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88 lines
1.8 KiB
88 lines
1.8 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DOD_BUTTON_H
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#define DOD_BUTTON_H
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#include "mouseoverpanelbutton.h"
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#include "KeyValues.h"
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#include <vgui/IScheme.h>
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#include <vgui_controls/ProgressBar.h>
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#include <vgui_controls/EditablePanel.h>
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// a button with the bottom right corner cut out
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/*
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|``````````````|
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| PRESS ME! |
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|_____________/
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*/
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class CDODButtonShape
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{
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public:
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CDODButtonShape()
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{
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m_iWhiteTexture = -1;
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}
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void DrawShapedBorder( int x, int y, int wide, int tall, Color fgcolor );
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void DrawShapedBackground( int x, int y, int wide, int tall, Color bgcolor );
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protected:
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int m_iWhiteTexture;
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};
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class CDODButton : public vgui::Button, public CDODButtonShape
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODButton, vgui::Button );
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public:
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CDODButton(vgui::Panel *parent ) :
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vgui::Button( parent, "DODButton", "" )
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{
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}
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protected:
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virtual void PaintBackground();
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virtual void PaintBorder();
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};
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class CDODClassInfoPanel : public vgui::EditablePanel
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODClassInfoPanel, vgui::EditablePanel );
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public:
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CDODClassInfoPanel( vgui::Panel *parent, const char *panelName ) : vgui::EditablePanel( parent, panelName )
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{
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}
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual vgui::Panel *CreateControlByName( const char *controlName );
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};
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// Solid coloured progress bar with no border
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class CDODProgressBar : public vgui::ProgressBar
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODProgressBar, vgui::ProgressBar );
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public:
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CDODProgressBar(vgui::Panel *parent) : vgui::ProgressBar( parent, "statBar" )
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{
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}
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protected:
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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};
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#endif //DOD_BUTTON_H
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