Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "dod_hud_freezepanel.h"
#include "vgui_controls/AnimationController.h"
#include "iclientmode.h"
#include "c_dod_player.h"
#include "c_dod_playerresource.h"
#include <vgui_controls/Label.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "fmtstr.h"
#include "dod_gamerules.h"
#include "view.h"
#include "ivieweffects.h"
#include "viewrender.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DECLARE_HUDELEMENT_DEPTH( CDODFreezePanel, 1 );
#define CALLOUT_WIDE (XRES(100))
#define CALLOUT_TALL (XRES(50))
extern float g_flFreezeFlash;
ConVar cl_dod_freezecam( "cl_dod_freezecam", "1", FCVAR_ARCHIVE, "Client option to not show freeze camera on death" );
#define FREEZECAM_SCREENSHOT_STRING "is looking good!"
bool IsTakingAFreezecamScreenshot( void )
{
// Don't draw in freezecam, or when the game's not running
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
bool bInFreezeCam = ( pPlayer && pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM );
if ( bInFreezeCam == true && engine->IsTakingScreenshot() )
return true;
CDODFreezePanel *pPanel = GET_HUDELEMENT( CDODFreezePanel );
if ( pPanel )
{
if ( pPanel->IsHoldingAfterScreenShot() )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODFreezePanel::CDODFreezePanel( const char *pElementName )
: EditablePanel( NULL, "FreezePanel" ), CHudElement( pElementName )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetVisible( false );
SetScheme( "ClientScheme" );
m_iKillerIndex = 0;
m_iShowNemesisPanel = SHOW_NO_NEMESIS;
m_iYBase = -1;
m_flShowCalloutsAt = 0;
m_iBasePanelOriginalX = -1;
m_iBasePanelOriginalY = -1;
RegisterForRenderGroup( "winpanel" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODFreezePanel::Reset()
{
Hide();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODFreezePanel::Init()
{
// listen for events
ListenForGameEvent( "show_freezepanel" );
ListenForGameEvent( "hide_freezepanel" );
ListenForGameEvent( "freezecam_started" );
ListenForGameEvent( "player_death" );
ListenForGameEvent( "dod_win_panel" );
Hide();
CHudElement::Init();
}
//-----------------------------------------------------------------------------
// Purpose: Applies scheme settings
//-----------------------------------------------------------------------------
void CDODFreezePanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/UI/FreezePanel_Basic.res" );
m_pBasePanel = dynamic_cast<EditablePanel *>( FindChildByName("FreezePanelBase") );
Assert( m_pBasePanel );
if ( m_pBasePanel )
{
m_pFreezeLabel = dynamic_cast<Label *>( m_pBasePanel->FindChildByName("FreezeLabel") );
m_pFreezePanelBG = m_pBasePanel->FindChildByName( "FreezePanelBG" );
m_pNemesisSubPanel = dynamic_cast<EditablePanel *>( m_pBasePanel->FindChildByName( "NemesisSubPanel" ) );
m_pHealthStatus = dynamic_cast<CDoDHudHealth *>( m_pBasePanel->FindChildByName( "PlayerStatusHealth" ) );
m_pAvatar = dynamic_cast<CAvatarImagePanel *>( m_pBasePanel->FindChildByName("AvatarImage") );
if ( m_pAvatar )
{
m_pAvatar->SetShouldScaleImage( true );
m_pAvatar->SetShouldDrawFriendIcon( false );
}
}
m_pScreenshotPanel = dynamic_cast<EditablePanel *>( FindChildByName( "ScreenshotPanel" ) );
Assert( m_pScreenshotPanel );
// Move killer panels when the win panel is up
int xp,yp;
GetPos( xp, yp );
m_iYBase = yp;
int w, h;
m_pBasePanel->GetBounds( m_iBasePanelOriginalX, m_iBasePanelOriginalY, w, h );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODFreezePanel::FireGameEvent( IGameEvent * event )
{
if ( !cl_dod_freezecam.GetBool() )
{
if ( IsVisible() )
{
Hide();
}
return;
}
const char *pEventName = event->GetName();
if ( Q_strcmp( "player_death", pEventName ) == 0 )
{
// see if the local player died
int iPlayerIndexVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( pLocalPlayer && iPlayerIndexVictim == pLocalPlayer->entindex() )
{
// the local player is dead, see if this is a new nemesis or a revenge
if ( event->GetInt( "dominated" ) > 0 )
{
m_iShowNemesisPanel = SHOW_NEW_NEMESIS;
}
else if ( event->GetInt( "revenge" ) > 0 )
{
m_iShowNemesisPanel = SHOW_REVENGE;
}
else
{
m_iShowNemesisPanel = SHOW_NO_NEMESIS;
}
}
}
