You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
94 lines
2.2 KiB
94 lines
2.2 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef HUD_RADAR_H
|
||
|
#define HUD_RADAR_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "hudelement.h"
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include <vgui_controls/Label.h>
|
||
|
|
||
|
class C_CSPlayer;
|
||
|
void Radar_FlashPlayer( int iPlayer );
|
||
|
|
||
|
class CPlayerRadarFlash
|
||
|
{
|
||
|
public:
|
||
|
CPlayerRadarFlash()
|
||
|
{
|
||
|
m_flNextRadarFlashTime = 0.0f;
|
||
|
m_iNumRadarFlashes = 0;
|
||
|
m_bRadarFlash = false;
|
||
|
}
|
||
|
float m_flNextRadarFlashTime; // when to next toggle the flash on the radar
|
||
|
int m_iNumRadarFlashes; // how many flashes more to do
|
||
|
bool m_bRadarFlash; // flash or do not, there is no try
|
||
|
};
|
||
|
|
||
|
|
||
|
class CHudRadar : public CHudElement, public vgui::Panel
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS_SIMPLE( CHudRadar, vgui::Panel );
|
||
|
|
||
|
CHudRadar( const char *name );
|
||
|
~CHudRadar();
|
||
|
|
||
|
virtual void Paint();
|
||
|
virtual void Init();
|
||
|
virtual void LevelInit();
|
||
|
virtual bool ShouldDraw();
|
||
|
virtual void SetVisible(bool state);
|
||
|
virtual void Reset();
|
||
|
|
||
|
void DrawRadar(void) { m_bHideRadar = false; }
|
||
|
void HideRadar(void) { m_bHideRadar = true; }
|
||
|
void MsgFunc_UpdateRadar(bf_read &msg );
|
||
|
|
||
|
private:
|
||
|
|
||
|
void WorldToRadar( const Vector location, const Vector origin, const QAngle angles, float &x, float &y, float &z_delta );
|
||
|
|
||
|
void DrawPlayerOnRadar( int iPlayer, C_CSPlayer *pLocalPlayer );
|
||
|
void DrawEntityOnRadar( CBaseEntity *pEnt, C_CSPlayer *pLocalPlayer, int flags, int r, int g, int b, int a );
|
||
|
|
||
|
void FillRect( int x, int y, int w, int h );
|
||
|
void DrawRadarDot( int x, int y, float z_diff, int iBaseDotSize, int flags, int r, int g, int b, int a );
|
||
|
|
||
|
CHudTexture *m_pBackground;
|
||
|
CHudTexture *m_pBackgroundTrans;
|
||
|
|
||
|
float m_flNextBombFlashTime;
|
||
|
bool m_bBombFlash;
|
||
|
|
||
|
float m_flNextHostageFlashTime;
|
||
|
bool m_bHostageFlash;
|
||
|
bool m_bHideRadar;
|
||
|
};
|
||
|
|
||
|
class CHudLocation : public CHudElement, public vgui::Label
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS_SIMPLE( CHudLocation, vgui::Panel );
|
||
|
|
||
|
CHudLocation( const char *name );
|
||
|
|
||
|
virtual void Init();
|
||
|
virtual void LevelInit();
|
||
|
virtual bool ShouldDraw();
|
||
|
|
||
|
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
|
||
|
virtual void OnTick( void );
|
||
|
|
||
|
private:
|
||
|
Color m_fgColor;
|
||
|
};
|
||
|
|
||
|
#endif // HUD_RADAR_H
|