Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "dodclassmenu.h"
#include <KeyValues.h>
#include <filesystem.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/RichText.h>
#include <vgui/IVGui.h>
#include "hud.h" // for gEngfuncs
#include "c_dod_player.h"
#include "c_dod_team.h"
#include "imagemouseoverbutton.h"
#include "dodmouseoverpanelbutton.h"
#include "dodrandombutton.h"
#include "IconPanel.h"
#include "IGameUIFuncs.h" // for key bindings
extern IGameUIFuncs *gameuifuncs; // for key binding details
using namespace vgui;
extern ConVar hud_classautokill;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel *CDODClassInfoPanel::CreateControlByName( const char *controlName )
{
if( !Q_stricmp( "ProgressBar", controlName ) )
{
return new CDODProgressBar(this);
}
else if ( !Q_stricmp( "CIconPanel", controlName ) )
{
return new CIconPanel(this, "icon_panel");
}
else
{
return BaseClass::CreateControlByName( controlName );
}
}
void CDODClassInfoPanel::ApplySchemeSettings( IScheme *pScheme )
{
RichText *pClassInfo = dynamic_cast<RichText*>(FindChildByName("classInfo"));
if ( pClassInfo )
{
pClassInfo->SetBorder(pScheme->GetBorder("NoBorder"));
pClassInfo->SetBgColor(pScheme->GetColor("Blank", Color(0,0,0,0)));
}
BaseClass::ApplySchemeSettings( pScheme );
}
CDODClassMenu::CDODClassMenu(IViewPort *pViewPort) : CClassMenu(pViewPort)
{
m_mouseoverButtons.RemoveAll();
m_iClassMenuKey = BUTTON_CODE_INVALID;
m_pInitialButton = NULL;
m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) );
m_pClassInfoPanel = new CDODClassInfoPanel( this, "ClassInfoPanel" );
vgui::ivgui()->AddTickSignal( GetVPanel() );
m_iActivePlayerClass = -1;
m_iLastPlayerClassCount = -1;
m_pClassNumLabel[0] = new Label( this, "class_1_num", "" );
m_pClassNumLabel[1] = new Label( this, "class_2_num", "" );
m_pClassNumLabel[2] = new Label( this, "class_3_num", "" );
m_pClassNumLabel[3] = new Label( this, "class_4_num", "" );
m_pClassNumLabel[4] = new Label( this, "class_5_num", "" );
m_pClassNumLabel[5] = new Label( this, "class_6_num", "" );
m_pClassFullLabel[0] = new Label( this, "class_1_full", "" );
m_pClassFullLabel[1] = new Label( this, "class_2_full", "" );
m_pClassFullLabel[2] = new Label( this, "class_3_full", "" );
m_pClassFullLabel[3] = new Label( this, "class_4_full", "" );
m_pClassFullLabel[4] = new Label( this, "class_5_full", "" );
m_pClassFullLabel[5] = new Label( this, "class_6_full", "" );
m_pSuicideOption = new CheckButton( this, "suicide_option", "Sky is blue?" );
}
void CDODClassMenu::ShowPanel( bool bShow )
{
if ( bShow )
{
engine->CheckPoint( "ClassMenu" );
m_iClassMenuKey = gameuifuncs->GetButtonCodeForBind( "changeclass" );
m_pSuicideOption->SetSelected( hud_classautokill.GetBool() );
}
for( int i = 0; i< GetChildCount(); i++ )
{
CImageMouseOverButton<CDODClassInfoPanel> *button =
dynamic_cast<CImageMouseOverButton<CDODClassInfoPanel> *>(GetChild(i));
if ( button )
{
if( button == m_pInitialButton && bShow == true )
button->ShowPage();
else
button->HidePage();
}
}
CDODRandomButton<CDODClassInfoPanel> *pRandom =
dynamic_cast<CDODRandomButton<CDODClassInfoPanel> *>( FindChildByName("random") );
if ( pRandom )
pRandom->HidePage();
// recalc position of checkbox, since it doesn't do right alignment
m_pSuicideOption->SizeToContents();
int x, y, wide, tall;
m_pSuicideOption->GetBounds( x, y, wide, tall );
int parentW, parentH;
GetSize( parentW, parentH );
x = parentW / 2; // - wide;
m_pSuicideOption->SetPos( x, y );
BaseClass::ShowPanel( bShow );
}
void CDODClassMenu::OnKeyCodePressed( KeyCode code )
{
#ifdef REFRESH_CLASSMENU_TOOL
if ( code == KEY_PAD_MULTIPLY )
{
OnRefreshClassMenu();
}
#endif
if ( m_iClassMenuKey != BUTTON_CODE_INVALID && m_iClassMenuKey == code )
{
ShowPanel( false );
}
else
{
BaseClass::OnKeyCodePressed( code );
}
}
void CDODClassMenu::Update()
{
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( pPlayer && pPlayer->m_Shared.DesiredPlayerClass() == PLAYERCLASS_UNDEFINED )
{
SetVisibleButton( "CancelButton", false );
}
else
{
SetVisibleButton( "CancelButton", true );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel *CDODClassMenu::CreateControlByName( const char *controlName )
{
if ( !Q_stricmp( "DODMouseOverPanelButton", controlName ) )
