Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include "clientmode_csnormal.h"
#include "cs_gamerules.h"
#include "hud_numericdisplay.h"
#include <vgui_controls/AnimationController.h>
class CHudShoppingCart : public CHudElement, public vgui::Panel
{
public:
DECLARE_CLASS_SIMPLE( CHudShoppingCart, vgui::Panel );
CHudShoppingCart( const char *name );
virtual bool ShouldDraw();
virtual void Paint();
virtual void Init();
private:
CPanelAnimationVar( Color, m_clrIcon, "IconColor", "IconColor" );
CHudTexture *m_pCartIcon;
bool m_bPrevState;
};
DECLARE_HUDELEMENT( CHudShoppingCart );
CHudShoppingCart::CHudShoppingCart( const char *pName ) :
vgui::Panel( NULL, "HudShoppingCart" ), CHudElement( pName )
{
SetParent( g_pClientMode->GetViewport() );
m_pCartIcon = NULL;
SetHiddenBits( HIDEHUD_PLAYERDEAD );
//=============================================================================
// HPE_BEGIN:
// [tj] Add this to the render group that disappears when the scoreboard is up
//=============================================================================
RegisterForRenderGroup( "hide_for_scoreboard" );
//=============================================================================
// HPE_END
//=============================================================================
}
void CHudShoppingCart::Init()
{
}
bool CHudShoppingCart::ShouldDraw()
{
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
//=============================================================================
// HPE_BEGIN:
// [tj] Added base class call
//=============================================================================
return ( pPlayer && pPlayer->IsInBuyZone() && !CSGameRules()->IsBuyTimeElapsed() && CHudElement::ShouldDraw() );
//=============================================================================
// HPE_END
//=============================================================================
}
void CHudShoppingCart::Paint()
{
if ( !m_pCartIcon )
{
m_pCartIcon = gHUD.GetIcon( "shopping_cart" );
}
if ( m_pCartIcon )
{
int x, y, w, h;
GetBounds( x, y, w, h );
m_pCartIcon->DrawSelf( 0, 0, w, h, m_clrIcon );
}
}