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//===== Copyright <EFBFBD> 2005-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//===========================================================================//
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#ifndef INTERFACES_H
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#define INTERFACES_H
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#if defined( COMPILER_MSVC )
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Interface creation function
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//-----------------------------------------------------------------------------
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typedef void* (*CreateInterfaceFn)(const char *pName, int *pReturnCode);
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//-----------------------------------------------------------------------------
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// Macros to declare interfaces appropriate for various tiers
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//-----------------------------------------------------------------------------
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#if 1 || defined( TIER1_LIBRARY ) || defined( TIER2_LIBRARY ) || defined( TIER3_LIBRARY ) || defined( TIER4_LIBRARY ) || defined( APPLICATION )
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#define DECLARE_TIER1_INTERFACE( _Interface, _Global ) extern _Interface * _Global;
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#else
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#define DECLARE_TIER1_INTERFACE( _Interface, _Global )
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#endif
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#if 1 || defined( TIER2_LIBRARY ) || defined( TIER3_LIBRARY ) || defined( TIER4_LIBRARY ) || defined( APPLICATION )
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#define DECLARE_TIER2_INTERFACE( _Interface, _Global ) extern _Interface * _Global;
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#else
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#define DECLARE_TIER2_INTERFACE( _Interface, _Global )
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#endif
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#if 1 || defined( TIER3_LIBRARY ) || defined( TIER4_LIBRARY ) || defined( APPLICATION )
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#define DECLARE_TIER3_INTERFACE( _Interface, _Global ) extern _Interface * _Global;
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#else
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#define DECLARE_TIER3_INTERFACE( _Interface, _Global )
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class ICvar;
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class IProcessUtils;
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class ILocalize;
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class IPhysics2;
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class IPhysics2ActorManager;
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class IPhysics2ResourceManager;
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class IEventSystem;
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class IAsyncFileSystem;
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class IColorCorrectionSystem;
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class IDebugTextureInfo;
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class IFileSystem;
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class IRenderHardwareConfig;
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class IInputSystem;
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class IInputStackSystem;
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class IMaterialSystem;
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class IMaterialSystem2;
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class IMaterialSystemHardwareConfig;
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class IMdlLib;
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class INetworkSystem;
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class IP4;
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class IQueuedLoader;
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class IResourceAccessControl;
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class IPrecacheSystem;
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class IRenderDevice;
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class IRenderDeviceMgr;
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class IResourceSystem;
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class IVBAllocTracker;
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class IXboxInstaller;
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class IMatchFramework;
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class ISoundSystem;
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class IStudioRender;
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class IMatSystemSurface;
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class IGameUISystemMgr;
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class IDataCache;
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class IMDLCache;
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class IAvi;
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class IBik;
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class IDmeMakefileUtils;
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class IPhysicsCollision;
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class ISoundEmitterSystemBase;
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class IMeshSystem;
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class IWorldRendererMgr;
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class ISceneSystem;
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class IVGuiRenderSurface;
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namespace vgui
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{
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class ISurface;
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class IVGui;
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class IInput;
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class IPanel;
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class IVGUILocalize;
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class ISchemeManager;
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class ISystem;
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}
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//-----------------------------------------------------------------------------
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// Fills out global DLL exported interface pointers
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//-----------------------------------------------------------------------------