else if ( Q_strcmp( "hide_freezepanel", pEventName ) == 0 )
{
Hide();
}
else if ( Q_strcmp( "freezecam_started", pEventName ) == 0 )
{
ShowCalloutsIn( 1.0 );
ShowSnapshotPanelIn( 1.0 );
}
else if ( Q_strcmp( "dod_win_panel", pEventName ) == 0 )
{
Hide();
}
else if ( Q_strcmp( "show_freezepanel", pEventName ) == 0 )
{
C_DOD_PlayerResource *tf_PR = dynamic_cast<C_DOD_PlayerResource *>(g_PR);
if ( !tf_PR )
{
m_pNemesisSubPanel->SetDialogVariable( "nemesisname", 0 );
return;
}
Show();
ShowSnapshotPanel( false );
m_bHoldingAfterScreenshot = false;
if ( m_iBasePanelOriginalX > -1 && m_iBasePanelOriginalY > -1 )
{
m_pBasePanel->SetPos( m_iBasePanelOriginalX, m_iBasePanelOriginalY );
}
// Get the entity who killed us
m_iKillerIndex = event->GetInt( "killer" );
C_BaseEntity *pKiller = ClientEntityList().GetBaseEntity( m_iKillerIndex );
int xp,yp;
GetPos( xp, yp );
SetPos( xp, m_iYBase );
bool bShowHealth = pKiller && pKiller->IsPlayer();
m_pHealthStatus->SetVisible( bShowHealth );
if ( bShowHealth )
{
m_pHealthStatus->SetHealthDelegatePlayer( ToDODPlayer(pKiller) );
}
if ( pKiller )
{
if ( pKiller->IsPlayer() )
{
C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer();
C_DODPlayer *pDODKiller = ToDODPlayer( pKiller );
//If this was just a regular kill but this guy is our nemesis then just show it.
if ( pVictim && pDODKiller && pDODKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) )
{
if ( !pKiller->IsAlive() )
{
m_pFreezeLabel->SetText( "#FreezePanel_Nemesis_Dead" );
}
else
{
m_pFreezeLabel->SetText( "#FreezePanel_Nemesis" );
}
}
else
{
if ( !pKiller->IsAlive() )
{
m_pFreezeLabel->SetText( "#FreezePanel_Killer_Dead" );
}
else
{
m_pFreezeLabel->SetText( "#FreezePanel_Killer" );
}
}
m_pBasePanel->SetDialogVariable( "killername", g_PR->GetPlayerName( m_iKillerIndex ) );
if ( m_pAvatar )
{
m_pAvatar->SetPlayer( (C_BasePlayer*)pKiller );
}
}
else if ( m_pFreezeLabel )
{
if ( !pKiller->IsAlive() )
{
m_pFreezeLabel->SetText( "#FreezePanel_Killer_Dead" );
}
else
{
m_pFreezeLabel->SetText( "#FreezePanel_Killer" );
}
}
}
// see if we should show nemesis panel
const wchar_t *pchNemesisText = NULL;
switch ( m_iShowNemesisPanel )
{
case SHOW_NO_NEMESIS:
{
C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer();
C_DODPlayer *pTFKiller = ToDODPlayer( pKiller );
//If this was just a regular kill but this guy is our nemesis then just show it.
if ( pTFKiller && pTFKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) )
{
pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_FreezeNemesis" );
}
}
break;
case SHOW_NEW_NEMESIS:
{
C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer();
C_DODPlayer *pTFKiller = ToDODPlayer( pKiller );
// check to see if killer is still the nemesis of victim; victim may have managed to kill him after victim's
// death by grenade or some such, extracting revenge and clearing nemesis condition
if ( pTFKiller && pTFKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) )
{
pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_NewNemesis" );
}
}
break;
case SHOW_REVENGE:
pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_GotRevenge" );
break;
default:
Assert( false ); // invalid value
break;
}
m_pNemesisSubPanel->SetDialogVariable( "nemesisname", pchNemesisText );
ShowNemesisPanel( NULL != pchNemesisText );
m_iShowNemesisPanel = SHOW_NO_NEMESIS;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODFreezePanel::ShowCalloutsIn( float flTime )
{
m_flShowCalloutsAt = gpGlobals->curtime + flTime;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDODFreezePanelCallout *CDODFreezePanel::TestAndAddCallout( Vector &origin, Vector &vMins, Vector &vMaxs, CUtlVector<Vector> *vecCalloutsTL,
CUtlVector<Vector> *vecCalloutsBR, Vector &vecFreezeTL, Vector &vecFreezeBR, Vector &vecStatTL, Vector &vecStatBR, int *iX, int *iY )
{
// This is the offset from the topleft of the callout to the arrow tip
const int iXOffset = XRES(25);
const int iYOffset = YRES(50);
//if ( engine->IsBoxInViewCluster( vMins + origin, vMaxs + origin) && !engine->CullBox( vMins + origin, vMaxs + origin ) )
{
if ( GetVectorInHudSpace( origin, *iX, *iY ) ) // TODO: GetVectorInHudSpace or GetVectorInScreenSpace?
