You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
164 lines
4.3 KiB
164 lines
4.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TEAMFORTRESSVIEWPORT_H
|
||
|
#define TEAMFORTRESSVIEWPORT_H
|
||
|
|
||
|
// viewport interface for the rest of the dll
|
||
|
#include <game/client/iviewport.h>
|
||
|
|
||
|
#include <utlqueue.h> // a vector based queue template to manage our VGUI menu queue
|
||
|
#include <vgui_controls/Frame.h>
|
||
|
#include "vguitextwindow.h"
|
||
|
#include "vgui/ISurface.h"
|
||
|
#include "commandmenu.h"
|
||
|
#include <igameevents.h>
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
class IBaseFileSystem;
|
||
|
class IGameUIFuncs;
|
||
|
class IGameEventManager;
|
||
|
|
||
|
//==============================================================================
|
||
|
class CBaseViewport : public vgui::EditablePanel, public IViewPort, public IGameEventListener2
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CBaseViewport, vgui::EditablePanel );
|
||
|
|
||
|
public:
|
||
|
CBaseViewport();
|
||
|
virtual ~CBaseViewport();
|
||
|
|
||
|
virtual IViewPortPanel* CreatePanelByName(const char *szPanelName);
|
||
|
virtual IViewPortPanel* FindPanelByName(const char *szPanelName);
|
||
|
virtual IViewPortPanel* GetActivePanel( void );
|
||
|
virtual void RemoveAllPanels( void);
|
||
|
|
||
|
virtual void ShowPanel( const char *pName, bool state );
|
||
|
virtual void ShowPanel( IViewPortPanel* pPanel, bool state );
|
||
|
virtual bool AddNewPanel( IViewPortPanel* pPanel, char const *pchDebugName );
|
||
|
virtual void CreateDefaultPanels( void );
|
||
|
virtual void UpdateAllPanels( void );
|
||
|
virtual void PostMessageToPanel( const char *pName, KeyValues *pKeyValues );
|
||
|
|
||
|
virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 *pGameEventManager );
|
||
|
virtual void SetParent(vgui::VPANEL parent);
|
||
|
|
||
|
virtual void ReloadScheme(const char *fromFile);
|
||
|
virtual void ActivateClientUI();
|
||
|
virtual void HideClientUI();
|
||
|
virtual bool AllowedToPrintText( void );
|
||
|
|
||
|
#ifndef _XBOX
|
||
|
virtual int GetViewPortScheme() { return m_pBackGround->GetScheme(); }
|
||
|
virtual VPANEL GetViewPortPanel() { return m_pBackGround->GetVParent(); }
|
||
|
#endif
|
||
|
virtual AnimationController *GetAnimationController() { return m_pAnimController; }
|
||
|
|
||
|
virtual void ShowBackGround(bool bShow)
|
||
|
{
|
||
|
#ifndef _XBOX
|
||
|
m_pBackGround->SetVisible( bShow );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
virtual int GetDeathMessageStartHeight( void );
|
||
|
|
||
|
// virtual void ChatInputPosition( int *x, int *y );
|
||
|
|
||
|
// Check if any panel other than the scoreboard is visible
|
||
|
virtual bool IsAnyPanelVisibleExceptScores();
|
||
|
|
||
|
// Walk through all the panels. Handler should be an object taking an IViewPortPanel*
|
||
|
template<typename THandler> void ForEachPanel( THandler handler )
|
||
|
{
|
||
|
FOR_EACH_VEC( m_Panels, i )
|
||
|
{
|
||
|
handler( m_Panels[i] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check if the named panel is visible
|
||
|
virtual bool IsPanelVisible( const char* panel );
|
||
|
|
||
|
public: // IGameEventListener:
|
||
|
virtual void FireGameEvent( IGameEvent * event);
|
||
|
|
||
|
|
||
|
protected:
|
||
|
|
||
|
bool LoadHudAnimations( void );
|
||
|
|
||
|
#ifndef _XBOX
|
||
|
class CBackGroundPanel : public vgui::Frame
|
||
|
{
|
||
|
private:
|
||
|
typedef vgui::Frame BaseClass;
|
||
|
public:
|
||
|
CBackGroundPanel( vgui::Panel *parent) : Frame( parent, "ViewPortBackGround" )
|
||
|
{
|
||
|
SetScheme("ClientScheme");
|
||
|
|
||
|
SetTitleBarVisible( false );
|
||
|
SetMoveable(false);
|
||
|
SetSizeable(false);
|
||
|
SetProportional(true);
|
||
|
}
|
||
|
private:
|
||
|
|
||
|
virtual void ApplySchemeSettings(IScheme *pScheme)
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings(pScheme);
|
||
|
SetBgColor(pScheme->GetColor("ViewportBG", Color( 0,0,0,0 ) ));
|
||
|
}
|
||
|
|
||
|
virtual void PerformLayout()
|
||
|
{
|
||
|
int w,h;
|
||
|
GetHudSize(w, h);
|
||
|
|
||
|
// fill the screen
|
||
|
SetBounds(0,0,w,h);
|
||
|
|
||
|
BaseClass::PerformLayout();
|
||
|
}
|
||
|
|
||
|
virtual void OnMousePressed(MouseCode code) { }// don't respond to mouse clicks
|
||
|
virtual vgui::VPANEL IsWithinTraverse( int x, int y, bool traversePopups )
|
||
|
{
|
||
|
return ( vgui::VPANEL )0;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
#endif
|
||
|
protected:
|
||
|
|
||
|
virtual void Paint();
|
||
|
virtual void OnThink();
|
||
|
virtual void OnScreenSizeChanged(int iOldWide, int iOldTall);
|
||
|
void PostMessageToPanel( IViewPortPanel* pPanel, KeyValues *pKeyValues );
|
||
|
|
||
|
protected:
|
||
|
IGameUIFuncs* m_GameuiFuncs; // for key binding details
|
||
|
IGameEventManager2* m_GameEventManager;
|
||
|
#ifndef _XBOX
|
||
|
CBackGroundPanel *m_pBackGround;
|
||
|
#endif
|
||
|
CUtlVector<IViewPortPanel*> m_Panels;
|
||
|
|
||
|
bool m_bHasParent; // Used to track if child windows have parents or not.
|
||
|
bool m_bInitialized;
|
||
|
IViewPortPanel *m_pActivePanel;
|
||
|
IViewPortPanel *m_pLastActivePanel;
|
||
|
vgui::HCursor m_hCursorNone;
|
||
|
vgui::AnimationController *m_pAnimController;
|
||
|
int m_OldSize[2];
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif
|