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124 lines
3.2 KiB
124 lines
3.2 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui/ISurface.h>
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#include "c_dod_team.h"
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#include "c_dod_playerresource.h"
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#include "c_dod_player.h"
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#include "weapon_dodfireselect.h"
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#include "dodcornercutpanel.h"
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#include "dod_hud_playerstatus_fireselect.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CDoDHudFireSelect::CDoDHudFireSelect( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
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{
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m_pBackground = new CDoDCutEditablePanel( this, "FireSelectBackground" );
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m_pIconMP44 = new CIconPanel( this, "Icon_MP44" );
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m_pIconBAR = new CIconPanel( this, "Icon_BAR" );
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m_pBulletLeft = new CIconPanel( this, "Bullet_Left" );
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m_pBulletCenter = new CIconPanel( this, "Bullet_Center" );
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m_pBulletRight = new CIconPanel( this, "Bullet_Right" );
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m_pBulletRight->SetVisible( true );
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}
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void CDoDHudFireSelect::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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LoadControlSettings( "resource/UI/HudPlayerStatusFireSelect.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudFireSelect::SetVisible( bool state )
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{
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if ( m_pBackground && m_pBackground->IsVisible() != state )
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{
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m_pBackground->SetVisible( state );
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}
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m_pBulletLeft->SetVisible( state );
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m_pBulletCenter->SetVisible( state );
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m_pBulletRight->SetVisible( state );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudFireSelect::OnThink()
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{
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BaseClass::OnThink();
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pPlayer )
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{
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CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
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if ( pWeapon )
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{
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bool bSemiAutoWpn = false;
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if ( pWeapon->IsA( WEAPON_MP44 ) )
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{
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m_pIconBAR->SetVisible( false );
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m_pIconMP44->SetVisible( true );
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bSemiAutoWpn = true;
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}
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else if ( pWeapon->IsA( WEAPON_BAR ) )
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{
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m_pIconBAR->SetVisible( true );
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m_pIconMP44->SetVisible( false );
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bSemiAutoWpn = true;
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}
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else
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{
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m_pIconBAR->SetVisible( false );
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m_pIconMP44->SetVisible( false );
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}
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if ( bSemiAutoWpn )
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{
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SetVisible( true );
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CDODFireSelectWeapon *pFireSelect = dynamic_cast<CDODFireSelectWeapon *>(pWeapon);
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if ( pFireSelect && pFireSelect->IsSemiAuto() )
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{
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m_pBulletLeft->SetVisible( false );
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m_pBulletCenter->SetVisible( false );
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}
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else
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{
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m_pBulletLeft->SetVisible( true );
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m_pBulletCenter->SetVisible( true );
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}
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}
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else
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{
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SetVisible( false );
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}
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}
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}
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}
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