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// Set the correct button as selected, all other buttons as not selected
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for ( int i = 0; i < NumButtons(); ++i )
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{
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CNavButton *pCurButton = m_vecButtons[ i ];
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if ( !pCurButton )
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continue;
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bool bShouldSelect = iButton == i;
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pCurButton->SetSelected( bShouldSelect );
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pCurButton->InvalidateLayout();
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}
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}
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//-----------------------------------------------------------------------------
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#ifdef _DEBUG
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class CNavPanelTest : public Frame
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{
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DECLARE_CLASS_SIMPLE( CNavPanelTest, Frame );
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public:
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CNavPanelTest( vgui::Panel *pParent )
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: Frame( pParent, "NavPanelTest" )
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{
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SetProportional( true );
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LoadControlSettings( "Resource/UI/NavigationPanelTest.res" );
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}
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};
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CON_COMMAND( open_navpanel_test, "" )
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{
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CNavPanelTest *pPanel = SETUP_PANEL( new CNavPanelTest( NULL ) );
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pPanel->SetVisible( true );
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pPanel->InvalidateLayout( false, true );
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engine->ClientCmd_Unrestricted( "gameui_activate" );
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const int nWidth = XRES( 300 );
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const int nHeight = YRES( 300 );
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pPanel->SetBounds(
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( ScreenWidth() - nWidth ) / 2,
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( ScreenHeight() - nHeight ) / 2,
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nWidth,
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nHeight
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);
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pPanel->Activate();
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}
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#endif // _DEBUG
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