|
|
|
|
//===== Copyright <EFBFBD> 2005-2005, Valve Corporation, All rights reserved. ======//
|
|
|
|
|
//
|
|
|
|
|
// Purpose: A higher level link library for general use in the game and tools.
|
|
|
|
|
//
|
|
|
|
|
//===========================================================================//
|
|
|
|
|
|
|
|
|
|
#include "tier0/platform.h"
|
|
|
|
|
#include "tier0/dbg.h"
|
|
|
|
|
#include "interfaces/interfaces.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Tier 1 libraries
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
ICvar *cvar = 0;
|
|
|
|
|
ICvar *g_pCVar = 0;
|
|
|
|
|
IProcessUtils *g_pProcessUtils = 0;
|
|
|
|
|
static bool s_bConnected = false;
|
|
|
|
|
IPhysics2 *g_pPhysics2 = 0;
|
|
|
|
|
IPhysics2ActorManager *g_pPhysics2ActorManager = 0;
|
|
|
|
|
IPhysics2ResourceManager *g_pPhysics2ResourceManager = 0;
|
|
|
|
|
IEventSystem *g_pEventSystem = 0;
|
|
|
|
|
ILocalize *g_pLocalize = 0;
|
|
|
|
|
|
|
|
|
|
// for utlsortvector.h
|
|
|
|
|
#ifndef _WIN32
|
|
|
|
|
void *g_pUtlSortVectorQSortContext = NULL;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Tier 2 libraries
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
IResourceSystem *g_pResourceSystem = 0;
|
|
|
|
|
IRenderDeviceMgr *g_pRenderDeviceMgr = 0;
|
|
|
|
|
IFileSystem *g_pFullFileSystem = 0;
|
|
|
|
|
IAsyncFileSystem *g_pAsyncFileSystem = 0;
|
|
|
|
|
IMaterialSystem *materials = 0;
|
|
|
|
|
IMaterialSystem *g_pMaterialSystem = 0;
|
|
|
|
|
IMaterialSystem2 *g_pMaterialSystem2 = 0;
|
|
|
|
|
IInputSystem *g_pInputSystem = 0;
|
|
|
|
|
IInputStackSystem *g_pInputStackSystem = 0;
|
|
|
|
|
INetworkSystem *g_pNetworkSystem = 0;
|
|
|
|
|
ISoundSystem *g_pSoundSystem = 0;
|
|
|
|
|
IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig = 0;
|
|
|
|
|
IDebugTextureInfo *g_pMaterialSystemDebugTextureInfo = 0;
|
|
|
|
|
IVBAllocTracker *g_VBAllocTracker = 0;
|
|
|
|
|
IColorCorrectionSystem *colorcorrection = 0;
|
|
|
|
|
IP4 *p4 = 0;
|
|
|
|
|
IMdlLib *mdllib = 0;
|
|
|
|
|
IQueuedLoader *g_pQueuedLoader = 0;
|
|
|
|
|
IResourceAccessControl *g_pResourceAccessControl = 0;
|
|
|
|
|
IPrecacheSystem *g_pPrecacheSystem = 0;
|
|
|
|
|
ISceneSystem *g_pSceneSystem = 0;
|
|
|
|
|
|
|
|
|
|
#if defined( PLATFORM_X360 )
|
|
|
|
|
IXboxInstaller *g_pXboxInstaller = 0;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
IMatchFramework *g_pMatchFramework = 0;
|
|
|
|
|
IGameUISystemMgr *g_pGameUISystemMgr = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Not exactly a global, but we're going to keep track of these here anyways
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
IRenderDevice *g_pRenderDevice = 0;
|
|
|
|
|
IRenderHardwareConfig *g_pRenderHardwareConfig = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Tier3 libraries
