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90 lines
2.0 KiB
90 lines
2.0 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include "c_dod_player.h"
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#include "iclientmode.h"
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class CHudAreaCapIcon : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudAreaCapIcon, vgui::Panel );
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CHudAreaCapIcon( const char *name );
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virtual void Paint();
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virtual void Init();
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virtual bool ShouldDraw();
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private:
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int m_iAreaTexture;
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int m_iPrevMaterialIndex;
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Color m_clrIcon;
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};
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// DECLARE_HUDELEMENT( CHudAreaCapIcon );
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CHudAreaCapIcon::CHudAreaCapIcon( const char *pName ) :
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vgui::Panel( NULL, "HudAreaCapIcon" ), CHudElement( pName )
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{
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SetParent( g_pClientMode->GetViewport() );
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m_clrIcon = Color(255,255,255,255);
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m_iPrevMaterialIndex = 0;
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SetHiddenBits( HIDEHUD_PLAYERDEAD );
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}
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void CHudAreaCapIcon::Init()
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{
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m_iAreaTexture = vgui::surface()->CreateNewTextureID();
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}
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bool CHudAreaCapIcon::ShouldDraw()
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{
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return false;
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}
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void CHudAreaCapIcon::Paint()
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{
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/*
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if( !pPlayer )
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return;
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int x,y,w,h;
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GetBounds( x,y,w,h );
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// The player knows what material to show as our area icon
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int iMaterialIndex = pPlayer->m_Shared.GetAreaIconMaterial();
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if( iMaterialIndex <= 0 )
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return;
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// if the icon is changed from last draw, force the texture to reload
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bool bForceReload = ( m_iPrevMaterialIndex != iMaterialIndex );
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// get the material name from the material string table
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const char *szMatName = GetMaterialNameFromIndex( iMaterialIndex );
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// draw the icon
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vgui::surface()->DrawSetTextureFile( m_iAreaTexture, szMatName , true, bForceReload);
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vgui::surface()->DrawSetColor( m_clrIcon );
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vgui::surface()->DrawTexturedRect( 0, 0, w, h );
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// store the previous material index to compare next frame
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m_iPrevMaterialIndex = iMaterialIndex;*/
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}
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