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#define CVAR_INTERFACE_VERSION "VEngineCvar007"
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DECLARE_TIER1_INTERFACE( ICvar, cvar );
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DECLARE_TIER1_INTERFACE( ICvar, g_pCVar )
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#define PROCESS_UTILS_INTERFACE_VERSION "VProcessUtils002"
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DECLARE_TIER1_INTERFACE( IProcessUtils, g_pProcessUtils );
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#define VPHYSICS2_INTERFACE_VERSION "Physics2 Interface v0.3"
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DECLARE_TIER1_INTERFACE( IPhysics2, g_pPhysics2 );
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#define VPHYSICS2_ACTOR_MGR_INTERFACE_VERSION "Physics2 Interface ActorMgr v0.1"
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DECLARE_TIER1_INTERFACE( IPhysics2ActorManager, g_pPhysics2ActorManager );
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#define VPHYSICS2_RESOURCE_MGR_INTERFACE_VERSION "Physics2 Interface ResourceMgr v0.1"
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DECLARE_TIER1_INTERFACE( IPhysics2ResourceManager, g_pPhysics2ResourceManager );
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#define EVENTSYSTEM_INTERFACE_VERSION "EventSystem001"
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DECLARE_TIER1_INTERFACE( IEventSystem, g_pEventSystem );
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#define LOCALIZE_INTERFACE_VERSION "Localize_001"
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DECLARE_TIER2_INTERFACE( ILocalize, g_pLocalize );
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DECLARE_TIER3_INTERFACE( vgui::IVGUILocalize, g_pVGuiLocalize );
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#define RENDER_DEVICE_MGR_INTERFACE_VERSION "RenderDeviceMgr001"
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DECLARE_TIER2_INTERFACE( IRenderDeviceMgr, g_pRenderDeviceMgr );
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#define FILESYSTEM_INTERFACE_VERSION "VFileSystem017"
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DECLARE_TIER2_INTERFACE( IFileSystem, g_pFullFileSystem );
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#define ASYNCFILESYSTEM_INTERFACE_VERSION "VNewAsyncFileSystem001"
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DECLARE_TIER2_INTERFACE( IAsyncFileSystem, g_pAsyncFileSystem );
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#define RESOURCESYSTEM_INTERFACE_VERSION "ResourceSystem004"
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DECLARE_TIER2_INTERFACE( IResourceSystem, g_pResourceSystem );
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#define MATERIAL_SYSTEM_INTERFACE_VERSION "VMaterialSystem080"
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DECLARE_TIER2_INTERFACE( IMaterialSystem, materials );
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DECLARE_TIER2_INTERFACE( IMaterialSystem, g_pMaterialSystem );
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#define MATERIAL_SYSTEM2_INTERFACE_VERSION "VMaterialSystem2_001"
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DECLARE_TIER2_INTERFACE( IMaterialSystem2, g_pMaterialSystem2 );
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#define INPUTSYSTEM_INTERFACE_VERSION "InputSystemVersion001"
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DECLARE_TIER2_INTERFACE( IInputSystem, g_pInputSystem );
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#define INPUTSTACKSYSTEM_INTERFACE_VERSION "InputStackSystemVersion001"
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DECLARE_TIER2_INTERFACE( IInputStackSystem, g_pInputStackSystem );
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#define NETWORKSYSTEM_INTERFACE_VERSION "NetworkSystemVersion001"
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DECLARE_TIER2_INTERFACE( INetworkSystem, g_pNetworkSystem );
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#define MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION "MaterialSystemHardwareConfig013"
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DECLARE_TIER2_INTERFACE( IMaterialSystemHardwareConfig, g_pMaterialSystemHardwareConfig );
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#define DEBUG_TEXTURE_INFO_VERSION "DebugTextureInfo001"
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DECLARE_TIER2_INTERFACE( IDebugTextureInfo, g_pMaterialSystemDebugTextureInfo );
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#define VB_ALLOC_TRACKER_INTERFACE_VERSION "VBAllocTracker001"
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DECLARE_TIER2_INTERFACE( IVBAllocTracker, g_VBAllocTracker );
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#define COLORCORRECTION_INTERFACE_VERSION "COLORCORRECTION_VERSION_1"
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DECLARE_TIER2_INTERFACE( IColorCorrectionSystem, colorcorrection );
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#define P4_INTERFACE_VERSION "VP4002"
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DECLARE_TIER2_INTERFACE( IP4, p4 );
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#define MDLLIB_INTERFACE_VERSION "VMDLLIB001"
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DECLARE_TIER2_INTERFACE( IMdlLib, mdllib );
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#define QUEUEDLOADER_INTERFACE_VERSION "QueuedLoaderVersion001"
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DECLARE_TIER2_INTERFACE( IQueuedLoader, g_pQueuedLoader );
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#define RESOURCE_ACCESS_CONTROL_INTERFACE_VERSION "VResourceAccessControl001"
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DECLARE_TIER2_INTERFACE( IResourceAccessControl, g_pResourceAccessControl );
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#define PRECACHE_SYSTEM_INTERFACE_VERSION "VPrecacheSystem001"
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DECLARE_TIER2_INTERFACE( IPrecacheSystem, g_pPrecacheSystem );
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#if defined( _X360 )
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#define XBOXINSTALLER_INTERFACE_VERSION "XboxInstallerVersion001"
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DECLARE_TIER2_INTERFACE( IXboxInstaller, g_pXboxInstaller );
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#endif
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#define MATCHFRAMEWORK_INTERFACE_VERSION "MATCHFRAMEWORK_001"
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DECLARE_TIER2_INTERFACE( IMatchFramework, g_pMatchFramework );
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#define GAMEUISYSTEMMGR_INTERFACE_VERSION "GameUISystemMgr001"
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DECLARE_TIER3_INTERFACE( IGameUISystemMgr, g_pGameUISystemMgr );