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
IMeshSystem *g_pMeshSystem = 0;
|
|
|
|
|
IStudioRender *g_pStudioRender = 0;
|
|
|
|
|
IStudioRender *studiorender = 0;
|
|
|
|
|
IMatSystemSurface *g_pMatSystemSurface = 0;
|
|
|
|
|
vgui::IInput *g_pVGuiInput = 0;
|
|
|
|
|
vgui::ISurface *g_pVGuiSurface = 0;
|
|
|
|
|
vgui::IPanel *g_pVGuiPanel = 0;
|
|
|
|
|
vgui::IVGui *g_pVGui = 0;
|
|
|
|
|
vgui::IVGUILocalize *g_pVGuiLocalize = 0;
|
|
|
|
|
vgui::ISchemeManager *g_pVGuiSchemeManager = 0;
|
|
|
|
|
vgui::ISystem *g_pVGuiSystem = 0;
|
|
|
|
|
IDataCache *g_pDataCache = 0;
|
|
|
|
|
IMDLCache *g_pMDLCache = 0;
|
|
|
|
|
IMDLCache *mdlcache = 0;
|
|
|
|
|
IAvi *g_pAVI = 0;
|
|
|
|
|
IBik *g_pBIK = 0;
|
|
|
|
|
IDmeMakefileUtils *g_pDmeMakefileUtils = 0;
|
|
|
|
|
IPhysicsCollision *g_pPhysicsCollision = 0;
|
|
|
|
|
ISoundEmitterSystemBase *g_pSoundEmitterSystem = 0;
|
|
|
|
|
IWorldRendererMgr *g_pWorldRendererMgr = 0;
|
|
|
|
|
IVGuiRenderSurface *g_pVGuiRenderSurface = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Mapping of interface string to globals
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
struct InterfaceGlobals_t
|
|
|
|
|
{
|
|
|
|
|
const char *m_pInterfaceName;
|
|
|
|
|
void *m_ppGlobal;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static InterfaceGlobals_t g_pInterfaceGlobals[] =
|
|
|
|
|
{
|
|
|
|
|
{ CVAR_INTERFACE_VERSION, &cvar },
|
|
|
|
|
{ CVAR_INTERFACE_VERSION, &g_pCVar },
|
|
|
|
|
{ EVENTSYSTEM_INTERFACE_VERSION, &g_pEventSystem },
|
|
|
|
|
{ PROCESS_UTILS_INTERFACE_VERSION, &g_pProcessUtils },
|
|
|
|
|
{ VPHYSICS2_INTERFACE_VERSION, &g_pPhysics2 },
|
|
|
|
|
{ VPHYSICS2_ACTOR_MGR_INTERFACE_VERSION, &g_pPhysics2ActorManager },
|
|
|
|
|
{ VPHYSICS2_RESOURCE_MGR_INTERFACE_VERSION, &g_pPhysics2ResourceManager },
|
|
|
|
|
{ FILESYSTEM_INTERFACE_VERSION, &g_pFullFileSystem },
|
|
|
|
|
{ ASYNCFILESYSTEM_INTERFACE_VERSION, &g_pAsyncFileSystem },
|
|
|
|
|
{ RESOURCESYSTEM_INTERFACE_VERSION, &g_pResourceSystem },
|
|
|
|
|
{ MATERIAL_SYSTEM_INTERFACE_VERSION, &g_pMaterialSystem },
|
|
|
|
|
{ MATERIAL_SYSTEM_INTERFACE_VERSION, &materials },
|
|
|
|
|
{ MATERIAL_SYSTEM2_INTERFACE_VERSION, &g_pMaterialSystem2 },
|
|
|
|
|
{ INPUTSYSTEM_INTERFACE_VERSION, &g_pInputSystem },
|
|
|
|
|
{ INPUTSTACKSYSTEM_INTERFACE_VERSION, &g_pInputStackSystem },
|
|
|
|
|
{ NETWORKSYSTEM_INTERFACE_VERSION, &g_pNetworkSystem },
|
|
|
|
|
{ RENDER_DEVICE_MGR_INTERFACE_VERSION, &g_pRenderDeviceMgr },
|
|
|
|
|
{ MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION, &g_pMaterialSystemHardwareConfig },
|
|
|
|
|
{ SOUNDSYSTEM_INTERFACE_VERSION, &g_pSoundSystem },
|
|
|
|
|
{ DEBUG_TEXTURE_INFO_VERSION, &g_pMaterialSystemDebugTextureInfo },