{
*iX -= iXOffset;
*iY -= iYOffset;
int iRight = *iX + CALLOUT_WIDE;
int iBottom = *iY + CALLOUT_TALL;
if ( *iX > 0 && *iY > 0 && (iRight < ScreenWidth()) && (iBottom < (ScreenHeight()-YRES(40))) )
{
// Make sure it wouldn't be over the top of the freezepanel or statpanel
Vector vecCalloutTL( *iX, *iY, 0 );
Vector vecCalloutBR( iRight, iBottom, 1 );
if ( !QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecFreezeTL, vecFreezeBR ) &&
!QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecStatTL, vecStatBR ) )
{
// Make sure it doesn't intersect any other callouts
bool bClear = true;
for ( int iCall = 0; iCall < vecCalloutsTL->Count(); iCall++ )
{
if ( QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecCalloutsTL->Element(iCall), vecCalloutsBR->Element(iCall) ) )
{
bClear = false;
break;
}
}
if ( bClear )
{
// Verify that we have LOS to the gib
trace_t tr;
UTIL_TraceLine( origin, MainViewOrigin(), MASK_OPAQUE, NULL, COLLISION_GROUP_NONE, &tr );
bClear = ( tr.fraction >= 1.0f );
}
if ( bClear )
{
CDODFreezePanelCallout *pCallout = new CDODFreezePanelCallout( g_pClientMode->GetViewport(), "FreezePanelCallout" );
m_pCalloutPanels.AddToTail( vgui::SETUP_PANEL(pCallout) );
vecCalloutsTL->AddToTail( vecCalloutTL );
vecCalloutsBR->AddToTail( vecCalloutBR );
pCallout->SetVisible( true );
pCallout->SetBounds( *iX, *iY, CALLOUT_WIDE, CALLOUT_TALL );
return pCallout;
}
}
}
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODFreezePanel::UpdateCallout( void )
{
CDODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pPlayer )
return;
// Abort early if we have no ragdoll
IRagdoll *pRagdoll = pPlayer->GetRepresentativeRagdoll();
if ( !pRagdoll )
return;
if ( m_pFreezePanelBG == NULL )
return;
// Precalc the vectors of the freezepanel & statpanel
int iX, iY;
m_pFreezePanelBG->GetPos( iX, iY );
Vector vecFreezeTL( iX, iY, 0 );
Vector vecFreezeBR( iX + m_pFreezePanelBG->GetWide(), iY + m_pFreezePanelBG->GetTall(), 1 );
CUtlVector<Vector> vecCalloutsTL;
CUtlVector<Vector> vecCalloutsBR;
Vector vecStatTL(0,0,0);
Vector vecStatBR(0,0,1);
Vector vMins, vMaxs;
if ( pRagdoll )
{
Vector origin = pRagdoll->GetRagdollOrigin();
pRagdoll->GetRagdollBounds( vMins, vMaxs );
// Try and add the callout
//CDODFreezePanelCallout *pCallout =
TestAndAddCallout( origin, vMins, vMaxs, &vecCalloutsTL, &vecCalloutsBR,
vecFreezeTL, vecFreezeBR, vecStatTL, vecStatBR, &iX, &iY );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODFreezePanel::Show()
{
m_flShowCalloutsAt = 0;
SetVisible( true );
int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "freezepanel" );
if ( iRenderGroup >= 0 )
{
gHUD.LockRenderGroup( iRenderGroup );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODFreezePanel::Hide()
{
SetVisible( false );
m_bHoldingAfterScreenshot = false;
// Delete all our callout panels
for ( int i = m_pCalloutPanels.Count()-1; i >= 0; i-- )
{
m_pCalloutPanels[i]->MarkForDeletion();
}
m_pCalloutPanels.RemoveAll();
int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "winpanel" );
if ( iRenderGroup >= 0 )
{
gHUD.UnlockRenderGroup( iRenderGroup );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CDODFreezePanel::ShouldDraw( void )
{
if ( !CHudElement::ShouldDraw() )
return false;
return ( IsVisible() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODFreezePanel::OnThink( void )
{
BaseClass::OnThink();
if ( m_flShowCalloutsAt && m_flShowCalloutsAt < gpGlobals->curtime )
{
if ( ShouldDraw() )
{
UpdateCallout();
}
m_flShowCalloutsAt = 0;
}
if ( m_flShowSnapshotReminderAt && m_flShowSnapshotReminderAt < gpGlobals->curtime )
{
if ( ShouldDraw() )
{
ShowSnapshotPanel( true );
}
m_flShowSnapshotReminderAt = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODFreezePanel::ShowSnapshotPanelIn( float flTime )
