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152 lines
4.3 KiB
152 lines
4.3 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui/ISurface.h>
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#include "c_dod_player.h"
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#include "clientmode_dod.h"
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#include "dod_hud_tnt_pickup.h"
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#include <vgui/ILocalize.h>
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DECLARE_HUDELEMENT( CDODHudTNTPickupPanel );
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ConVar hud_c4pickuppanel( "hud_c4pickuppanel", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Set to 0 to not draw the HUD c4 pickup panel" );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDODHudTNTPickupPanel::CDODHudTNTPickupPanel( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTNTPickupPanel" )
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{
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SetParent( g_pClientMode->GetViewport() );
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m_pBackground = new vgui::Panel( this, "CapturePanelBackground" );
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m_pTNTImage = new CIconPanel( this, "TNTImage" );
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m_pPickupLabel = new vgui::Label( this, "pickupLabel", "..." );
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// load control settings...
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LoadControlSettings( "resource/UI/HudTNTPickupPanel.res" );
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SetVisible( false );
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m_flShowUntilTime = 0;
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m_bInitLayout = true;
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RegisterForRenderGroup( "winpanel" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODHudTNTPickupPanel::Init()
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{
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// listen for client side events
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ListenForGameEvent( "dod_tnt_pickup" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODHudTNTPickupPanel::VidInit()
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{
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// listen for client side events
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m_flShowUntilTime = 0;
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m_bInitLayout = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODHudTNTPickupPanel::OnScreenSizeChanged( int iOldWide, int iOldTall )
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{
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LoadControlSettings( "resource/UI/HudTNTPickupPanel.res" );
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m_bInitLayout = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODHudTNTPickupPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/UI/HudTNTPickupPanel.res" );
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m_bInitLayout = true;
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if ( m_pBackground )
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{
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m_pBackground->SetBgColor( GetSchemeColor( "HintMessageBg", pScheme ) );
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m_pBackground->SetPaintBackgroundType( 2 );
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}
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}
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void CDODHudTNTPickupPanel::FireGameEvent( IGameEvent *event )
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{
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const char *pszEventName = event->GetName();
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !Q_strcmp( pszEventName, "dod_tnt_pickup" ) && pPlayer && pPlayer->ShouldShowHints() )
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{
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if ( hud_c4pickuppanel.GetBool() )
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{
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// fire the show animation
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SetVisible( true );
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m_flShowUntilTime = gpGlobals->curtime + 3.5;
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m_pTNTImage->SetVisible( true );
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}
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}
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}
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void CDODHudTNTPickupPanel::OnThink( void )
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{
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BaseClass::OnThink();
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// if only vgui had relative layouts for elements..
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if ( m_bInitLayout )
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{
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// localize text if we need
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m_pPickupLabel->SetText( g_pVGuiLocalize->Find( "dod_tnt_pickup_help" ) );
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// size label to contents
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m_pPickupLabel->SizeToContents();
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int labelX, labelY, labelW, labelH;
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m_pPickupLabel->GetBounds( labelX, labelY, labelW, labelH );
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int imageX, imageY, imageH, imageW;
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m_pTNTImage->GetBounds( imageX, imageY, imageH, imageW );
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// total width is:
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// margin + image width + margin + text + margin
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int newWidth = 3 * XRES(10) + imageW + labelW;
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int bgX, bgY, bgW, bgH;
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m_pBackground->GetBounds( bgX, bgY, bgW, bgH );
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int newX = XRES(320) - newWidth/2;
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m_pBackground->SetBounds( newX, bgY, newWidth, bgH );
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m_pTNTImage->SetPos( newX + XRES(10), imageY );
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m_pPickupLabel->SetPos( newX + 2 * XRES(10) + imageW, bgY + ( bgH - labelY) / 2 );
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m_bInitLayout = false;
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}
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if ( IsVisible() && gpGlobals->curtime > m_flShowUntilTime )
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{
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SetVisible( false );
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}
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}
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