|
|
|
|
|
{ VB_ALLOC_TRACKER_INTERFACE_VERSION, &g_VBAllocTracker },
|
|
|
|
|
{ COLORCORRECTION_INTERFACE_VERSION, &colorcorrection },
|
|
|
|
|
{ P4_INTERFACE_VERSION, &p4 },
|
|
|
|
|
{ MDLLIB_INTERFACE_VERSION, &mdllib },
|
|
|
|
|
{ QUEUEDLOADER_INTERFACE_VERSION, &g_pQueuedLoader },
|
|
|
|
|
{ RESOURCE_ACCESS_CONTROL_INTERFACE_VERSION, &g_pResourceAccessControl },
|
|
|
|
|
{ PRECACHE_SYSTEM_INTERFACE_VERSION, &g_pPrecacheSystem },
|
|
|
|
|
{ STUDIO_RENDER_INTERFACE_VERSION, &g_pStudioRender },
|
|
|
|
|
{ STUDIO_RENDER_INTERFACE_VERSION, &studiorender },
|
|
|
|
|
{ VGUI_IVGUI_INTERFACE_VERSION, &g_pVGui },
|
|
|
|
|
{ VGUI_INPUT_INTERFACE_VERSION, &g_pVGuiInput },
|
|
|
|
|
{ VGUI_PANEL_INTERFACE_VERSION, &g_pVGuiPanel },
|
|
|
|
|
{ VGUI_SURFACE_INTERFACE_VERSION, &g_pVGuiSurface },
|
|
|
|
|
{ VGUI_SCHEME_INTERFACE_VERSION, &g_pVGuiSchemeManager },
|
|
|
|
|
{ VGUI_SYSTEM_INTERFACE_VERSION, &g_pVGuiSystem },
|
|
|
|
|
{ LOCALIZE_INTERFACE_VERSION, &g_pLocalize },
|
|
|
|
|
{ LOCALIZE_INTERFACE_VERSION, &g_pVGuiLocalize },
|
|
|
|
|
{ MAT_SYSTEM_SURFACE_INTERFACE_VERSION, &g_pMatSystemSurface },
|
|
|
|
|
{ DATACACHE_INTERFACE_VERSION, &g_pDataCache },
|
|
|
|
|
{ MDLCACHE_INTERFACE_VERSION, &g_pMDLCache },
|
|
|
|
|
{ MDLCACHE_INTERFACE_VERSION, &mdlcache },
|
|
|
|
|
{ AVI_INTERFACE_VERSION, &g_pAVI },
|
|
|
|
|
{ BIK_INTERFACE_VERSION, &g_pBIK },
|
|
|
|
|
{ DMEMAKEFILE_UTILS_INTERFACE_VERSION, &g_pDmeMakefileUtils },
|
|
|
|
|
{ VPHYSICS_COLLISION_INTERFACE_VERSION, &g_pPhysicsCollision },
|
|
|
|
|
{ SOUNDEMITTERSYSTEM_INTERFACE_VERSION, &g_pSoundEmitterSystem },
|
|
|
|
|
{ MESHSYSTEM_INTERFACE_VERSION, &g_pMeshSystem },
|
|
|
|
|
{ RENDER_DEVICE_INTERFACE_VERSION, &g_pRenderDevice },
|
|
|
|
|
{ RENDER_HARDWARECONFIG_INTERFACE_VERSION, &g_pRenderHardwareConfig },
|
|
|
|
|
{ SCENESYSTEM_INTERFACE_VERSION, &g_pSceneSystem },
|
|
|
|
|
{ WORLD_RENDERER_MGR_INTERFACE_VERSION, &g_pWorldRendererMgr },
|
|
|
|
|
{ RENDER_SYSTEM_SURFACE_INTERFACE_VERSION, &g_pVGuiRenderSurface },
|
|
|
|
|
|
|
|
|
|
#if defined( _X360 )
|
|
|
|
|
{ XBOXINSTALLER_INTERFACE_VERSION, &g_pXboxInstaller },
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
{ MATCHFRAMEWORK_INTERFACE_VERSION, &g_pMatchFramework },
|
|
|
|
|
{ GAMEUISYSTEMMGR_INTERFACE_VERSION, &g_pGameUISystemMgr },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// The # of times this DLL has been connected
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
static int s_nConnectionCount = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// At each level of connection, we're going to keep track of which interfaces
|
|
|
|
|
// we filled in. When we disconnect, we'll clear those interface pointers out.
