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149 lines
4.4 KiB
149 lines
4.4 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include "iclientmode.h"
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#include "vgui_controls/AnimationController.h"
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#include "vgui_controls/Label.h"
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#include "vgui/ILocalize.h"
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#include "vgui/ISurface.h"
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#include "text_message.h"
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#include "dod_gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Displays current ammunition level
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//-----------------------------------------------------------------------------
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class CDODHudWarmupLabel : public vgui::Panel, public CHudElement
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{
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DECLARE_CLASS_SIMPLE( CDODHudWarmupLabel, vgui::Panel );
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public:
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CDODHudWarmupLabel( const char *pElementName );
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virtual void Reset();
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virtual void PerformLayout();
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protected:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnThink();
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private:
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vgui::HFont m_hFont;
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Color m_bgColor;
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vgui::Label *m_pWarmupLabel; // "Warmup Mode"
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vgui::Label *m_pBackground; // black box
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bool m_bInWarmup;
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CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
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};
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DECLARE_HUDELEMENT( CDODHudWarmupLabel );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDODHudWarmupLabel::CDODHudWarmupLabel( const char *pElementName ) : BaseClass(NULL, "WarmupLabel"), CHudElement( pElementName )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetVisible( false );
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SetAlpha( 0 );
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m_pBackground = new vgui::Label( this, "Background", "" );
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m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", g_pVGuiLocalize->Find( "#Clan_warmup_mode" ) );
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m_pWarmupLabel->SetPaintBackgroundEnabled( false );
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m_pWarmupLabel->SetPaintBorderEnabled( false );
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m_pWarmupLabel->SizeToContents();
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m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west );
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m_pWarmupLabel->SetFgColor( GetFgColor() );
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m_bInWarmup = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODHudWarmupLabel::Reset()
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelHide" );
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m_bInWarmup = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODHudWarmupLabel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) );
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m_hFont = pScheme->GetFont( "HudHintText", true );
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m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) );
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m_pBackground->SetPaintBackgroundType( 2 );
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SetAlpha( 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Resizes the label
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//-----------------------------------------------------------------------------
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void CDODHudWarmupLabel::PerformLayout()
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{
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BaseClass::PerformLayout();
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int wide, tall;
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GetSize( wide, tall );
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// find the widest line
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int labelWide = m_pWarmupLabel->GetWide();
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// find the total height
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int fontTall = vgui::surface()->GetFontTall( m_hFont );
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int labelTall = fontTall;
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labelWide += m_iTextX*2;
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labelTall += m_iTextY*2;
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m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
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int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2;
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m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates the label color each frame
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//-----------------------------------------------------------------------------
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void CDODHudWarmupLabel::OnThink()
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{
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m_pBackground->SetFgColor(GetFgColor());
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m_pWarmupLabel->SetFgColor(GetFgColor());
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bool bInWarmup = DODGameRules()->IsInWarmup();
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if( bInWarmup != m_bInWarmup )
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{
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if( bInWarmup )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelShow" );
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InvalidateLayout();
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}
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m_bInWarmup = bInWarmup;
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}
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}
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