You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
249 lines
7.3 KiB
249 lines
7.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: An application framework
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifdef POSIX
|
||
|
#error
|
||
|
#else
|
||
|
#if defined( _WIN32 ) && !defined( _X360 )
|
||
|
#include <windows.h>
|
||
|
#endif
|
||
|
#include "appframework/appframework.h"
|
||
|
#include "tier0/dbg.h"
|
||
|
#include "tier0/icommandline.h"
|
||
|
#include "interface.h"
|
||
|
#include "filesystem.h"
|
||
|
#include "appframework/iappsystemgroup.h"
|
||
|
#include "filesystem_init.h"
|
||
|
#include "vstdlib/cvar.h"
|
||
|
#include "xbox/xbox_console.h"
|
||
|
|
||
|
// NOTE: This has to be the last file included!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Globals...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HINSTANCE s_HInstance;
|
||
|
|
||
|
//static CSimpleWindowsLoggingListener s_SimpleWindowsLoggingListener;
|
||
|
//static CSimpleLoggingListener s_SimpleLoggingListener;
|
||
|
//ILoggingListener *g_pDefaultLoggingListener = &s_SimpleLoggingListener;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// HACK: Since I don't want to refit vgui yet...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void *GetAppInstance()
|
||
|
{
|
||
|
return s_HInstance;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets the application instance, should only be used if you're not calling AppMain.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SetAppInstance( void* hInstance )
|
||
|
{
|
||
|
s_HInstance = (HINSTANCE)hInstance;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Specific 360 environment setup.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#if defined( _X360 )
|
||
|
bool SetupEnvironment360()
|
||
|
{
|
||
|
CommandLine()->CreateCmdLine( GetCommandLine() );
|
||
|
|
||
|
if ( !CommandLine()->FindParm( "-game" ) && !CommandLine()->FindParm( "-vproject" ) )
|
||
|
{
|
||
|
// add the default game name due to lack of vproject environment
|
||
|
CommandLine()->AppendParm( "-game", "hl2" );
|
||
|
}
|
||
|
|
||
|
// success
|
||
|
return true;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Version of AppMain used by windows applications
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int AppMain( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup )
|
||
|
{
|
||
|
Assert( pAppSystemGroup );
|
||
|
|
||
|
// g_pDefaultLoggingListener = &s_SimpleWindowsLoggingListener;
|
||
|
s_HInstance = (HINSTANCE)hInstance;
|
||
|
#if !defined( _X360 )
|
||
|
CommandLine()->CreateCmdLine( ::GetCommandLine() );
|
||
|
#else
|
||
|
SetupEnvironment360();
|
||
|
#endif
|
||
|
|
||
|
return pAppSystemGroup->Run();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Version of AppMain used by console applications
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int AppMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup )
|
||
|
{
|
||
|
Assert( pAppSystemGroup );
|
||
|
|
||
|
// g_pDefaultLoggingListener = &s_SimpleLoggingListener;
|
||
|
s_HInstance = NULL;
|
||
|
#if !defined( _X360 )
|
||
|
CommandLine()->CreateCmdLine( argc, argv );
|
||
|
#else
|
||
|
SetupEnvironment360();
|
||
|
#endif
|
||
|
|
||
|
return pAppSystemGroup->Run();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Used to startup/shutdown the application
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int AppStartup( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup )
|
||
|
{
|
||
|
Assert( pAppSystemGroup );
|
||
|
|
||
|
// g_pDefaultLoggingListener = &s_SimpleWindowsLoggingListener;
|
||
|
s_HInstance = (HINSTANCE)hInstance;
|
||
|
#if !defined( _X360 )
|
||
|
CommandLine()->CreateCmdLine( ::GetCommandLine() );
|
||
|
#else
|
||
|
SetupEnvironment360();
|
||
|
#endif
|
||
|
|
||
|
return pAppSystemGroup->Startup();
|
||
|
}
|
||
|
|
||
|
int AppStartup( int argc, char **argv, CAppSystemGroup *pAppSystemGroup )
|
||
|
{
|
||
|
Assert( pAppSystemGroup );
|
||
|
|
||
|
// g_pDefaultLoggingListener = &s_SimpleLoggingListener;
|
||
|
s_HInstance = NULL;
|
||
|
#if !defined( _X360 )
|
||
|
CommandLine()->CreateCmdLine( argc, argv );
|
||
|
#else
|
||
|
SetupEnvironment360();
|
||
|
#endif
|
||
|
|
||
|
return pAppSystemGroup->Startup();
|
||
|
}
|
||
|
|
||
|
void AppShutdown( CAppSystemGroup *pAppSystemGroup )
|
||
|
{
|
||
|
Assert( pAppSystemGroup );
|
||
|
pAppSystemGroup->Shutdown();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// Default implementation of an application meant to be run using Steam
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CSteamApplication::CSteamApplication( CSteamAppSystemGroup *pAppSystemGroup )
|
||
|
{
|
||
|
m_pChildAppSystemGroup = pAppSystemGroup;
|
||
|
m_pFileSystem = NULL;
|
||
|
m_bSteam = false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Create necessary interfaces
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CSteamApplication::Create()
|
||
|
{
|
||
|
FileSystem_SetErrorMode( FS_ERRORMODE_AUTO );
|
||
|
|
||
|
char pFileSystemDLL[MAX_PATH];
|
||
|
if ( FileSystem_GetFileSystemDLLName( pFileSystemDLL, MAX_PATH, m_bSteam ) != FS_OK )
|
||
|
return false;
|
||
|
|
||
|
// Add in the cvar factory
|
||
|
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
|
||
|
AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
|
||
|
|
||
|
AppModule_t fileSystemModule = LoadModule( pFileSystemDLL );
|
||
|
m_pFileSystem = (IFileSystem*)AddSystem( fileSystemModule, FILESYSTEM_INTERFACE_VERSION );
|
||
|
if ( !m_pFileSystem )
|
||
|
{
|
||
|
Error( "Unable to load %s", pFileSystemDLL );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The file system pointer is invalid at this point
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CSteamApplication::Destroy()
|
||
|
{
|
||
|
m_pFileSystem = NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Pre-init, shutdown
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CSteamApplication::PreInit()
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CSteamApplication::PostShutdown()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Run steam main loop
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CSteamApplication::Main()
|
||
|
{
|
||
|
// Now that Steam is loaded, we can load up main libraries through steam
|
||
|
if ( FileSystem_SetBasePaths( m_pFileSystem ) != FS_OK )
|
||
|
return 0;
|
||
|
|
||
|
m_pChildAppSystemGroup->Setup( m_pFileSystem, this );
|
||
|
return m_pChildAppSystemGroup->Run();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Use this version in cases where you can't control the main loop and
|
||
|
// expect to be ticked
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CSteamApplication::Startup()
|
||
|
{
|
||
|
int nRetVal = BaseClass::Startup();
|
||
|
if ( GetErrorStage() != NONE )
|
||
|
return nRetVal;
|
||
|
|
||
|
if ( FileSystem_SetBasePaths( m_pFileSystem ) != FS_OK )
|
||
|
return 0;
|
||
|
|
||
|
// Now that Steam is loaded, we can load up main libraries through steam
|
||
|
m_pChildAppSystemGroup->Setup( m_pFileSystem, this );
|
||
|
return m_pChildAppSystemGroup->Startup();
|
||
|
}
|
||
|
|
||
|
void CSteamApplication::Shutdown()
|
||
|
{
|
||
|
m_pChildAppSystemGroup->Shutdown();
|
||
|
BaseClass::Shutdown();
|
||
|
}
|
||
|
|
||
|
#endif
|