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
struct ConnectionRegistration_t
|
|
|
|
|
{
|
|
|
|
|
void *m_ppGlobalStorage;
|
|
|
|
|
int m_nConnectionPhase;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static int s_nRegistrationCount = 0;
|
|
|
|
|
static ConnectionRegistration_t s_pConnectionRegistration[ ARRAYSIZE(g_pInterfaceGlobals) + 1 ];
|
|
|
|
|
|
|
|
|
|
void RegisterInterface( CreateInterfaceFn factory, const char *pInterfaceName, void **ppGlobal )
|
|
|
|
|
{
|
|
|
|
|
if ( !(*ppGlobal) )
|
|
|
|
|
{
|
|
|
|
|
*ppGlobal = factory( pInterfaceName, NULL );
|
|
|
|
|
if ( *ppGlobal )
|
|
|
|
|
{
|
|
|
|
|
Assert( s_nRegistrationCount < ARRAYSIZE(s_pConnectionRegistration) );
|
|
|
|
|
ConnectionRegistration_t ® = s_pConnectionRegistration[s_nRegistrationCount++];
|
|
|
|
|
reg.m_ppGlobalStorage = ppGlobal;
|
|
|
|
|
reg.m_nConnectionPhase = s_nConnectionCount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ReconnectInterface( CreateInterfaceFn factory, const char *pInterfaceName, void **ppGlobal )
|
|
|
|
|
{
|
|
|
|
|
*ppGlobal = factory( pInterfaceName, NULL );
|
|
|
|
|
|
|
|
|
|
bool bFound = false;
|
|
|
|
|
Assert( s_nRegistrationCount < ARRAYSIZE(s_pConnectionRegistration) );
|
|
|
|
|
for ( int i = 0; i < s_nRegistrationCount; ++i )
|
|
|
|
|
{
|
|
|
|
|
ConnectionRegistration_t ® = s_pConnectionRegistration[i];
|
|
|
|
|
if ( reg.m_ppGlobalStorage != ppGlobal )
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
reg.m_ppGlobalStorage = ppGlobal;
|
|
|
|
|
bFound = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !bFound && *ppGlobal )
|
|
|
|
|
{
|
|
|
|
|
Assert( s_nRegistrationCount < ARRAYSIZE(s_pConnectionRegistration) );
|
|
|
|
|
ConnectionRegistration_t ® = s_pConnectionRegistration[s_nRegistrationCount++];
|
|
|
|
|
reg.m_ppGlobalStorage = ppGlobal;
|
|
|
|
|
reg.m_nConnectionPhase = s_nConnectionCount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Call this to connect to all tier 1 libraries.
|
|
|
|
|
// It's up to the caller to check the globals it cares about to see if ones are missing
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
void ConnectInterfaces( CreateInterfaceFn *pFactoryList, int nFactoryCount )
|
|
|
|
|
{
|
|
|
|
|
if ( s_nRegistrationCount < 0 )
|
|
|
|
|
{
|
|
|
|
|
Error( "APPSYSTEM: In ConnectInterfaces(), s_nRegistrationCount is %d!\n", s_nRegistrationCount );
|
|
|
|
|
}
|
|
|
|
|
else if ( s_nRegistrationCount == 0 )
|
|
|
|
|
{
|
|
|
|
|
for ( int i = 0; i < nFactoryCount; ++i )
|
|
|
|
|
{
|
|
|
|
|
for ( int j = 0; j < ARRAYSIZE( g_pInterfaceGlobals ); ++j )
|
|
|
|
|
{
|
|
|
|
|
RegisterInterface( pFactoryList[i], g_pInterfaceGlobals[j].m_pInterfaceName, (void**)g_pInterfaceGlobals[j].m_ppGlobal );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// This is no longer questionable: ConnectInterfaces() is expected to be called multiple times for a file that exports multiple interfaces.
|
|
|
|
|
// Warning("APPSYSTEM: ConnectInterfaces() was called twice for the same DLL.\nThis is expected behavior in building reslists, but questionable otherwise.\n");
|
|
|
|
|
for ( int i = 0; i < nFactoryCount; ++i )
|
|
|
|
|
{
|
|
|
|
|
for ( int j = 0; j < ARRAYSIZE( g_pInterfaceGlobals ); ++j )
|
|
|
|
|
{
|
|
|
|
|
ReconnectInterface( pFactoryList[i], g_pInterfaceGlobals[j].m_pInterfaceName, (void**)g_pInterfaceGlobals[j].m_ppGlobal );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
++s_nConnectionCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DisconnectInterfaces()
|
|
|
|
|
{
|
|
|
|
|
Assert( s_nConnectionCount > 0 );
|
|
|
|
|
if ( --s_nConnectionCount < 0 )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
for ( int i = 0; i < s_nRegistrationCount; ++i )
|
|
|
|
|
{
|
|
|
|
|
if ( s_pConnectionRegistration[i].m_nConnectionPhase != s_nConnectionCount )
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
// Disconnect!
|
|
|
|
|
*(void**)(s_pConnectionRegistration[i].m_ppGlobalStorage) = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Reloads an interface
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
void ReconnectInterface( CreateInterfaceFn factory, const char *pInterfaceName )
|
|
|
|
|
{
|
|
|
|
|
for ( int i = 0; i < ARRAYSIZE( g_pInterfaceGlobals ); ++i )
|
|
|
|
|
{
|
|
|
|
|
if ( strcmp( g_pInterfaceGlobals[i].m_pInterfaceName, pInterfaceName ) )
|
|
|
|
|
continue;
|
|
|
|
|
ReconnectInterface( factory, g_pInterfaceGlobals[i].m_pInterfaceName, (void**)g_pInterfaceGlobals[i].m_ppGlobal );
|
|
|
|
|
}
|
|
|
|
|
}
|