{
return new CDODMouseOverButton<CDODClassInfoPanel>( this, NULL, m_pClassInfoPanel );
}
else if( !Q_stricmp( "DODButton", controlName ) )
{
return new CDODButton(this);
}
else if( !Q_stricmp( "DODRandomButton", controlName ) )
{
return new CDODRandomButton<CDODClassInfoPanel>(this, NULL, m_pClassInfoPanel );
}
else if ( !Q_stricmp( "ImageButton", controlName ) )
{
CImageMouseOverButton<CDODClassInfoPanel> *newButton = new CImageMouseOverButton<CDODClassInfoPanel>( this, NULL, m_pClassInfoPanel );
if( !m_pInitialButton )
{
m_pInitialButton = newButton;
}
return newButton;
}
else if ( !Q_stricmp( "CIconPanel", controlName ) )
{
return new CIconPanel(this, "icon_panel");
}
else
{
return BaseClass::CreateControlByName( controlName );
}
}
//-----------------------------------------------------------------------------
// Catch the mouseover event and set the active class
//-----------------------------------------------------------------------------
void CDODClassMenu::OnShowPage( const char *pagename )
{
// change which class we are counting based on class name
// turn the button name into a classname
char buf[64];
Q_snprintf( buf, sizeof(buf), "cls_%s", pagename );
C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam(GetTeamNumber()) );
if( !pTeam )
return;
// Pull the index of this class via IsClassOnTeam
if ( !pTeam->IsClassOnTeam( buf, m_iActivePlayerClass ) )
{
Assert( !"bad class name on class button" );
}
UpdateNumClassLabel();
}
//-----------------------------------------------------------------------------
// Draw nothing
//-----------------------------------------------------------------------------
void CDODClassMenu::PaintBackground( void )
{
}
//-----------------------------------------------------------------------------
// Do things that should be done often, eg number of players in the
// selected class
//-----------------------------------------------------------------------------
void CDODClassMenu::OnTick( void )
{
//When a player changes teams, their class and team values don't get here
//necessarily before the command to update the class menu. This leads to the cancel button
//being visible and people cancelling before they have a class. check for class == DOD_CLASS_NONE and if so
//hide the cancel button
if ( !IsVisible() )
return;
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if( pPlayer && pPlayer->m_Shared.PlayerClass() == PLAYERCLASS_UNDEFINED )
{
SetVisibleButton("CancelButton", false);
}
UpdateNumClassLabel();
BaseClass::OnTick();
}
void CDODClassMenu::UpdateNumClassLabel( void )
{
int iClassCount[NUM_CLASSES];
// Initialize to zero. Was previously used uninitialized.
int iClassLimit[NUM_CLASSES] = {};
// count how many of this class there are
C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam(GetTeamNumber()) );
if ( !pTeam )
return;
char buf[16];
for( int i=0;i<NUM_CLASSES;i++ )
{
iClassCount[i] = pTeam->CountPlayersOfThisClass( i );
if ( !m_pClassNumLabel[i] || !m_pClassFullLabel[i] )
continue;
if ( pTeam->IsClassOnTeam( i ) )
{
// FIXME - store pointers to these cvars
const CDODPlayerClassInfo &pClassInfo = pTeam->GetPlayerClassInfo( i );
ConVar *pLimitCvar = ( ConVar * )cvar->FindVar( pClassInfo.m_szLimitCvar );
if ( pLimitCvar )
iClassLimit[i] = MIN( 32, pLimitCvar->GetInt() );
}
if ( iClassLimit[i] < 0 || iClassCount[i] < iClassLimit[i] )
m_pClassFullLabel[i]->SetVisible( false );
else
m_pClassFullLabel[i]->SetVisible( true );
if ( iClassLimit[i] > -1 )
{
// draw "3 / 4"
Q_snprintf( buf, sizeof(buf), "%d / %d", iClassCount[i], iClassLimit[i] );
}
else
{
// just "3"
Q_snprintf( buf, sizeof(buf), "x %d", iClassCount[i] );
}
m_pClassNumLabel[i]->SetText( buf );
}
}
void CDODClassMenu::SetVisible( bool state )
{
BaseClass::SetVisible( state );
}
void CDODClassMenu::OnSuicideOptionChanged( vgui::Panel *Panel )
{
hud_classautokill.SetValue( m_pSuicideOption->IsSelected() );
}
#ifdef REFRESH_CLASSMENU_TOOL
void CDODClassMenu::OnRefreshClassMenu( void )
{
for( int i = 0; i< GetChildCount(); i++ )
{
CImageMouseOverButton<CDODClassInfoPanel> *button =
dynamic_cast<CImageMouseOverButton<CDODClassInfoPanel> *>(GetChild(i));
if ( button )
{
button->RefreshClassPage();
}
}
}
#endif