Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: HUD Target ID element
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_dod_player.h"
#include "c_playerresource.h"
#include "vgui_entitypanel.h"
#include "iclientmode.h"
#include "vgui/ILocalize.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define PLAYER_HINT_DISTANCE 150
#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
static ConVar hud_centerid( "hud_centerid", "1", FCVAR_ARCHIVE );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTargetID : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
public:
CTargetID( const char *pElementName );
void Init( void );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void Paint( void );
void VidInit( void );
private:
vgui::HFont m_hFont;
int m_iLastEntIndex;
float m_flLastChangeTime;
};
DECLARE_HUDELEMENT( CTargetID );
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTargetID::CTargetID( const char *pElementName ) :
CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_hFont = g_hFontTrebuchet24;
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
SetHiddenBits( HIDEHUD_MISCSTATUS );
RegisterForRenderGroup( "winpanel" );
}
//-----------------------------------------------------------------------------
// Purpose: Setup
//-----------------------------------------------------------------------------
void CTargetID::Init( void )
{
};
void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
m_hFont = scheme->GetFont( "TargetID", IsProportional() );
SetPaintBackgroundEnabled( false );
}
//-----------------------------------------------------------------------------
// Purpose: clear out string etc between levels
//-----------------------------------------------------------------------------
void CTargetID::VidInit()
{
CHudElement::VidInit();
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Draw function for the element
//-----------------------------------------------------------------------------
void CTargetID::Paint()
{
#define MAX_ID_STRING 256
wchar_t sIDString[ MAX_ID_STRING ];
sIDString[0] = 0;
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pPlayer )
return;
// Get our target's ent index
int iEntIndex = pPlayer->GetIDTarget();
// Didn't find one?
if ( !iEntIndex )
{
// Check to see if we should clear our ID
if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
{
m_flLastChangeTime = 0;
sIDString[0] = 0;
m_iLastEntIndex = 0;
}
else
{
// Keep re-using the old one
iEntIndex = m_iLastEntIndex;
}
}
else
{
m_flLastChangeTime = gpGlobals->curtime;
}
// Is this an entindex sent by the server?
if ( iEntIndex )
{
C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex ));
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
C_DODPlayer *pLocalDODPlayer = C_DODPlayer::GetLocalDODPlayer();
wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
wchar_t wszHealthText[ 10 ];
// Some entities we always want to check, cause the text may change
// even while we're looking at it
if ( IsPlayerIndex( iEntIndex ) && pPlayer->InSameTeam(pLocalPlayer) )
{
// Construct the wide char name string
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
_snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f", (float)pPlayer->GetHealth() );
wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
// Construct the string to display
g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), L"%s1 (%s2)", 2, wszPlayerName, wszHealthText );
if ( sIDString[0] )
{
int wide, tall;
int ypos = YRES(260);
int xpos = XRES(10);
vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
if( hud_centerid.GetInt() == 0 )
{
ypos = YRES(420);
}
else
{
xpos = (ScreenWidth() - wide) / 2;
}
vgui::surface()->DrawSetTextFont( m_hFont );
// draw a black dropshadow ( the default one looks horrible )
vgui::surface()->DrawSetTextPos( xpos+1, ypos+1 );
vgui::surface()->DrawSetTextColor( Color(0,0,0,255) );
vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
vgui::surface()->DrawSetTextPos( xpos, ypos );
vgui::surface()->DrawSetTextColor( g_PR->GetTeamColor( pPlayer->GetTeamNumber() ) );
vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
}
pLocalDODPlayer->HintMessage( HINT_FRIEND_SEEN );
}
else if( IsPlayerIndex( iEntIndex ) &&
pPlayer->GetTeamNumber() != TEAM_SPECTATOR &&
pPlayer->GetTeamNumber() != TEAM_UNASSIGNED &&
pPlayer->IsAlive() )
{
// must not be in the same team, enemy
pLocalDODPlayer->HintMessage( HINT_ENEMY_SEEN );
}
}
}