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//-----------------------------------------------------------------------------
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// Not exactly a global, but we're going to keep track of these here anyways
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// NOTE: Appframework deals with connecting these bad boys. See materialsystem2app.cpp
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//-----------------------------------------------------------------------------
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#define RENDER_DEVICE_INTERFACE_VERSION "RenderDevice001"
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DECLARE_TIER2_INTERFACE( IRenderDevice, g_pRenderDevice );
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#define RENDER_HARDWARECONFIG_INTERFACE_VERSION "RenderHardwareConfig001"
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DECLARE_TIER2_INTERFACE( IRenderHardwareConfig, g_pRenderHardwareConfig );
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#define SOUNDSYSTEM_INTERFACE_VERSION "SoundSystem001"
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DECLARE_TIER2_INTERFACE( ISoundSystem, g_pSoundSystem );
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#define MESHSYSTEM_INTERFACE_VERSION "MeshSystem001"
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DECLARE_TIER3_INTERFACE( IMeshSystem, g_pMeshSystem );
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#define STUDIO_RENDER_INTERFACE_VERSION "VStudioRender026"
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DECLARE_TIER3_INTERFACE( IStudioRender, g_pStudioRender );
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DECLARE_TIER3_INTERFACE( IStudioRender, studiorender );
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#define MAT_SYSTEM_SURFACE_INTERFACE_VERSION "MatSystemSurface006"
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DECLARE_TIER3_INTERFACE( IMatSystemSurface, g_pMatSystemSurface );
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#define RENDER_SYSTEM_SURFACE_INTERFACE_VERSION "RenderSystemSurface001"
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DECLARE_TIER3_INTERFACE( IVGuiRenderSurface, g_pVGuiRenderSurface );
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#define SCENESYSTEM_INTERFACE_VERSION "SceneSystem_001"
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DECLARE_TIER3_INTERFACE( ISceneSystem, g_pSceneSystem );
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#define VGUI_SURFACE_INTERFACE_VERSION "VGUI_Surface031"
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DECLARE_TIER3_INTERFACE( vgui::ISurface, g_pVGuiSurface );
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#define SCHEME_SURFACE_INTERFACE_VERSION "SchemeSurface001"
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#define VGUI_INPUT_INTERFACE_VERSION "VGUI_Input005"
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DECLARE_TIER3_INTERFACE( vgui::IInput, g_pVGuiInput );
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#define VGUI_IVGUI_INTERFACE_VERSION "VGUI_ivgui008"
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DECLARE_TIER3_INTERFACE( vgui::IVGui, g_pVGui );
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#define VGUI_PANEL_INTERFACE_VERSION "VGUI_Panel009"
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DECLARE_TIER3_INTERFACE( vgui::IPanel, g_pVGuiPanel );
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#define VGUI_SCHEME_INTERFACE_VERSION "VGUI_Scheme010"
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DECLARE_TIER3_INTERFACE( vgui::ISchemeManager, g_pVGuiSchemeManager );
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#define VGUI_SYSTEM_INTERFACE_VERSION "VGUI_System010"
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DECLARE_TIER3_INTERFACE( vgui::ISystem, g_pVGuiSystem );
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#define DATACACHE_INTERFACE_VERSION "VDataCache003"
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DECLARE_TIER3_INTERFACE( IDataCache, g_pDataCache ); // FIXME: Should IDataCache be in tier2?
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#define MDLCACHE_INTERFACE_VERSION "MDLCache004"
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DECLARE_TIER3_INTERFACE( IMDLCache, g_pMDLCache );
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DECLARE_TIER3_INTERFACE( IMDLCache, mdlcache );
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#define AVI_INTERFACE_VERSION "VAvi001"
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DECLARE_TIER3_INTERFACE( IAvi, g_pAVI );
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#define BIK_INTERFACE_VERSION "VBik001"
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DECLARE_TIER3_INTERFACE( IBik, g_pBIK );
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#define DMEMAKEFILE_UTILS_INTERFACE_VERSION "VDmeMakeFileUtils001"
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DECLARE_TIER3_INTERFACE( IDmeMakefileUtils, g_pDmeMakefileUtils );
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#define VPHYSICS_COLLISION_INTERFACE_VERSION "VPhysicsCollision007"
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DECLARE_TIER3_INTERFACE( IPhysicsCollision, g_pPhysicsCollision );
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#define SOUNDEMITTERSYSTEM_INTERFACE_VERSION "VSoundEmitter003"
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DECLARE_TIER3_INTERFACE( ISoundEmitterSystemBase, g_pSoundEmitterSystem );
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#define WORLD_RENDERER_MGR_INTERFACE_VERSION "WorldRendererMgr001"
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DECLARE_TIER3_INTERFACE( IWorldRendererMgr, g_pWorldRendererMgr );
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//-----------------------------------------------------------------------------
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// Fills out global DLL exported interface pointers
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//-----------------------------------------------------------------------------
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void ConnectInterfaces( CreateInterfaceFn *pFactoryList, int nFactoryCount );
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void DisconnectInterfaces();
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//-----------------------------------------------------------------------------
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// Reconnects an interface
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//-----------------------------------------------------------------------------
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void ReconnectInterface( CreateInterfaceFn factory, const char *pInterfaceName );
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#endif // INTERFACES_H
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