{
m_flShowSnapshotReminderAt = gpGlobals->curtime + flTime;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODFreezePanel::ShowSnapshotPanel( bool bShow )
{
if ( !m_pScreenshotPanel )
return;
const char *key = engine->Key_LookupBinding( "screenshot" );
if ( key == NULL || FStrEq( key, "(null)" ) )
{
bShow = false;
key = " ";
}
if ( bShow )
{
char szKey[16];
Q_snprintf( szKey, sizeof(szKey), "%s", key );
wchar_t wKey[16];
wchar_t wLabel[256];
g_pVGuiLocalize->ConvertANSIToUnicode(szKey, wKey, sizeof(wKey));
g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#TF_freezecam_snapshot" ), 1, wKey );
m_pScreenshotPanel->SetDialogVariable( "text", wLabel );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "HudSnapShotReminderIn" );
}
m_pScreenshotPanel->SetVisible( bShow );
}
int CDODFreezePanel::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
if ( ShouldDraw() && pszCurrentBinding )
{
if ( FStrEq( pszCurrentBinding, "screenshot" ) || FStrEq( pszCurrentBinding, "jpeg" ) )
{
// move the target id to the corner
if ( m_pBasePanel )
{
int w, h;
m_pBasePanel->GetSize( w, h );
m_pBasePanel->SetPos( ScreenWidth() - w, ScreenHeight() - h );
}
// Get the local player.
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( pPlayer )
{
//Do effects
g_flFreezeFlash = gpGlobals->curtime + 0.75f;
pPlayer->EmitSound( "Camera.SnapShot" );
//Extend Freezecam by a couple more seconds.
engine->ClientCmd( "extendfreeze" );
view->FreezeFrame( 3.0f );
//Hide the reminder panel
m_flShowSnapshotReminderAt = 0;
ShowSnapshotPanel( false );
m_bHoldingAfterScreenshot = true;
//Set the screenshot name
if ( m_iKillerIndex <= MAX_PLAYERS )
{
const char *pszKillerName = g_PR->GetPlayerName( m_iKillerIndex );
if ( pszKillerName )
{
ConVarRef cl_screenshotname( "cl_screenshotname" );
if ( cl_screenshotname.IsValid() )
{
char szScreenShotName[512];
Q_snprintf( szScreenShotName, sizeof( szScreenShotName ), "%s %s", pszKillerName, FREEZECAM_SCREENSHOT_STRING );
cl_screenshotname.SetValue( szScreenShotName );
}
}
}
}
}
}
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Shows or hides the nemesis part of the panel
//-----------------------------------------------------------------------------
void CDODFreezePanel::ShowNemesisPanel( bool bShow )
{
m_pNemesisSubPanel->SetVisible( bShow );
if ( bShow )
{
vgui::Label *pLabel = dynamic_cast< vgui::Label *>( m_pNemesisSubPanel->FindChildByName( "NemesisLabel" ) );
vgui::Panel *pBG = m_pNemesisSubPanel->FindChildByName( "NemesisPanelBG" );
vgui::ImagePanel *pIcon = dynamic_cast< vgui::ImagePanel *>( m_pNemesisSubPanel->FindChildByName( "NemesisIcon" ) );
// check that our Nemesis panel and resize it to the length of the string (the right side is pinned and doesn't move)
if ( pLabel && pBG && pIcon )
{
int wide, tall;
pLabel->GetContentSize( wide, tall );
int nDiff = wide - pLabel->GetWide();
if ( nDiff != 0 )
{
int x, y, w, t;
// move the icon
pIcon->GetBounds( x, y, w, t );
pIcon->SetBounds( x - nDiff, y, w, t );
// move/resize the label
pLabel->GetBounds( x, y, w, t );
pLabel->SetBounds( x - nDiff, y, w + nDiff, t );
// move/resize the background
pBG->GetBounds( x, y, w, t );
pBG->SetBounds( x - nDiff, y, w + nDiff, t );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDODFreezePanelCallout::CDODFreezePanelCallout( Panel *parent, const char *name ) : EditablePanel(parent,name)
{
}
//-----------------------------------------------------------------------------
// Purpose: Applies scheme settings
//-----------------------------------------------------------------------------
void CDODFreezePanelCallout::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/UI/FreezePanelCallout.res" );
}